1. Crypt of the NecroDancer
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  3. Update v3.0.2

Update v3.0.2

Crypt of the NecroDancer v3.0.2 is now available! Localizations return in this update,

[h2]New Features and Changes[/h2]

[h3]Localizations are back! Thanks for your patience while we worked on these.[/h3]
  • Added automatic language detection based on Steam client preference
  • Added translations for the following languages:
    • German
    • French
    • Italian
    • Spanish
    • Japanese
    • Portuguese
    • Russian
    • Korean
    • Simplified Chinese
    • Traditional Chinese

[h3]Translation Mods[/h3]
  • Added option to create a new language mod with a translation template via the language selection menu
  • Added support for loading translations from the Steam Workshop
    • Translation CSV files should be placed in a `languages` subfolder inside the mod's root directory
  • Added support for layering language modifications on top of existing translations
    • For this to work, mods should name their translation files according to the language ISO-code (e.g. `languages/de_DE.csv`)
    • Supported language codes are: `en_US`, `de_DE`, `fr_FR`, `it_IT`, `es_ES`, `ja_JP`, `pt_BR`, `ru_RU`, `ko_KR`, `zh_CN`, `zh_TW`
    • In addition, if a mod provides a file called `languages/all.csv`, text strings can be injected across all languages
  • Added support for overriding English strings in language mods (via `languages/en_US.csv`)
  • Added support for overriding text strings across all languages in mods (via `languages/all.csv`)

[h3]Point Symmetric Co-op HUD Mode[/h3]
  • Player 2's HUD is mirrored horizontally and vertically, allowing the icons and text to be displayed at a larger scale
  • This is enabled by default on the Steam Deck to improve readability

[h3]Skin Mods Support[/h3]
  • Added an advanced setting to enable selecting skins for any character in the 'Change Skin' menu
  • Added support for selecting non-AMPLIFIED character skins from mods while AMPLIFIED content is enabled
    • When standing on a wire, the character is displayed as normal instead of displaying an electricity effect
    • When Quartz or Heavy Glass armor is equipped, the character sprite is shown without the armor

[h3]UI and HUD Additions[/h3]
  • Added pause menu indicator and run introduction text to indicate that Custom Rules or `necrodancer.xml` mods are active
  • Added compatibility with "Words to Arrows" and other workshop mods that tweak the key combo HUD text
  • Added an option to show default HUD text for each input map to the 'Reassign controls' menu

[h3]Calibration Additions[/h3]
  • Added auto-calibration for audio latency, increasing/decreasing effective latency to match early/late beats
  • Added a grace period of 50 milliseconds immediately following a valid input
    • During this time, missed beats are silently ignored instead of causing the coin multiplier to be lost

[h3]Level Editor[/h3]
  • Added the ability to quickly switch to the level editor's category list and dismiss searches by right clicking the object panel

[h3]New Launch Parameters for Steam Cloud and Native Controller Support[/h3]
  • Added launch parameter `--no-steam-cloud` to disable Steam Cloud synchronization
  • Added launch parameter `--no-steam-input` to disable Steam Input and enable native controller support
    • This should restore compatibility with Dancepads and other input devices not recognized by Steam Input
    • Some controller models may use non-standard button layouts, requiring manual configuration via the 'Reassign controls' menu
    • In addition to passing this launch option, it may be required to disable Steam Input Integration in the properties of Crypt of the NecroDancer within the Steam library

[h3]Changes[/h3]
  • Changed skin loader to automatically apply modded skins to all characters, instead of just the currently active character
  • Changed level editor categorization to show wall torches in the same category as walls, instead of items
  • Changed replay controls to reappear when pressing a valid hotkey while viewing a replay
  • Changed controller auto-detection to more eagerly switch devices without having to use the 'Reassign Controls' menu
  • Changed travel runes to automatically generate secret shops in the level editor when an odd number of runes is placed
  • Changed the default multi-key combo delay from 50ms to 40ms to reduce the likelihood of late missed beats

[h2]General Bugfixes[/h2]
[h3]Stability[/h3]
  • Fixed error during item generation when restoring very long deathless runs
  • Fixed error when frame-perfectly pressing >4 keys at once while rebinding a key

[h3]Achievements & Leaderboards[/h3]
  • Fixed achievements for Deathless Mode, Story Mode and All-Characters Mode not unlocking
    • This fix is retroactive! Existing leaderboard entries from 3.0.0 or 3.0.1 for these modes will be honored and cause their respective achievements to be unlocked
  • Fixed leaderboard submissions being enabled while the 'Quirks' feature pack is disabled
  • Fixed leaderboard submissions being disabled by explicitly setting a custom rule to its default value

[h3]Steam Workshop & Modding[/h3]
  • Fixed some Spike-Chunsoft skins not being selectable in the 'Change Skin' menu
  • Fixed direct modifications to the `necrodancer.xml` file affecting gameplay
  • Fixed translation files failing to load if they contain CRLF line endings or a UTF-8 Byte Order Mark
  • Fixed non-functioning 'Open directory' option being shown for packaged workshop mods

[h3]Input[/h3]
  • Fixed unpause countdown and latency calibration click track being inaudible on low sound volumes

[h3]Level Editor[/h3]
  • Fixed level editor sometimes turning unchanged levels into void levels when opening and saving a dungeon
  • Fixed level editor failing to save dungeons with special characters in their name
  • Fixed level editor displaying a "Press Enter to select character for player 2" prompt in local co-op
  • Fixed level editor resetting character choices for local co-op players
  • Fixed level editor not preserving the boundaries of secret shops in generated levels
  • Fixed playable characters not being placeable in the level editor
  • Fixed Shield Generators not being functional when manually placed in the level editor
  • Fixed Fortissimole not captivating his skeletal audience when manually placed in the level editor
  • Fixed Double Heart Transplant being listed in the editor, causing confusion due to its sprite
  • Fixed Conga Lines not dancing in sync when manually placed in the level editor
  • Fixed arena rooms in custom levels being cut off at the bottom after clearing the arena fight

[h2]Gameplay fixes[/h2]
[h3]Enemies[/h3]
  • Fixed Monkeys appearing in Zone 4 for Aria and Coda
  • Fixed Sarcophagi in Hard Mode and Practice Mode not being delayed when failing to spawn an enemy
  • Fixed Wired Zombies being immune to bombs and the Rat Familiar
  • Fixed Armadillos and Minotaurs recovering from their post-charge stun while frozen
  • Fixed Pixies inflicting damage to the player when knocked away by Ring of War
  • Fixed Electric Mages firing electric orbs while going down trapdoors
  • Fixed Beetles not unshelling immediately when spawning adjacent to a player
  • Fixed enemies sometimes attempting to track players in the secret shop for one beat
  • Fixed Goblin Sentries being excessively noisy when playing co-op with different character rhythms

[h3]Minibosses[/h3]
  • Fixed Banshees not deafening the player when damaged by a Rat Familiar
  • Fixed Hard Mode minibosses not being affected by Ring of Peace and Ring of War

[h3]Bosses[/h3]
  • Fixed promoted Deep Blues Queens sometimes dealing 0 damage in Randomizer Mode
  • Fixed Fortissimole's summoned Liches immediately tracking the player
  • Fixed Death Metal sometimes failing to play music if AMPLIFIED content is not installed and the FamilyJules7x soundtrack is active
  • Fixed minibosses spawned in Cadence's penultimate boss fight sometimes acting twice in a row
  • Fixed Aria's final boss being stunned for one beat when hit with a Ring of Frost or Frost Dagger
  • Fixed Nocturna's penultimate boss sometimes summoning minibosses after being defeated
  • Fixed the exit room of Nocturna's penultimate boss having exposed void tiles
  • Fixed the shield of Nocturna's penultimate boss not inflicting retaliation damage when hit by a bomb or Rat Familiar
  • Fixed Gold Weapons carrying their damage boost across level transitions

[h3]Characters[/h3]
  • Fixed Coda dying when taking 'Back to Lobby' stairs in Training Mode
  • Fixed Dorian's Boots of Leaping being toggled on in the character selection room of All Characters runs
  • Fixed Dove being chased down by bats after tickling them twice in a row
  • Fixed Dove's coin multiplier not increasing when tickling the same enemy multiple times
  • Fixed Eli finding bombs inside of crates when Ring of Luck or Lucky Charm is equipped
  • Fixed Mary's lamb getting hit by Evil Eyes from a distance
  • Fixed Mary's lamb not causing Fortissimole to pop out of the ground when diagonally adjacent
  • Fixed Mary's lamb not showing up in the kill-perspective post-death replay when dying to Mary's Curse
  • Fixed Monk's/Coda's forced gold drop from boss minions not being cleared out by explosions in some cases
  • Fixed Nocturna being invisible while inside of a wall in Bat Form if Phasing Mode is enabled
  • Fixed Nocturna getting healed by Ring of Regeneration in Bat Form

[h3]Items[/h3]
  • Fixed Dagger of Phasing not allowing attacks from inside walls
  • Fixed players with a Shovel of Courage not giving way to other players trying to move onto their previous tile in local co-op
  • Fixed Glass Shards not counting as a base shovel/dagger for Scroll of Need
  • Fixed Heart Transplant not granting protection against missed beats from standing still when its effect ends
  • Fixed player-placed bombs failing to damage non-aggro'd enemies when when quirks are disabled
  • Fixed Fireball Spell hitting the same enemy twice if it teleports from the right side of the attack range into the left side
  • Fixed War Drum not causing the player to yell on their next attack
  • Fixed Ninja Mask not granting immunity to traps

[h3]Shrines[/h3]
  • Fixed Shrine of Rhythm inflicting damage upon taking a trapdoor
  • Fixed Shrine of Darkness not removing Nightmare shadows
  • Fixed Wind Gargoyles and Gargoyles Mimics not counting towards the Shrine of Sacrifice
  • Fixed Shrine of Darkness affecting the character selection room in All Characters Mode
  • Fixed Shrine of Uncertainty not causing the previous weapon to be holstered if possible
  • Fixed players not being teleported back into the Shriner's room when destroying the shrines and trying to flee
  • Fixed 'No Return' square incorrectly dealing damage when the 'Spell Prevpos' quirk is active

[h3]Traps[/h3]
  • Fixed Leprechaun dropping Lucky Charm when killed by a bomb trap
  • Fixed Spike Traps not killing Devils or 5-health Leprechauns immediately
  • Fixed Hard Mode Sarcophagi spawning enemies on traps

[h3]Lobby[/h3]
  • Fixed Single-Zones bonus chests spawning before the corresponding lobby upgrade is unlocked
  • Fixed locked doors consuming keys intended for lobby NPC cages

[h3]Visual Fixes[/h3]
  • Fixed Nocturna's final boss being affected by Mystery Mode
  • Fixed Nocturna's story bosses displaying incorrect sprites in Mystery Mode
  • Fixed holster not displaying a flyaway when automatically swapping the weapon
  • Fixed Goblins not always facing the correct direction
  • Fixed off-screen enemies leaving a trail of red dots when telepathy is active
  • Fixed visual orientation of Mushrooms and Waterballs
  • Fixed minimap not updating while in a secret shop
  • Fixed Monocle item previews not hovering independently of each other

[h2]Known Issues[/h2]
  • On Windows, creating a Workshop Mod or using the "Open Directory" option does not launch the File Explorer.
    • The directories are still created correctly and can be accessed by manually browsing the game's local files.