Fading Echo Demo Major Update #2
[p]Hey Legends,[/p][p]A major update is coming to Fading Echo Demo, focused on one thing: clarity.[/p][p]Clearer status effects. Clearer enemy tells. Clearer UI. Better feel.[/p][p]Also. We heard you. No more movement lock in dialogue. Keep moving. Keep flowing.[/p][h3]š„ TL;DR[/h3]
- [p]Burning is less punishing[/p]
- [p]Fights are easier to read: updated attack signs + improved combat HUD[/p]
- [p]Jump + Push attacks reworked to better match Oneās height[/p]
- [p]Exploration upgrades: chest counters in the Bastion + improved portal visuals[/p]
- [p]Tutorial is cleaner + slightly easier (less blah blah, more flow)[/p]
- [p]Burning has been tuned to be less punishing[/p]
- [p]Elemental cores now leave a small fluid trace on the ground when consumed[/p]
- [p]Improved feedback for elemental cores (more readable, more satisfying)[/p]
- [p]Jumping attacks & Push attacks reworked to better fit Oneās height[/p]
- [p]Updated enemy attack signs (timing + visuals) to make fights easier to understand[/p]
- [p]Combat HUD overlay improved (visuals + tech)[/p]
- [p]Systemic UI layering improved for better visibility[/p]
- [p]Difficulty progression updated: difficulty now has base stats, plus a damage multiplier option[/p]
- [p]Chest counters added in the Bastion (per island & per source)[/p]
- [p]Portal rendering got a visual upgrade[/p]
- [p]Radio dialogues no longer locks the player or slows One[/p]
- [p]āCollapseā dimension hexagons now have audio feedback[/p]
- [p]Added missing input buttons[/p]
- [p]Save-file management improvements[/p]
- [p]Monster intro panels now fit properly in all languages[/p]
- [p]Tutorial narration reduced & optimized[/p]
- [p]Tutorial difficulty slightly lowered[/p]
- [p]Options menu: most bugs fixed[/p]
- [p]Fixed: One no longer gets attacked after dying[/p]
- [p]A few words/sentences are not translated yet[/p]
- [p]If you kick an entity before its attack animation, you can push it very far (too far, honestly)[/p]
- [p]When creating a new game, difficulty can display the last chosen setting even though the game is actually set to Campaign difficulty[/p]
- [p]Using āLoad Last Checkpointā during loading can cause save file issues[/p]
- [p]The 2nd cutscene can be out of sync with the voice over (the audio is early. the visuals are⦠catching up).[/p]