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Hair Force One

[h3]Hey Legends![/h3][p]We know it’s been a couple of weeks since our last update. As you can suspect, we’ve been busy planning the next steps following the end of the Closed Alpha Playtest.[/p][p]While we’re cooking up what’s next, today we’re pulling back the curtain on one of the more subtle but visually powerful, aspects of Fading Echo: the hair of our main character. Getting it to feel right took a mix of artistic vision, technical problem-solving, and a whole lot of iteration.[/p][p]Here’s a quick dive into how we approached it, the challenges we ran into, and how we ultimately got the look and movement we were aiming for.[/p][p][/p][h2]🌪️ Our Goal: Hair That Moves Like a Fluid[/h2][p]From the beginning, we didn’t want the hair to just fall naturally. We wanted it to flow to feel almost alive, constantly reacting to the environment like a fluid in motion.[/p][p]To achieve this, we modeled the hair separately and then reattached it to One, allowing us to fully control how it behaves depending on the surroundings.[/p][p]We applied wind forces to simulate that flowing, floating movement, but with an important twist: the gravity acts in reverse. Instead of falling downward, the hair lifts upward, as if it’s weightless or being pulled by unseen energy.[/p][p]This created the unique, ethereal effect we wanted, hair that seems to dance and rise, perfectly matching Fading Echo’s surreal atmosphere.[/p][p][/p][h2]⚙️ Challenges Along the Way[/h2][p]Of course, trying to control every strand came with its own set of headaches.[/p][p]1. Too Realistic, Too Wild[/p][p]Early on, our simulations were too realistic. The hair responded so sharply to the forces that it started behaving like a rigid tube instead of something soft and fluid. We had to fine-tune the balance between physics realism and artistic control, taming the motion until it felt smooth and natural again.[/p][p]2. Gravity That Doesn’t Behave[/p][p]Getting the “anti-gravity” look without breaking the system meant a lot of testing, tweaking, and, let’s just say, a few amusing bugs along the way.[/p][p]3. Performance Bottlenecks[/p][p]Simulating that many strands of hair in real-time is… heavy. It can cause performance drops, especially when the system tries to calculate full hair physics for every strand.[/p][p]To fix this, we focused on simulating only a portion of the strands in full detail — several hundred of them — and then generated additional strands that mirror the movement of those “parent” strands. This technique keeps the hair looking rich and full while drastically reducing the performance cost.[/p][p]4. GPU Compatibility Issues[/p][p]One of the more unexpected problems came when we tested on AMD GPUs. The hair, which looked fine on our NVIDIA setups, simply didn’t appear at all. That issue forced us to rethink some of our shader and rendering techniques to ensure visual consistency across hardware.[/p][p][/p][h2]✨ The Final Touch[/h2][p]After countless iterations, tweaks, and physics experiments, we finally reached the result we wanted: hair that floats, flows, and feels alive.[/p][p]It reacts to wind, light, and movement — but always with that distinct, otherworldly “anti-gravity” vibe that defines Fading Echo’s atmosphere. The end result isn’t just a visual detail; it’s part of One’s identity, reflecting her presence in the world and reinforcing the surreal atmosphere of Fading Echo.[/p][p][/p][p][/p][h2]🌊 Flow with us[/h2][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]