Shovel Knight digs into the Crypt!
Shovel Knight makes a double appearance!
See him in both Rift AND Crypt of the NecroDancer
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Folks, when I tell you the team has been cooking, I mean we’ve been cooking up a full course menu.[/p][p][/p][hr][/hr][p]For course one and two, we’re serving up the perfect dish for those with a taste for gallant, blue armoured, shovel wielding knights.[/p][p][/p][h3]Crypt of the NecroDancer: Shovel Knight Character DLC[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Rift of the NecroDancer: Shovel Knight Music Pack[/h3][p][/p][p]
- [p]Main Theme (FREE to download!)[/p]
- [p]La Danse Macabre (Lich Yard)[/p]
- [p]Strike the Earth! (Plains of Passage)[/p]
- [p]In the Halls of the Usurper (Pridemoor Keep)[/p]
- [p]High Above the Land (The Flying Machine)[/p]
- [p]An Underlying Problem (The Lost City)[/p]
[/p]
New DLC: Shovel Knight
[h2]🆕 New character[/h2]- [p]Shovel Knight:[/p]
- [p]Use key combos to move in all 8 directions![/p]
- [p]New ability: SHOVEL DROP! Leap onto enemies to hit them from above with your shovel![/p]
- [p]Bounce between multiple monsters without landing to hit them even harder![/p]
- [p]Traverse the Crypt from above by jumping onto walls, crates, chests and shrines![/p]
- [p]Shatter the ground as you land, uncovering shortcuts to deeper floors![/p]
- [p]Find stronger shovels to deal even more damage with your ability![/p]
- [p]Shovel Knight soundtrack:[/p]
- [p]Descend the dungeon to the beat of 15 tracks from Shovel Knight's original soundtrack by Jake "Virt" Kaufman and Manami Matsumae![/p]
- [p]This soundtrack is included in the Shovel Knight DLC.[/p]
- [p]Track list:[/p]
- [p][c]1-1[/c] ([c]112[/c] BPM): La Danse Macabre (Lich Yard) by Jake Kaufman[/p]
- [p][c]1-2[/c] ([c]128[/c] BPM): An Underlying Problem (The Lost City) by Jake Kaufman[/p]
- [p][c]1-3[/c] ([c]150[/c] BPM): In the Halls of the Usurper (Pridemoor Keep) by Jake Kaufman[/p]
- [p][c]2-1[/c] ([c]128[/c] BPM): The Buzz in the Grotto (Troupple Pond) by Jake Kaufman[/p]
- [p][c]2-2[/c] ([c]150[/c] BPM): The Betrayer (Enchantress Final Form) by Jake Kaufman[/p]
- [p][c]2-3[/c] ([c]150[/c] BPM): The Defender (Black Knight Battle) by Jake Kaufman[/p]
- [p][c]3-1[/c] ([c]150[/c] BPM): Main Theme by Jake Kaufman[/p]
- [p][c]3-2[/c] ([c]150[/c] BPM): High Above the Land (The Flying Machine) by Jake Kaufman[/p]
- [p][c]3-3[/c] ([c]180[/c] BPM): The Rival (Black Knight - First Battle) by Jake Kaufman[/p]
- [p][c]4-1[/c] ([c]150[/c] BPM): Flowers of Antimony (The Explodatorium) by Manami Matsumae[/p]
- [p][c]4-2[/c] ([c]180[/c] BPM): Strike the Earth! (Plains of Passage) by Jake Kaufman[/p]
- [p][c]4-3[/c] ([c]200[/c] BPM): A Thousand Leagues Below (Iron Whale) by Manami Matsumae[/p]
- [p][c]5-1[/c] ([c]150[/c] BPM): Of Devious Machinations (Clockwork Tower) by Jake Kaufman[/p]
- [p][c]5-2[/c] ([c]180[/c] BPM): The Vital Vitriol (Plague Knight Battle) by Jake Kaufman[/p]
- [p][c]5-3[/c] ([c]200[/c] BPM): Fighting with All of Our Might by Jake Kaufman[/p]
- [p]This soundtrack is enabled by default when playing Shovel Knight.[/p]
- [p]It can be selected for other characters in single-player via the 'Change Soundtrack' menu.[/p]
- [p]Because these songs loop infinitely and have a higher BPM than other soundtracks, using this soundtrack on other characters submits to the "Custom Music" leaderboards.[/p]
- [p]Achievements can still be unlocked while playing with the Shovel Knight soundtrack.[/p]
- [p]Descend the dungeon to the beat of 15 tracks from Shovel Knight's original soundtrack by Jake "Virt" Kaufman and Manami Matsumae![/p]
- [p]Added a 'Character Restrictions' menu, allowing the host to lock certain characters for everyone in online lobbies[/p]
- [p]This menu can be found in Customize > Custom Rules > Gameplay Options > Character Restrictions[/p]
- [p]Cross-play lobbies will support this feature at a future date[/p]
- [p]Added a gameplay option 'Show dropped items immediately'[/p]
- [p]This makes newly dropped items visible without needing to step off to another tile first[/p]
- [p]Requires 'Show advanced settings' to be enabled in 'Misc options'[/p]
- [p]Changed Automatic Spike Traps to behave more consistently in multiplayer[/p]
- [p]Each player now sees a consistent view of Automatic Spike Traps based on their own rhythm[/p]
- [p]Automatic Spike Traps no longer go out of sync when approached by players with different rhythms[/p]
- [p]Changed Cracked Floors to be more visible and use a unique sprite for each zone[/p]
- [p]Added support for specifying the start of looping sections in beatmap files[/p]
- [p]Appending [c]L[/c] at the end of a line within the beatmap file loops the track from that beat instead of the start[/p]
- [p]Added module [c]necro.render.filter.TransformFilter[/c][/p]
- [p]This allows any sprite to be resampled using a 2D affine transformation while preserving outlines[/p]
- [p]This is mainly intended for downscaling sprites to generate miniature in-world attachments, and may not preserve stray pixels (e.g. weapon sparkles)[/p]
- [p]To prevent pixels from being detected as "outlines" by this filter, adjust the R/G/B components of at least 25% of transparency-adjacent pixels by 1[/p]
- [p]Added event [c]objectUpdateRowOrder[/c], allowing object Z-order to be changed dynamically[/p]
- [p]Added event [c]objectDescentCheck[/c], allowing exit stairs and trapdoors to be suppressed without side effects[/p]
- [p]Added event [c]assetCollect[/c] for registering assets in the "Add files..." menu for resource packs[/p]
- [p]Added parameters [c]showFlash[/c] and [c]showQuantity[/c] to [c]event.inventoryHUDRenderSlot[/c][/p]
- [p]Added component [c]spriteDynamicRowOrder[/c], enabling the use of [c]event.objectUpdateRowOrder[/c][/p]
- [p]Added component [c]spriteTilesetTexture[/c] for changing a sprite's texture based on the tileset[/p]
- [p]Added component [c]itemCastOnKill[/c], which automatically casts a spell when its holder is credited for a kill[/p]
- [p]Added component [c]voiceRunStart[/c] for playing a voice line when starting a run for the first time[/p]
- [p]Added component [c]CharacterSkins_skinTemplate[/c] for specifying custom skin templates on modded characters[/p]
- [p]Added component [c]characterWithExtraAttachment[/c] to add a secondary attachment to character entities[/p]
- [p]Added component [c]characterEquipmentSpriteRowExtendedHead[/c] to give each armor its own unique head sprite[/p]
- [p]Added field [c]musicAllowAlternateRhythm.artist[/c] to restrict alternate rhythm to specific soundtracks[/p]
- [p]Added kill credit flag [c]Kill.Credit.CAST[/c], which can be used in conjunction with [c]itemCastOnKill[/c][/p]
- [p]Added function [c]ParticleRenderer.getParticleStateTable()[/c] to enable low-level manipulation of particles[/p]
- [p]Added support for replacing cutscene audio/video files via Resource Packs[/p]
- [p]Added support for replacing shopkeeper lipmaps via Resource Packs[/p]
- [p]Added debug command [c]compileMod[/c] to create legacy [c].necromod[/c] packages[/p]
- [p]Added description text to the power settings menu (Shift+F8, Shift+F9)[/p]
- [p]Changed [c]tween[/c] component's [c]sourceX[/c], [c]sourceY[/c], [c]midpointX[/c] and [c]midpointY[/c] fields from [c]int[/c] to [c]float[/c][/p]
- [p]Changed function [c]VertexBuffer.write()[/c] to append new vertices when writing past the end of the vertex buffer[/p]
- [p]Changed power settings menu (Shift+F8, Shift+F9) to remember its filter query when closing/reopening the menu[/p]
- [p]Fixed Red and Blue Dragons breathing fire or ice twice in a row in rare cases[/p]
- [p]Fixed Shrine of Duplication creating a Mannequin with an incorrect health bar when activated by Chaunter during possession[/p]
- [p]Fixed Shopkeepers possessed by Chaunter dying when entering a new floor[/p]
- [p]Fixed Tar Monsters spawned by Dice Traps being able to destroy Exit Stairs[/p]
- [p]Fixed the weapon wielded by Cadence's penultimate boss not dealing damage on diagonal charge attacks[/p]
- [p]Fixed Melody's final boss skipping the last phase when hit twice in the same beat[/p]
- [p]Fixed Vaults sometimes containing unsuitable items for characters with a limited item pool[/p]
- [p]Fixed Ping tool revealing the location of unopened secret shop entrances[/p]
- [p]Fixed 'Connecting to server' menu sometimes getting stuck on 'Connected' after joining a modded session[/p]
- [p]Fixed local co-op players getting entangled with unrelated players when Shrine of Binding is activated[/p]
- [p]Fixed new DLCs not activating after returning to the lobby from a run that was started in a previous patch[/p]
- [p]Fixed some DLC items appearing grayed-out in the DLC menu, even after being installed[/p]
- [p]Fixed memory issues on some platforms, leading to crashes after extended play sessions[/p]
- [p]Fixed Custom Rules presets not saving on some platforms[/p]
- [p]Fixed renderer logging more verbosely than necessary, leading to performance issues on some systems[/p]
- [p]Fixed player badge sometimes appearing when using the search function in menus or the level editor[/p]
- [p]Fixed Clones not having a unique sprite for Hatsune Miku[/p]
- [p]Fixed stray pixels in some equipment sprites[/p]
- [p]Fixed Crown of Teleportation's equipment sprite being offset incorrectly on some characters[/p]
- [p]Fixed Gluttony Charm, Nazar Charm, Rifle and Blunderbuss being obscured by gold coins on the same tile[/p]
- [p]Fixed long character names overlapping in the lobby character selection room[/p]
- [p]Fixed arena secret room placed in a custom dungeon allowing items to be collected without a fight[/p]
- [p]Fixed unpackaged mods repeatedly downloading packaged dependencies[/p]
- [p]Fixed [c]Sink.updateSunken()[/c] using incorrect tile data[/p]
- [p]Fixed an error when an entity without the [c]tween[/c] component tries to activate a shrine[/p]
- [p]Fixed an error when [c]subtitles.xml[/c] is unavailable[/p]
- [p]Fixed mods failing to download after being logged into mod.io for longer than 1 year[/p]