September 2025: The Treasure Update!
[p][/p][p]Another month in the books! This update includes me filling out the world with treasures and quests, along with some bug fixes, new systems, stats, some puzzles and expanding some of the existing areas of the game to make exploration more meaningful.
Before I list the bullet points, I had a great interview with Josh Bycer of Game Wisdom where we talk Realms & Ruins: Abencor, my indie development journey, Dungeon Crawlers and more. Check out the interview below:
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I also created a new website and reword my press kit for R&R. You can see it here:
[/p][p]Bonedude Games Studios
[/p][p]Alright here's all the stuff I got done this past month:[/p][p][/p]
Before I list the bullet points, I had a great interview with Josh Bycer of Game Wisdom where we talk Realms & Ruins: Abencor, my indie development journey, Dungeon Crawlers and more. Check out the interview below:
[/p][p][dynamiclink][/dynamiclink][/p][p]
I also created a new website and reword my press kit for R&R. You can see it here:
[/p][p]Bonedude Games Studios
[/p][p]Alright here's all the stuff I got done this past month:[/p][p][/p]
- [p]Added new creature attack type[/p]
- [p]Added player status effect: blindness[/p]
- [p]Added potion to cure blindness[/p]
- [p]Added new stats: perception, dodge, and crit (crit split from Dexterity into its own stat, but still interacts with Dex)[/p]
- [p]Completed final systems and scripts related to the perception system[/p]
- [p]Created new puzzle/quest to fill in a traversal map[/p]
- [p]Added a puzzle/minidungeon that grants a new ability[/p]
- [p]Added quest NPCs with quests/rewards in the volcano, ocean, and northlands areas[/p]
- [p]Added new puzzles to the volcano dungeon[/p]
- [p]Finished a major side quest line with world-state changes in the Frozen Keep[/p]
- [p]Added 45+ new treasures/equipment across the world, some tied to quests[/p]
- [p]Completed placing all current treasure/items in the game[/p]
- [p]Completed over 100 weapon scripts and mapped them to items[/p]
- [p]Updated descriptions for all equipment[/p]
- [p]Rebalanced the fireball wand and another magic weapon[/p]
- [p]Added a starter weapon that auto-equips at game start[/p]
- [p]Swapped out old weapon animations on early game weapons with new system[/p]
- [p]Added secret areas tied to the perception stat[/p]
- [p]Fixed missing tiles in a handful of maps[/p]
- [p]Optimized Ivywood Forest tiles for faster load times[/p]
- [p]Fixed/adjusted navigation lines across several maps[/p]
- [p]Updated tiles to have proper step sounds[/p]
- [p]Fixed UI alignment issue when using portal magic[/p]
- [p]Added a “miss” sound effect[/p]
- [p]Added new tags to enemies for weaknesses/resistances systems[/p]
- [p]Fixed issue where some weapons could kill essential NPCs (causing softlocks)[/p]
- [p]Added a new merchant[/p]
- [p]Sourced and added music to the Frozen Keep dungeon[/p]
- [p]Had an interview with Josh Bycer (Game Wisdom) discussing dungeon crawlers and indie dev[/p]
- [p]Reworked press kit and launched a new website to cut costs from AWS hosting
[/p][p]If you like what you see, don't forget to wishlist, join the discord to hang out or follow me on bluesky![/p][p][/p][p]Discord [/p][p]https://discord.gg/BRGAEkHxh4[/p][p][/p][p]Bluesky @bonedudegamestudios.itch.io[/p]