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We're at gamescom!šŸ‡©šŸ‡Ŗ

[p]Hello everyone![/p][p][/p][p]We’re super excited to be part of gamescom 2025šŸŽ‰āœØ[/p][p]If you’re attending, come visit us and try out our demošŸŽ®šŸ’Ž[/p][p][/p][h2]We are at: Hall 10.1 / A-042✨[/h2][p][/p][p][/p][p][/p]

Dev Blog Vol. 3 - How the Jewelers are coping with the next series

[p]Hi, Toru Nakamura here, the director of Vivid World.[/p][p]Apologies for the delay, but today, I’m excited to share a closer look at how randomness works when it comes to units in the game, and the new systems we’ve built around it.[/p][p]If you are one of us who has ever experienced that moment when that one unit that would perfect the party just wouldn't show up... [/p][p]This blog post is for youšŸ––[/p][p][/p][h2]🐭The Evolution of the Jewelers... and the Arrival of a Devilish Newcomer[/h2][p]In Vivid World, several familiar faces from Vivid Knight make a return. [/p][p]What's even better, they're joined by some brand-new characters as well.[/p][p]Allow me to introduce a group of characters that play a major role in shaping your encounters with units: the Jewelers.[/p][p]If you have played the DEMO, you must already know that the Jewelers are back.[/p][p]These characters pop up at random locations during your run and offer a selection of random units for sale.[/p][p]What unit do you get? That’s all up to fate.[/p][p]You’ll still pay 30 Carats for one unit, and refreshing their stock costs 15 Carats...same as before.[/p][p](Charging players just to look at different wares... now that’s some ruthless capitalism if you ask me!)[/p][p][/p][p]So what’s new this time around?[/p][p]For starters, their visual design has been completely revamped. [/p][p]But it doesn’t stop there. We’ve gone deeper with their personalities and added more character-driven lore to bring them to life in new ways.[/p][p]And yes… we’ve added an entirely new jeweler character as well! [/p][p]Brings a fresh twist to these mid-run encounters![/p][p]The jewelers continue to be a core part of the Vivid series’s roguelite essence. [/p][p]Whether they’re helping you pivot your strategy or throwing unexpected surprises your way. [/p][p]Get ready to meet them all![/p][p][/p][h3]šŸ’Ž Stein the Jeweler[/h3][p]A familiar face from Vivid Knight, the Jeweller returns once again to handle all your gem-trading needs, this time in the form of Grim ReaperšŸ‘»[/p][p]Its appearance might seem a bit more serious and stoic this time around, but his core role remains the same: buying and selling jewels.[/p][p]We designed it with the image of a ā€œstudent council presidentā€ from a school-themed anime... an upright, honor-student type who always plays by the rules.[/p][p]Personality Traits: Dutiful, demands compensation even for kindness, hopeless with directions.[/p][p][/p][p][/p][h3]šŸ’Ž Felsen the Nomad Jeweler[/h3][p]Just like in Vivid Knight, a Nomad Jeweler appears mid-run to offer a selection of units focused on a specific symbol, perfect for shaping your strategy.[/p][p]It’s actually the older brother of Stein, but personality-wise, they couldn’t be more different.[/p][p]While Stein is strict and serious, Felsen is cheerful, easygoing, and a natural at customer service.[/p][p]It often praises Stein whenever the opportunity arises.[/p][p]Just like before, it will often be sighted in the later stages of your dungeon run, ready to help your party building.[/p][p][/p][p]Personality Traits: Upbeat, clever, savvy merchant.[/p][p][/p][p][/p][h3]šŸ’Ž Husslin the Demon Jeweler[/h3][p]A brand-new character debuting in Vivid World, Husslin appears randomly in the tougher, mid-to-late stages of the dungeon.[/p][p]Unlike the other jewelers, it is not a reaper but a devil who mimics the jewelry business with his own shady twist.[/p][p]Rumor has it that in his previous life, it was involved in all sorts of shady business.[/p][p]It has even modeled its appearance after Stein and Felsen… but what kind of deal does it plan to strike with Lemuria? šŸ¤”[/p][p]Its mafia-like look isn’t just for show. His business practices are just as sketchy![/p][p]More details will be revealed later, so please stay tuned![/p][p][/p][p]Personality Traits: Obsessed with making money, lacks pride or conscience, only takes actions that guarantee profit.[/p][p][/p][p][/p][h2]🧬New Feature: Jewelry Perfume[/h2][p]Next up, let us talk about Jewelry Perfume, a new item that lets players influence the unit lineup offered by jewelers.[/p][p][/p][h3]What is a Jewelry Perfume?[/h3][p]Jewelry Perfume is a special fragrance item you can bring into the dungeon.[/p][p]It alters the symbol color of the units sold by the Nomad Jeweler.[/p][p]For example, if you’re wearing a blue-symbol perfume when you visit the Nomad Jeweler, its entire stock will consist of blue-symbol units onlyšŸ”µ[/p][p]This gives you the power to target specific unit types and build your party around them more reliably.[/p][p]It’s not full control, but it’s a tool designed to nudge luck in your favor.[/p][p]There are also rare perfumes with special effects... the kind that might just save your run when things get tough.[/p][p][/p][p]As for how to get them…[/p][p]I would like to keep that a surprise for now. [/p][p]But here’s a hint: You might find someone willing to trade in a certain location.[/p][p]Rumor has it a perfumer is hiding out there… 🤫[/p][p][/p][p]
In the previous series Vivid Knight, we received a lot of feedback, pointing out that they can never get the unit they want, or the Party building feels like pure RNG in this game.[/p][p]With Vivid World, we made some adjustments to address those concerns. [/p][p]That’s why we’ve introduced new systems like perfume and new jeweler characters, which let players influence their party-building luck to some extent.[/p][p]That said, the goal isn’t to build the go-to team with the desired units every single time.[/p][p]Instead, these features are designed to be tools that add vivid color to the randomness, not eliminate it.[/p][p]Whether to fight against fate, or go with its flow.[/p][p]We’ve built the game so that choice is entirely up to you.[/p][p][/p][p]Thank you so much for reading all the way to the end![/p][p]Next time, we’ll be diving into some updates on the battle UI improvements.[/p][p]See you again in the next dev blog![/p][p][/p][p]Toru Nakamura[/p][p][/p][p][/p]

We're exhibiting at ChinaJoyšŸ’«

[p]Hello everyone![/p][p][/p][p]We’re heading to China next and it all kicks off THIS FRIDAY! šŸ®āœØ[/p][p][/p][h3]The event is called šŸ’«ChinaJoy 2025 šŸ’«[/h3][p]An event where not only games but also ā€œanything and everything interestingā€ is welcome to be exhibited šŸŽ‰[/p][p][/p][p]We can’t wait to share the most updated version of the game in China🄳[/p][p][/p][h2]šŸ“…About China Joy 2025[/h2][p]-----------------------------------[/p][p]Date: August 1 ~ 4[/p][p]Place: Shanghai New International Expo Center[/p][p]Exhibiting game titles: "Vivid World", "ShapeHero Factory"[/p][p]Booth No.: G605 Hall N1[/p][p]Website: https://en.chinajoy.net/#/englishPage/englishHome?language=En&[/p][p][/p]

We're exhibiting at BitSummit, Japanese indie game eventšŸ’ŽāœØ

[p][/p][p]Hello everyone![/p][p][/p][p]We’re excited to announce that Vivid World will be showcased at [/p][h3]BitSummit the 13th Summer of Yokai, [/h3][p]one of Japan’s biggest indie game festivals, starting July 18th (JST)![/p][p][/p][p][/p][p]BitSummit is a major indie game festival that celebrates all sorts of rocking indie games, [/p][p]annually held in Kyoto, Japan.[/p][p]If you were lucky enough to be in Kyoto during the event, [/p][p]be sure to stop by and play our games![/p][p][/p][h2]About BitSummit the 13th: Summer of Yokai[/h2][h3]Dates[/h3]
  • [p]Business Day: July 18[/p]
  • [p]Public Days: July 19–20[/p]
[h3]Location[/h3]
  • [p]Kyoto International Exhibition Hall "Miyako Messe"[/p]
[p][/p][h3]Asobism Exhibiting Titles[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]šŸ‘‰ For more details, click here![/h3]

Dev Blog Vol. 2 - Introducing: Union SkillsšŸ’„

[p]Hello everyone,[/p][p]This is Toru Nakamura, director of Vivid World.[/p][p][/p][p]Today, I’m excited to share a peek at a brand-new battle system we’ve been building behind the scenes: [/p][h2]šŸ’ŽUnion SkillšŸ’Ž[/h2][p]This is one of the big additions we’re introducing as we push Vivid World beyond what we originally envisioned.[/p][p]I hope you’ll like what we’re cooking up![/p][p][/p][h2]šŸŽ Union Skill: A Bond Between Allies Turns Into Power[/h2][p]Union Skills are powerful combo techniques that trigger when two specific units become partners.[/p][p]This ā€œpartnershipā€ unlocks under a certain condition, but we’re keeping the details under wraps just a bit longer🤫[/p][p](It’s nothing too complicated)[/p][p][/p][p]Once a partnership is formed, those two units will be able to unleash a unique Union Skill during battleāš”ļø[/p][p]The screenshot below is still a work-in-progress, but the idea is simple:[/p][p]If both partner units are on the field, a special skill becomes available.[/p][p]And yes, we’re creating brand-new effects to give these moments the impact they deserve![/p][p][/p][h2]šŸŽ So… What’s a Partnership Exactly?[/h2][p]Partnership is a one-on-one bond formed between units under certain conditions.[/p][p]Let’s say you upgrade Unit A for the first time during a run. At the same time, Unit B is randomly selected as their partner.[/p][p]Once this bond is formed, it’s mutual and locked in for that run.[/p][p]Even if you upgrade the unit again, their partner won’t change.[/p][p]After all, it wouldn’t feel right if your *partner* changed on a whim šŸŒžšŸŒ[/p][p][/p][h2]šŸŽ What Triggers the Union Skill?[/h2][p]If two partner units are in your party and a certain condition is met during battle,[/p][p]their Union Skill will activate. It only triggers once per battle.[/p][p][/p][p]The kind of skill will be set according to the combination of their color symbols,[/p][p]adding another layer of strategic variety.[/p][p]And when it goes off, there’s a little cut-in to mark the moment.[/p][p]It feels quite satisfying when you pull it offšŸ’Ŗ[/p][p][/p][h2]šŸŽ In Closing[/h2][p]Union Skills aren’t just flashy finishers.[/p][p]They add a new layer of strategy built around team composition, tactical use, and timing.[/p][p]We wanted to bring something that combines both gameplay depth [/p][p]and a little drama of pairing two units together.[/p][p][/p][p]We’re still refining and polishing things, but I hope this gives you a taste of the [/p][p]direction we’re heading.[/p][p]Can’t wait for you to try them out![/p][p][/p][p][/p][p]Thank you so much for reading all the way to the end![/p][p](And yes… I did say I’d post monthly. Sorry for the delay šŸ™‡ā€ā™‚ļø)[/p][p][/p][p]For the next post, I’m planning to talk about one of the familiar faces from Vivid Knight🐭[/p][p]We’ve added a few more interesting features to their role this time around, [/p][p]and hopefully longtime players will enjoy what we’ve done.[/p][p][/p][p][/p][p]See you in the next dev blog.[/p][p][/p][p]Toru Nakamura[/p][p][/p]