Hollow Mine v.0.9 Demo Is Now Live!
[p]Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release. [/p][p]The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0. [/p][p]In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.[/p][p][/p][p]Highlights: [/p][p][/p][p]Miner NPC [/p][p]
[/p][p]Mysterious Mage NPC[/p][p]
[/p][p]
[/p][p]UI Improvements[/p][p]
[/p][p]
[/p][p]
[/p][p]New controls binding option in settings[/p][p]
[/p][p]
[/p][p] [/p][p]Changelog:
*Some features will be available only after the 1.0 full game release.
[/p]
*Some features will be available only after the 1.0 full game release.
[/p]
- [p]Changed 400x225 -> 480x270 base resolution for better Full HD and Pixel Perfect[/p]
- [p]Added mysterious mage NPC selling magic scrolls[/p]
- [p]Introduced new characters: Assassin, Lost Boy, Paladin, Alchemist, and Baron[/p]
- [p]Added unique abilities for characters (e.g., Blood Thirsty, Critical Hit Boost, Free Reroll, Heavenly Touch)[/p]
- [p]Implemented new bosses: Skeleton King, Fire Crystal Ball, Crystal Golem[/p]
- [p]Added bloody pickaxe weapon[/p]
- [p]Added mining achievements and new character unlock achievements[/p]
- [p]Added miner NPC with conversations and end-game spawn logic[/p]
- [p]Improved forest biome: bigger rooms, better camp layout, visual tweaks[/p]
- [p]Added stream attack for skeleton archers[/p]
- [p]Introduced hell forge end-game sequence: portals, ring destruction animation, and themed visuals[/p]
- [p]Expanded intro and endgame with cutscenes, lore, and victory paths[/p]
- [p]Improved enemy attack patterns: fireman, wizard, goblin, Boruta, forest enemies[/p]
- [p]Added on-fire damage over time effect[/p]
- [p]Made waypoints and portals activate on hold action[/p]
- [p]Enabled control rebinding and saving in settings[/p]
- [p]Improved crosshair position for gamepad users[/p]
- [p]Added tears projectile weapon[/p]
- [p]Overhauled ability picker, quickbar, crafting, game over, and window UIs[/p]
- [p]Improved intro screen texts and animations[/p]
- [p]Enhanced credits and end screen visuals[/p]
- [p]Improved text readability, spacing, and translations[/p]
- [p]Made demo-locked characters clearly visible in picker[/p]
- [p]Adjusted canvas resolution for pixel-perfect visuals[/p]
- [p]Added icons for mining and character achievements[/p]
- [p]Enabled weapon upgrade/repair back button flow[/p]
- [p]Introduced skip option to intro scenes[/p]
- [p]Improved menu image scaling and navigation logic [/p]
- [p]Renamed herbs to clearer fantasy names[/p]
- [p]Demo version limited to three playable characters: Warrior, Ranger, and Mage[/p]
- [p]Demo restricted to a single Forest biome[/p]
- [p]Demo features reduced to less lore and NPC interactions[/p]
- [p]Demo restricted to simpler item pool[/p]