Plague Inc: Evolved - Patch Notes 1.23.0.7
[p]Glad you're all enjoying the update and the new DLC![/p][p][/p][p]Thanks for all your reports and feedback, we're getting straight on it and have more fixes coming throughout the week.[/p][p][/p][h3]Improvements[/h3]
- [p]Humans will more intelligently deploy Meteor Defense technology when needed[/p]
- [p]GCOM are now able to research Xenolith more easily if it has large amounts of unused XNA[/p]
- [p]Scenarios[/p]
- [p]Reduced starting infectivity in the Leprosy scenario[/p]
- [p]Updated scoring for Zombies vs Earth and Herd Immunity scenarios[/p]
- [p]Updated win requirements for the Herd Immunity scenario[/p]
- [p]Xenolith[/p]
- [p]Multiple Asteroid impacts damage planet and reduce passive XNA gain (Brutal+)[/p]
- [p]Saving up too much XNA will reduce passive XNA gain if Xenolith isn't big enough (Brutal+)[/p]
- [p]Fixed a variety of localisation issues[/p]
- [p]Fixed an issue where the double strain cheat created infected in the Zombies Vs Earth scenario[/p]
- [p]Fixed an issue where scenario completion achievements could be unlocked on casual difficulty[/p]
- [p]Fixed an issue where scenarios could show "0" on the victory screen[/p]
- [p]Fixed an issue where the Surgeon General advisor in Cure Mode had become locked[/p]
- [p]Fixed an issue where "XNA" could appear instead of "DNA" in Outbreak origin selection[/p]
- [p]Fixed the dollar sign displaying for active ability costs outside of Cure Mode[/p]
- [p]Fixed an issue where the human response might develop Xenolith traits [/p]
- [p]Fixed an issue where the Leprosy 3D model was appearing as a Parasite instead of Bacteria[/p]
- [p]Fixed an issue where the Xeno-Forming graph view could appear outside of Xenolith[/p]
- [p]Fixed an issue where devolving a lot of traits in Xenolith could reduce score[/p]
- [p]GCOM will now continue disruptor deployment even if they are in a country that recently stopped being disrupted[/p]
- [p]GCOM teams no longer take damage from xenoformed land if it is inert[/p][p][/p]
- [p]Fixed issue with Custom scenarios not starting[/p]