0.7.1.1 - 0.7.1.13 Patch Notes
Hello! I hope you are well, thank you all for playing demo and reporting bugs. There was 13 releases with small fixes since 0.7 release. Almost everything was done during steam next fest event, so it was a heat time. Gladly Hollow Mine seems more stable and responsive with more proper difficulty.
I hope you like the progress. Game keeps growing and I'm glad there is more and more of you. More people that are willing to contribute and be part of this growing HM community! :-) Thank you!
Michal Parysz
- Wizard and Rogue are unlocked now for everyone to try in demo - enjoy ;-)
- Changed diamond and quartz sell price to 10
- unified critical hit text size/color; increased projectile pool size
- slightly enlarged fire ground sprites - to make them noticeable more
- added +10% movement speed initially - to make the characters more responsive
- reduced light boots movement bonus by 10%.
- Swarm room automatically starts the first wave - to make the players defeat the easiest wave at least instead of consistency skipping it using red button, or by mistake learning the game
- Disabled fading music when settings change; removed “save zone” label on tutorial descends.
- Corrected mining translation and dashing text.
- Set certain too long SFX as music - once music is muted it won't play these effects like level up or boss presentation tracks.
- Turned off tutorial camp music when entering forest camp.
- Increased enemie's, health, movement speed, and decreased attack cooldowns
- Added translations for various languages (excluding Japanese and Chinese for now).
- Fixed missing letter “T” in Polish translation.
- Reduced screen shake
- Improved enemy attack animations and health
- Reduced freeze time; enhanced visibility of mining indicator
- Increased dagger durability.
- Corrected wood axe blueprint outcome to wood axe instead of wood sword
- Blocked swapping an item into the same slot
- Reset damage parameter to character’s core damage when updating gear - it was messing calculations for total damage
- When crafting outcome items should have full durability;
- Stackable items now drop with their stack intact.
- Block Waypoint teleport when interacting with other entities in Before the Boss Room
- And lot of other small fixes and adjustment's
I hope you like the progress. Game keeps growing and I'm glad there is more and more of you. More people that are willing to contribute and be part of this growing HM community! :-) Thank you!
Michal Parysz