Road to Release and Beyond
Hello everyone, today I wish to talk about upcoming releases and plans for beyond. After four and half years of Hollow Mine's solo development, it's time to head for 1.0 release! Thank you all for following development process, play testing the game and contributions. You are amazing!
Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting.
During the post release period your feedback will be crucial, next updates will include changes in response to your ideas and reported bugs. Nothing changes, you can expect further game development together with the community.

0.9 Demo version release:
Last demo update before release
1.0 full version release:
1.1 version release:
1.2 version release:
1.3 version release:
1.4 version release:
1.5 version release:
1.6 version release:

Releases 1.x are a free content extension patches that can include new characters, items, enemies, areas etc. These updates will be released within one month of each other.
Releases 1.x.x will include a minor fixes and stabilization changes.
That's all! I hope you like this detailed plan to release and series of updates beyond.
The 1.0 release is planned for Q3/Q4 2025
Best regards,
Michal Parysz
Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting.
During the post release period your feedback will be crucial, next updates will include changes in response to your ideas and reported bugs. Nothing changes, you can expect further game development together with the community.

0.9 Demo version release:
Last demo update before release
- New and enhanced boss attacks
- More complex enemy bullet hell patterns
- Game initial load lore intro
- UI texts increased readability
- Enhanced level up experience effects
- Improved pick ability UI
- Changing key bindings in settings
- Improved seeing available key options in UI
1.0 full version release:
- Three NEW Areas
- Pit
- Crystal Veins
- Hell
- Pit
- Three new unique unlockable characters:
- Baron - Red baron specializes in melee encounters and gains strength by draining life from foes.
- Paladin - A holy warrior, clad in light, fought in the name of the heavens, spreading valor and wrath upon all wicked foes.
- Alchemist - Alchemy master known for indirectional fighting and crafting potions skills that can help others or make them regret crossing paths
- Baron - Red baron specializes in melee encounters and gains strength by draining life from foes.
- Two unique boss fights per area
- Pit Area:
- Skeleton King
- Dracula
- Crystal Veins Area:
- Crystal Tomb
- Crystal Giant Golem
- Hell Area:
- Flame Guardian
- Crystal Vessel
- Pit Area:
- Two staged final boss fight
- Five or more unique enemies per each area
- Pit Area:
- Skeleton
- Skeleton Archer
- Explosive Goblin
- Bat
- Spider
- Crystal Veins Area:
- Crystal Golem
- Crystal Big Golem
- Crystal Skull Bitting
- Crystal Skull Firing
- Crystal Ball
- Blood Spider
- Hell Area:
- Flame Man
- Flame Man Warrior
- Running Explosive Barrel
- Blood Sucker
- Red Zombie
- Fire Crystal Ball
- Pit Area:
- New room types:
- Unstable Crafting Room
- Unstable Waypoint Room
- Fortress Room with more flags
- Secret room for each area
- Explosive Goblin Room
- Much more difficult versions of standard rooms
- and more
- Unstable Crafting Room
- New character unique traits
- Paladin - Heavenly touch, lifts the earthly bounds of steel, letting melee strikes soar without limit.
- Baron - Blood thirsty, for every 2 enemies you slay, gain +1 Damage.
- Alchemist - No coins cost when using kettle.
- Paladin - Heavenly touch, lifts the earthly bounds of steel, letting melee strikes soar without limit.
- End game lore outro
- UI improvements
- and more
1.1 version release:
- New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free
- New tears projectile based weapon set
- Bug fixes
- More will be announced closer to the release
1.2 version release:
- New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1
- Hardcode mode with more challenging gameplay
- Bug fixes
- More will be announced closer to the release
1.3 version release:
- New unique character
- Bug fixes
- More will be announced closer to the release
1.4 version release:
- New unique character
- Bug fixes
- More will be announced closer to the release
1.5 version release:
- New unique character
- Bug fixes
- More will be announced closer to the release
1.6 version release:
- New unique character
- Bug fixes
- More will be announced closer to the release

Releases 1.x are a free content extension patches that can include new characters, items, enemies, areas etc. These updates will be released within one month of each other.
Releases 1.x.x will include a minor fixes and stabilization changes.
That's all! I hope you like this detailed plan to release and series of updates beyond.
The 1.0 release is planned for Q3/Q4 2025
Best regards,
Michal Parysz