1. Hollow Mine
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  3. 1.0 Release is LIVE

1.0 Release is LIVE

[p]Hello everyone, Hollow Mine is now fully released! Please enjoy! [/p][p][/p][p]It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]1.0 full change log [/p][p][/p][h3]⚙️ Features unlocked[/h3]
  • [p]5 unique biomes with 90+ procedurally generated rooms.[/p]
  • [p]20+ bosses and over 250 items to discover.[/p]
  • [p]100+ upgradeable weapons & spells plus 100+ unique abilities.[/p]
  • [p]10+ unlockable classes with distinct play styles.[/p]
  • [p]Dynamic environments - mine walls, set traps, and reshape the battlefield.[/p]
  • [p]Blueprint crafting system for weapons, potions and magic.[/p]
  • [p]Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.[/p]
[p][/p][h3]🚀 Major Additions[/h3]
  • [p]Added new achievements system: boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.[/p]
  • [p]Added achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.[/p]
  • [p]Added final boss music, outro and intro tracks, and new sound and volume balancing for improved audio experience.[/p]
  • [p]Added tips in main menu and a “finish tutorial” achievement.[/p]
  • [p]Added session time tracking and related statistics.[/p]
  • [p]Added crowns in UI when game is won and unlock progress display in character descriptions.[/p]
  • [p]Added player on fire effect and improved explosion/pause handling for bombs and venom.[/p]
  • [p]Added boss-related effects tuning — reduced attack effects and added new visual feedback.[/p]
[p][/p][h3]🧭 Gameplay & Systems[/h3]
  • [p]Added discoverable secret rooms and NPC encounters.[/p]
  • [p]Added “no combat effects” general setting for better performance or visual clarity.[/p]
  • [p]Added lock cursor option in settings.[/p]
  • [p]Added fire damage prevention logic and improved biome balancing (Hell, Crystal Veins).[/p]
  • [p]Added diamond weapon crafting achievements and magic ball/kettle achievements.[/p]
  • [p]Added experience and level progression tuning for enemies and players.[/p]
  • [p]Added outro/end screen slides and improved main menu visuals.[/p]
  • [p]Added init screen improvements — allows skipping after button press.[/p]
  • [p]Added Steam achievements integration and synchronization with the local store.[/p]
[p][/p][h3]🎨 Visual & UI Improvements[/h3]
  • [p]Added faster UI open/close animations and global ESC to close all windows.[/p]
  • [p]Added descend sprite improvements and general animation polish.[/p]
  • [p]Added crowns and win indicators in menus.[/p]
  • [p]Improved main menu background, init screen images, and boss room visuals.[/p]
[p][/p][h3]🎵 Audio & Music[/h3]
  • [p]Added intro/outro tracks, final boss theme, and adjusted overall mix and volume.[/p]
  • [p]Replaced older SFX/music tracks for a more cohesive tone.[/p]
[p][/p][h3]⚙️ Quality-of-Life[/h3]
  • [p]Added pause support for bomb/explosion/enemy spawn indicators.[/p]
  • [p]Added progress tracking for unlockable characters.[/p]
  • [p]Improved UI responsiveness and feedback for achievements, ability picker, and upgrades.[/p]
  • [p]Added general setting to lock mouse cursor and no combat effects toggle.
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[p]1.1 version release: [/p]
  • [p] New unique unlockable character Paladin. Unique trait: Heavenly Touch - Lifts the earthly bounds of steel, letting melee strikes soar without limit.[/p]
[p][/p][p] [/p][p] [/p]
  • [p] Bug fixes [/p]
  • [p] More will be announced closer to the release[/p]
[p]1.2 version release: [/p]
  • [p] New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free

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  • [p] New tears projectile based weapon set

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  • [p] Bug fixes
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  • [p] More will be announced closer to the release
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[p] 1.3 version release: [/p]
  • [p] New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1

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  • [p] Hardcode mode with more challenging gameplay
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  • [p] Bug fixes
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  • [p] More will be announced closer to the release
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[p] [/p][p]
[/p][p][/p][p]That's all! I hope you will enjoy Hollow Mine full version! Cheers![/p][p][/p][p]Best regards, [/p][p]Michal Parysz [/p]