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Crypt of the NecroDancer: Supporter Upgrade

[carousel][/carousel][p]Hi folks! This is our last update of 2025, can you believe that? If you've loved Crypt of the NecroDancer, and want to show our team a little extra support in a special way, we've just dropped the Crypt of the NecroDancer: Supporter Upgrade![/p][p]
In addition to our undying gratitude:[/p][p]🎸 This upgrade lets you rock outfits from Rift of the NecroDancer on your favorite characters and friends[/p][p]🤯 Skinned characters also react to your play, looking excited when doing well, and worried when close to death![/p][p][dynamiclink][/dynamiclink][/p][p]Full patch notes below! ːrift_cadenceː[/p][p][/p][p]Crypt of the NecroDancer v4.2.1 is now available!
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New DLC: Supporter Upgrade
  • [p]Introduces 5 new Rift-themed skins[/p]
    • [p]Includes skins for Cadence, Dove, Nocturna, Reaper and Suzu[/p]
    • [p]Reactive skins: characters change expressions when achieving a high coin multiplier or dropping to low health[/p]
    • [p]Skins can be equipped via the 'Change Skin' shrine in the character selection room[/p]
  • [p]Changes the in-game appearance of Hephaestus, Merlin and the Shopkeeper to match their Rift outfits[/p]
  • [p]Adds a special golden badge and name color to the player list and chat in online multiplayer[/p]
  • [p]NPC skins and the player list badge can be disabled via the menu: Options > Misc Options > Supporter Upgrade Options[/p]
[h2]Changes[/h2]
  • [p]Changed Lead Boots to protect Shovel Knight from Wall Spikes during Shovel Drop[/p]
[h2]Bugfixes[/h2][h3]Gameplay bugfixes[/h3]
  • [p]Fixed Protectorcs not taking damage from Spike Traps unless facing right[/p]
  • [p]Fixed Crate Gargoyles not dropping items when pushed down trapdoors[/p]
  • [p]Fixed Shovel Knight getting stuck on the level if the song ends during Shovel Drop[/p]
  • [p]Fixed Shovel Knight rapidly swapping items picked up during Shovel Drop[/p]
  • [p]Fixed Shovel Knight not being able to damage Phantoms as the last remaining player on the level[/p]
  • [p]Fixed Shovel Knight falling through Shopkeeper Ghosts during Shovel Drop[/p]
  • [p]Fixed Shovel Knight not picking up Shovel Shard if a Glass Shovel breaks during Shovel Drop[/p]
  • [p]Fixed Ring of Piercing not preventing Blademasters from parrying Shovel Knight's melee attack[/p]
  • [p]Fixed Courage Shovel not protecting Shovel Knight from Wall Spikes during Shovel Drop[/p]
[h3]Visual bugfixes[/h3]
  • [p]Fixed Shovel Knight's arm displaying incorrectly when using a custom skin made for another character[/p]
  • [p]Fixed Shovel Knight's held shovel not being visible in-game without owning the SYNCHRONY DLC[/p]
  • [p]Fixed Scatter Trap being invisible when joining a multiplayer lobby without owning the AMPLIFIED DLC[/p]
  • [p]Fixed Pawnbroker sprite not displaying correctly in Mystery Mode[/p]
[h3]Engine bugfixes[/h3]
  • [p]Fixed gameplay actions not being assignable to the same buttons as certain menu controls[/p]
  • [p]Fixed 'Mods' menu briefly freezing the game when subscribed to a large number of mods[/p]
[h2]Modding features[/h2]
  • [p]Added support for passing 4x4 transformation matrices to camera options[/p]
    • [p]Requires fields [c]lerpTranslation[/c], [c]lerpScale[/c] and [c]lerpRotation[/c] to be set to 1[/p]
  • [p]Added function [c]Menu.updateDeferred()[/c] to schedule a menu update for the next tick[/p]
    • [p]Subsequent calls to this function during the same tick are ignored, resulting in at most one menu update per tick[/p]
  • [p]Added component [c]Goldman_itemPogoWallSpikeImmunity[/c] to grant protection against wall spikes during Shovel Drop[/p]
  • [p]Added component [c]Goldman_itemDamageFlagsAutoPogo[/c] to provide special damage flags from Shovel Knight's initial hit[/p]
  • [p]Added component [c]Goldman_characterAutoPogoIncomingDamageFlags[/c] to receive special damage flags from Shovel Knight's initial hit[/p]
  • [p]Added component [c]Goldman_characterPogoInhibitFinish[/c] to prevent Shovel Drop from ending on top of a non-solid entity[/p]
  • [p]Added component [c]Goldman_pogoDisableStasis[/c] to force Shovel Drop to disable stasis of eligible Shovel Drop targets[/p]
  • [p]Added component [c]Goldman_stasisDisableDuringPogo[/c] to disable stasis when hit by Shovel Drop[/p]