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Fading Echo Demo Major Update #2

[p]Hey Legends,[/p][p]A major update is coming to Fading Echo Demo, focused on one thing: clarity.[/p][p]Clearer status effects. Clearer enemy tells. Clearer UI. Better feel.[/p][p]Also. We heard you. No more movement lock in dialogue. Keep moving. Keep flowing.[/p][h3]šŸ”„ TL;DR[/h3]
  • [p]Burning is less punishing[/p]
  • [p]Fights are easier to read: updated attack signs + improved combat HUD[/p]
  • [p]Jump + Push attacks reworked to better match One’s height[/p]
  • [p]Exploration upgrades: chest counters in the Bastion + improved portal visuals[/p]
  • [p]Tutorial is cleaner + slightly easier (less blah blah, more flow)[/p]
[previewyoutube][/previewyoutube][p][/p][h2]šŸ”§ Fixes[/h2][p]Elemental Cores[/p]
  • [p]Burning has been tuned to be less punishing[/p]
  • [p]Elemental cores now leave a small fluid trace on the ground when consumed[/p]
  • [p]Improved feedback for elemental cores (more readable, more satisfying)[/p]
[p]Fight clarity & feel[/p]
  • [p]Jumping attacks & Push attacks reworked to better fit One’s height[/p]
  • [p]Updated enemy attack signs (timing + visuals) to make fights easier to understand[/p]
  • [p]Combat HUD overlay improved (visuals + tech)[/p]
  • [p]Systemic UI layering improved for better visibility[/p]
  • [p]Difficulty progression updated: difficulty now has base stats, plus a damage multiplier option[/p]
[p]Exploration & Level updates[/p]
  • [p]Chest counters added in the Bastion (per island & per source)[/p]
  • [p]Portal rendering got a visual upgrade[/p]
  • [p]Radio dialogues no longer locks the player or slows One[/p]
  • [p]ā€œCollapseā€ dimension hexagons now have audio feedback[/p]
[p]Menu & Options[/p]
  • [p]Added missing input buttons[/p]
  • [p]Save-file management improvements[/p]
[p]Localization[/p]
  • [p]Monster intro panels now fit properly in all languages[/p]
[p]Tutorial[/p]
  • [p]Tutorial narration reduced & optimized[/p]
  • [p]Tutorial difficulty slightly lowered[/p]
[p]Bug-fixing[/p]
  • [p]Options menu: most bugs fixed[/p]
  • [p]Fixed: One no longer gets attacked after dying[/p]
[p][/p][h2]šŸ› Known issues[/h2][p]Localization[/p]
  • [p]A few words/sentences are not translated yet[/p]
[p]Combat[/p]
  • [p]If you kick an entity before its attack animation, you can push it very far (too far, honestly)[/p]
[p]Difficulty[/p]
  • [p]When creating a new game, difficulty can display the last chosen setting even though the game is actually set to Campaign difficulty[/p]
[p]Save[/p]
  • [p]Using ā€œLoad Last Checkpointā€ during loading can cause save file issues[/p]
[p]Cutscenes[/p]
  • [p]The 2nd cutscene can be out of sync with the voice over (the audio is early. the visuals are… catching up).[/p]
[p]We’ve got more updates on the way, and we’ll keep shipping them as they’re ready![/p][p][/p][h3]šŸ’™ Thank you[/h3][p]Thanks for the wishlists, the demo playtime, and the brutally useful feedback.[/p][p]You’re helping us shape this game into something that hits harder… and reads cleaner.[/p][p][/p][p]šŸ’¬ Don’t forget to join us onĀ DiscordĀ to share your thoughts & feedbacks![/p][p]-The Fading Echo Team[/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ WishlistĀ Fading Echo[/p][p]SteamĀ |Ā Epic Games StoreĀ |Ā PlayStation StoreĀ |Ā Xbox Store[/p][p]And follow the adventure:[/p][p]YouTubeĀ |Ā TikTokĀ |Ā Instagram[/p]