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Vivid World News

đź’ŽVer. 1.0.15 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update mainly focuses on bug fixes![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Unit icons displayed in the Symbol window were sometimes incorrect.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.14 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update focuses on improving controls, making several gameplay adjustments, and fixing various bugs![/p][p][/p][h3]Changes[/h3]
  • [p]Adjusted the final bosses of "———— Day 2" and "———— Day 3."[/p][p] "———— Day 2": Reduced the amount of debuffs inflicted and increased the boss’s AP instead.[/p][p] "———— Day 3": Weakened the boss’s defensive actions while increasing overall AP.[/p][p]These adjustments aim to ease situations where specific countermeasures were almost mandatory for victory, balancing the difficulty by boosting offensive power instead.[/p]
  • [p]Added an option to toggle the Gem slot key display ON/OFF.[/p]
  • [p]Changed so that using Revival Perfume now triggers an automatic save.[/p]
  • [p]Changed the behavior of the Gem "Polished Gemstone" so that Units already Upgraded to Gold Star are now excluded from its copy targets.[/p][p]However, if only Gold Star Units are available, they will still be eligible targets.[/p]
  • [p]Updated the achievement “Enchanting Perfumer.”[/p][p]The requirement has been changed from “use all perfumes” to “purchase all perfumes.”[/p][p]In addition, any unpurchased perfumes will now always appear as the first item in the shop lineup.[/p][p]This change was made because it was difficult to verify whether each perfume had been used, and using them under certain conditions could trigger bugs.[/p][p]We sincerely apologize for changing the method of obtaining this achievement.[/p]
  • [p]Adjusted the conditions for the player’s facial expressions.[/p][p]Expressions will now change when an ally’s HP falls below a certain threshold, rather than when Mana is depleted.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed the following two issues in the Unit Catalog within the Grimoire:[/p][p] The correct Unit was sometimes not displayed in the Symbol window.[/p][p] The “unread” icon on tabs did not clear properly in some cases.[/p]
  • [p]Fixed an issue in the Gem Catalog within the Grimoire where Gem information could display incorrectly after switching tabs.[/p]
  • [p]Fixed the following two issues that occurred when using the Gem “Monster Drink” in multiplayer:[/p][p] The effect of the Sticker “Sister Like the Sun” did not activate correctly.[/p][p] The Damage Dealt value was not reflected properly.[/p]
  • [p]Fixed issues related to the following dungeon events:[/p][p] Rainbow Rock: Fixed an issue where the Gem slots could appear in front of other UI elements, overlapping with buttons.[/p][p] Recluse Reaper: Fixed an issue where, after resolving the lack of Keens or inventory space following the event encounter, the purchase button would remain unresponsive.[/p][p] Necronomicon: Fixed an issue where using it together with Duplication Perfume would only trigger one of the effects.[/p][p] When used together, it will now grant Floor Rewards three times.[/p]
  • [p]Fixed an issue where the Sticker “Stein Coupon” did not correctly apply its sell price increase.[/p]
  • [p]Fixed an issue in the Alchemist where Gem Transmutation Recipes could appear at unintended times.[/p]
  • [p]Fixed an issue where dungeon clear times were not being recorded correctly.[/p]
  • [p]Implemented a fix for cases where clicking on an enemy model would not display its status.[/p]
  • [p]Fixed an issue where the effects window could extend beyond the screen at certain resolutions.[/p]
  • [p]Fixed an issue where assigning certain keys in Keybinds could cause abnormal behavior.[/p]
  • [p]Fixed an issue where the Unit “Grandi” could appear blurry.[/p]
  • [p]Adjusted several visuals and effects.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.13 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update focuses on improving controls, making several gameplay adjustments, and fixing various bugs![/p][p][/p][h3]Changes[/h3]
  • [p]For dungeons starting from "———— Day 1", you can now view more detailed information about the final boss from the Select Dungeon screen and the Dungeon Guide.[/p][p]Additional boss stats are now displayed when clicking on the boss icon.[/p]
  • [p]In the Gem Transmutation screen, you can now place a held Gem into a Transmutation Slot simply by clicking on it.[/p][p]As before, you can still place Gems via drag-and-drop.[/p][p]You can also click on a Gem already placed in a Transmutation Slot to return it to your inventory.[/p]
  • [p]Added key indicators from Keybinds to the Gem slots.[/p][p]Please note that if a key other than a letter or number is assigned, it may not be displayed due to limited space.[/p]
  • [p]Adjusted so that when using a Gem that increases Gem damage, the damage dealt to ally units will no longer increase.[/p]
  • [p]Adjusted so that self-inflicted damage from skills or Gems is no longer blocked by buffs such as \[â–˛Mettle], \[â–˛Sacred Tool], or \[â–˛Poison Shell].[/p][p]This change ensures that self-damage used to activate buffs like \[â–˛Fury] or \[â–˛Compensation] will no longer be negated by defensive buffs.[/p]
  • [p]Adjusted how certain bosses’ skills select their target units.[/p][p]For example, in the boss fight of the dungeon “Depths of the City of Avarice,” skills used by the boss are now less likely to target Gold Star and similar units.[/p]
  • [p]Adjusted the Too Heavy message displayed on the Change Party screen so that it no longer overlaps with the HP of Reserve Units.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where, when a specific Sticker was equipped, using the Potion Gem during battle would sometimes not consume the Potion.[/p]
  • [p]Fixed an issue in the Upgrade Dungeons screen where a Gem’s description text could differ from its actual effect.[/p][p]The descriptions in the Upgrade Dungeons screen have been corrected.[/p]
  • [p]Fixed several minor visual issues and typos.[/p]
[p][/p][h3]Notice[/h3]
  • [p]Regarding the final bosses from "———— Day 1" onward,[/p][p]we believe that some aspects of their design may have unintentionally limited players’ strategic freedom.[/p][p]To address this, we plan to adjust the bosses’ performance so that a wider variety of builds can be used to challenge them.[/p][p]Our planned direction for these adjustments is as follows:[/p][p] Relax certain mechanics that excessively restrict specific actions.[/p][p] Keep each boss’s core traits and behavior patterns unchanged.[/p][p]Please note that this update is not a “nerf”, but rather an effort to increase strategic freedom.[/p][p]We will take great care to ensure the overall difficulty remains largely consistent.[/p][p]Once the balance adjustments have been implemented, we will provide details in the patch notes.[/p][p]We appreciate your patience and understanding as we work on these improvements.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.12 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update focuses on improving controls and fixing various bugs![/p][p][/p][h3]Changes[/h3]
  • [p]Made partial changes to the title screen.[/p][p]Something might happen once you’ve progressed far enough in the game…[/p]
  • [p]Added a new tab to the Grimoire.[/p][p]This tab becomes available once you’ve reached a certain point in the game.[/p]
  • [p]Added a sort by rarity option to the Unit catalog filter in the Grimoire.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Implemented additional measures to further reduce cases where save data could not be loaded.[/p]
  • [p]Fixed a rare issue where attempting to equip an Orb could cause the game to become unprogressable.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.11 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update focuses on improving controls and fixing various bugs![/p][p][/p][h3]Changes[/h3]
  • [p]Changed so that Units and other elements no longer move vertically when hovered over with the cursor.[/p][p]This was to prevent accidentally pressing the Upgrade button.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the skill description for the Unit “Luna” (Gold Star) was incorrect.[/p]
  • [p]Fixed an issue where upgraded Units’ Symbols were not grayed out in floor rewards or the roadmap.[/p]
  • [p]Adjusted the system so that when two floor reward choices appear, they are less likely to be exactly the same.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]