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đź’ŽVer. 1.0.19 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
  • [p]Adjusted the final bosses of "———— Day 7" and "———— Day 8."[/p][p]"———— Day 7":[/p][p] Slightly eased the boss’s strong defensive actions against physical attacks.[/p][p] Made minor adjustments to certain skill effects.[/p][p] The goal is to balance the fight so that even teams focused on physical attacks can achieve victory if their composition is well-developed.[/p][p]"———— Day 8":[/p][p] Reduced the amount of \[â–˛Sacred Barrier] applied.[/p][p] Reduced the number of debuffs the boss can remove.[/p][p] Increased HP and strengthened certain skill effects instead.[/p][p] These changes make non-Gem-based attacks more effective, broadening the range of viable team builds.[/p]
  • [p]Added a debuff effect to enemies for the Spirit Orb.[/p][p]This change was made because its effect had become practically meaningless under certain conditions.[/p]
  • [p]Increased the amount of buffs granted by the Symbol “Fame-Seeking.”[/p]
  • [p]Adjusted the description text for the Sticker “Lucky Perfume” and Sticker “Perfume Shop.”[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where, when using \[â–˛Stratagem] to activate a skill twice, self-applied buffs such as \[â–˛Champion], \[â–˛Rowdy], and \[â–˛Bliss]—which are meant to expire upon skill activation—were not correctly re-applied after the second skill (they were being removed incorrectly).[/p]
  • [p]Reduced instances of flickering that could occur when closing menus such as the Jewelry Store or Sticker screens, where characters are displayed in the background.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

Winter Sale 15% discount💎⛄️

[p]Hello everyone![/p][p][/p][h2]We're pleased to announce that Vivid World is a part of [/h2][h2]Steam Winnter Sale 2025 startinng today![/h2][p][/p][p][/p][h3]Sale ends: January 6th, 2026 10:00am PT[/h3][p][/p][p]Be sure not to miss the 15% discount![/p]

đź’ŽVer. 1.0.18 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
  • [p]Adjusted the final bosses of "———— Day 5" and "———— Day 6."[/p][p]"———— Day 5":[/p][p] Eased the enemy’s evasion and HP recovery actions.[/p][p] Greatly reduced the amount of \[â–˛Immune] applied.[/p][p] Slightly increased the AP of certain enemies instead.[/p][p] These adjustments aim to reduce factors that caused battles to drag on excessively and to relax overly restrictive strategies, while balancing difficulty through minor attack power increases.[/p][p]"———— Day 6":[/p][p] Reduced the amount of \[â–˛Blessing] applied.[/p][p] Eased situations where multi-target attacks made the fight disproportionately difficult and reduced the frequency of effects that removed debuffs.[/p][p] Slightly increased the AP of certain enemies and added periodic strengthening actions.[/p][p] These changes make the battle more approachable with a wider range of builds, while maintaining difficulty through regular strengthening behaviors.[/p]
  • [p]Eased the number of Symbols required to activate “Demon Beast.”[/p]
  • [p]Strengthened the skill of the Unit “Fame Machine.”[/p][p]Slightly increased the number of times it heals allies.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where unintended link displays appeared in certain languages.[/p]
  • [p]Adjusted parts of the description text for the \[â–˛Vampire] buff.[/p]
  • [p]Made minor adjustments to visual effects and animations.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.17 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments, several gameplay changes, and various bug fixes![/p][p][/p][h3]Changes[/h3]
  • [p]Changed so that materials can now be obtained even after retiring from a dungeon.[/p]
  • [p]Increased the bonus rate of the Sticker “Radiant Drop” from 35% to 50%.[/p]
  • [p]Adjusted the skill descriptions for the final bosses from "———— Day 1" onward.[/p][p]When hovering over the description of skills that summon enemies, an overview of the summoned enemies will now be displayed.[/p]
  • [p]Adjusted the final boss of "———— Day 4."[/p][p]Reduced the amount of certain buffs/debuffs applied to ease cases where specific setups made the battle excessively difficult.[/p][p]This is intended as a moderation rather than a full nerf — players will still need to prepare appropriate countermeasures for each boss.[/p]
  • [p]After clearing the story, it is now possible to unlock certain missing NOTES by viewing the hint next to the dungeon entrance.[/p][p]This applies to NOTES obtained through hints or conversations with Spirits, which could previously become unobtainable depending on progression.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where some voice lines for the Unit “Rubelatt” were not playing correctly.[/p]
  • [p]Implemented measures to address frame rate drops that could occur when entering a room.[/p]
  • [p]Fixed an issue where the Stun effect could sometimes remain visible after it should have ended.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

đź’ŽVer. 1.0.16 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update mainly focuses on bug fixes![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Materials could be obtained at unintended times when wearing the Eco Earrings.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]