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  3. NecroDancer SYNCHRONY DLC Available Now! - Update v3.1.0

NecroDancer SYNCHRONY DLC Available Now! - Update v3.1.0

[h2]RE-ANIMATE!!![/h2]

The Crypt has been silent for 5 years, but now the NecroDancer is back from the dead with a huge new DLC! SYNCHRONY adds online multiplayer (co-op and vs), three new characters, full mod support (& built-in mod portal), new items, enemies, & more! Let's take a look!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/

New DLC - Crypt of the NecroDancer: SYNCHRONY!


[h2]New Characters[/h2]
[h3]Klarinetta[/h3]
  • Wields the Zweihänder, a heavy sword that occupies a tile diagonally adjacent to her.
  • The Zweihänder follows Klarinetta's movement, striking any enemies in its way.
  • Diagonal movement buttons swing the Zweihänder around in a quarter-circle or half-circle, attacking enemies on several tiles at once.
    • Rotating the sword takes a full beat and causes Klarinetta to stand still momentarily.
  • When held in place, the Zweihänder acts as a barrier against enemies, preventing them from walking into the tile it occupies.

[h3]Chaunter[/h3]
  • A frail, ghostly being who with only half a heart, which cannot be increased by any means.
  • Wields the Lantern, which has the range of a dagger and provides a small amount of light.
  • Striking enemies with the Lantern gradually takes over their soul, allowing Chaunter to possess them after dealing enough damage!
  • Possessing an enemy lets Chaunter take full control, copying their health, damage and abilities
  • All enemy abilities are mapped to the action and spell slots.
    • For example, a possessed Red Dragon breathes fire using the two spell buttons.
  • Slow enemies such as Skeletons or Golems can move quickly while possessed.
    • Unlike fast enemies or Chaunter itself, slow enemies are allowed to wield weapons, overriding their usual attack!
    • Attacking, digging or using items forces them to stand still for a few beats.
  • When losing all hearts while transformed into an enemy, Chaunter reverts back to its usual form.
  • Control of an enemy cannot be kept indefinitely - a countdown of 24 beats starts ticking as soon as Chaunter takes possession.
    • Once the timer runs out, the possessed enemy starts taking damage, eventually forcing Chaunter back into its base form.
    • This can also be done manually by performing the 'Eject' action (Left+Right).

[h3]Suzu[/h3]
  • Wields the Lance of Courage, a melee weapon that unleashes a rapid, powerful dash when killing an enemy!
    • All enemies in a straight line are killed instantly as Suzu dashes through them.
    • The dash attack is only stopped by walls and shielded enemies, letting Suzu travel many tiles in an instant.
    • Bounce traps redirect her dash, altering her attack trajectory and final position!
    • Suzu is fully invincible during her dash, protecting her from any enemies waiting at her destiation.

[h2]Online Multiplayer[/h2]
Play with up to 8 players at once in online co-op and versus modes!

[h3]Rollback Multiplayer Architecture[/h3]
  • Play with friends from around the world without perceptible input/audio/visual lag!
  • High-latency support: two-player sessions are playable up to 300 milliseconds of latency.

[h3]In-game lobby browser and lobby visibility settings[/h3]
  • Includes public, friends-only, and private lobbies
  • Steam multiplayer integration for creating and joining lobbies - no port forwarding needed.
  • Optional support for direct IP connections and LAN play.
  • Headless dedicated server to allow hosting persistent lobbies and tournament matches.

[h3]Spectator Mode[/h3]
  • Spectate any individual player, changing targets at any time.
  • 'Spectate everyone' mode, splitting the HUD and zooming out the game view to see all players at once.
  • Automatic spectator view upon death or after entering stairs while waiting for other players to finish the level.
  • Ability to return to the level after entering the stairs to rejoin players instead of waiting.

[h3]Late joining and rejoining support for online sessions[/h3]
  • Disconnecting automatically enters spectator mode, allowing the player to jump back into the game after reconnecting.
  • Health bars and name plates for other players in online sessions and spectator mode.
  • In-game text chat with various scaling and visibility options.
  • Seamless hosting: an ongoing run can be opened up into a multiplayer session at any time via the 'Host online game' menu option.
    • Multiplayer save & quit restored sessions can be re-opened to the network, allowing other players to rejoin.
  • Replays and cutscenes can be watched together online, with the host player having access to the playback controls.
  • Per-player resource packs (Workshop mods):
    • Each player can load their own individual set of resource packs, independently of the host or other players.
    • The player character's appearance can be customized freely by choosing skins from any installed mod.
    • Support for custom beatmaps can be enabled by the host player, allowing players to move at different speeds.

[h3]Hybrid online and local co-op support[/h3]
  • Up to 4 local players can play together, including in online sessions.

[h3]DLC Cross-Play Support[/h3]
  • DLC-only modes, characters, items, enemies and Zone 5 are disabled while the DLC is inactive.
  • Players without the AMPLIFIED DLC can connect to lobbies hosted in non-AMPLIFIED mode.
  • AMPLIFIED players can join non-AMPLIFIED lobbies, automatically turning off DLC content in the process.
  • Online multiplayer is available to all owners of the Synchrony DLC, even if the new gameplay content is disabled.
  • Cross-platform multiplayer between Windows, macOS and Linux.
  • Networking performance features:
    • Desync detection, automatically resynchronizing players in case of a game state difference.
    • Dynamic input reprioritization, limiting the impact of any one player's lag spikes on other players in the session.
    • Hybrid peer-to-peer and server-client network code, reducing latency in cross-region multiplayer sessions.
    • Noise control system to gradually lower the volume of any repetitive player-made sounds.

[h2]New Items[/h2]
[h3]Shield Slot[/h3]
  • Faces in the wielder's movement direction and protects them against damage from that direction.
  • Wooden Shield: Protects against one hit before breaking.
  • Titanium Shield: Protects against two hits before breaking.
  • Heavy Shield: Protects against three hits before breaking, and also grants knockback immunity while active.
  • Obsidian Shield: Shields 1, 2 or 3 hits depending on the wielder's coin multiplier.
  • Shield of Strength: Protects against one hit before breaking. Grants +1 damage while unbroken!
  • Reflective Shield: Protects against one hit before breaking, deflecting damage back to the enemy in the process.
  • Shield of Shove: Protects against one hit before breaking, and allows the wielder to shove adjacent enemies.

[h3]Onyx Weapons[/h3]
  • Deals greatly increased damage on consecutive hits, but loses the damage bonus upon moving.
  • Most effective on weapons that hit a broad range of tiles, less so on weapons with dash attacks

[h3]Trident[/h3]
  • Attacks like a broadsword at a higher range, hitting a row of three tiles, or like a dagger at close range.
  • Comes in all common weapon flavors: Basic, Blood, Gold, Titanium, Glass, Obsidian and Onyx!
  • Throwable! When thrown, three lanes are hit at once instead of just one, clearing out a much wider area!

[h3]Throwing Charm[/h3]
  • Allows any weapon to be thrown like a Dagger!
  • Once per level: throwing a weapon causes it to return to the wielder, dealing damage on the way back.
  • Stepping sideways after throwing slants the return trajectory, allowing different tiles to be hit!

[h3]Berserk Spell[/h3]
  • Starts a berserking charge on the next move, killing any enemies unfortunate enough to stand in the way!
  • Stops upon colliding with a wall or any other obstacle.
  • The Berserk state grants immunity to incoming attacks, but removes the ability to change directions until it ends.
  • Greater Berserk fills the caster with even more blind rage, additionally killing enemies on adjacent tiles!

[h3]Dash Spell[/h3]
  • Turns the next move into a long-range dashing attack, dealing 4 hearts of damage to any enemies along its path!
  • If an enemy is killed by the dash, the caster will pass right through.
  • Greater Dash increases the range and damage of the dashing attack!

[h3]Charm Spell[/h3]
  • Charm nearby monsters to turn them into temporary allies!
  • Allied monsters will seek out and attack other enemies until the effect wears off.
  • Bumping into an allied monster pushes it out of the way, dealing damage when squished against an obstacle.
  • Greater Charm's effect does not wear off, turning monsters into allies for the entire duration of the floor!

[h3]Scroll of Duplication[/h3]
  • Drops from an activated Shrine of Duplication.
  • Duplicates all items, enemies, crates and chests in 3x3 range around the user.
  • Enemies, crates and chests are only duplicated if there is space behind them.
  • Shop items retain their price tags when duplicated.
  • The Scroll of Duplication itself cannot be duplicated.

[h2]New Enemies[/h2]
[h3]Thief[/h3]
  • Runs towards the player and tries to steal their items! Weapons and items in locked slots are not stolen.
  • In co-op mode, the Thief takes turns trying to rob different players, and will dodge attacks from any player other than its target.
  • When two items are stolen successfully, the Thief laughs at their victims and quickly disappears.
  • When killed, it drops a random uncommon item, along with any potentially stolen goods.
  • The Thief has a low chance of spawning on any level but is slightly more common in co-op mode

[h3]Mannequin[/h3]
  • Created by the Shrine of Duplication - copies all equipment of the player who activates the shrine.
  • Mirrors the actions the player closest to it - movement, attacks, digging and even using items and spells!
  • Can pick up items and gold from the ground, which are dropped upon death.

[h3]Shock Monkey[/h3]
  • While grabbed, deals half a heart of damage to its struggling victim per hit!
  • Each hit also starts an electric arc that damages nearby enemies.
  • Stay away from water!

Stay tuned for more enemies to come during Early Access!
[h2]New Traps[/h2]
[h3]Dice Trap[/h3]
  • When stepped on, the Dice Trap spawns a number of completely random enemies from any zone, then disappears.

[h3]Automatic Spike Trap[/h3]
  • Alternates between extending and retracting each beat. Inflicts damage only while extended.

[h3]Floor Crack[/h3]
  • Guaranteed to spawn exactly once per zone, somewhere on a random level.
  • Creates a trapdoor upon being destroyed by a bomb.

[h3]Spiked Wall[/h3]
  • Inflicts damage to the player when dug with a shovel.
  • Spikes are only visible if the corresponding side of the wall is adjacent to a floor tile.
  • Revealed enemies take damage when moving into spiked wall tiles.

[h2]New Shrines[/h2]
[h3]Shrine of Duplication[/h3]
  • Spawns a Mannequin wielding copies of all items worn by the player who triggered the shrine.
  • The Mannequin mirrors all actions of the closest player!
  • Defeating the Mannequin will drop its items on the ground, granting a duplicate set of items for other players to pick up.
  • Can only be found in co-op mode.

[h3]Shrine of Binding[/h3]
  • When touched by two players at once, their souls are linked together for the rest of the run.
  • Linked players share one and the same inventory, health bar and coin multiplier.
  • If one player takes damage or dies, both players are affected!
  • In online multiplayer, linked players can always see each other, with the view expanding as needed to fit both players.
  • Can only be found in co-op mode.

[h3]Shrine of the Feast[/h3]
  • Activates upon eating two food items adjacent to the shrine, granting a choice between three items.
  • Cannot be interacted with directly.

[h3]Shrine of Fire[/h3]
  • Activates upon inflicting fire-type damage to the shrine, granting a choice between three items.
  • Cannot be interacted with directly.

[h2]Other Gameplay Features[/h2]
[h3]Pawnbroker Rework[/h3]
  • After two items have been sold to him, the Pawnbroker will present a selection of his finest wares at great prices!
  • He offers a choice between three items at a discount, of which only one can be chosen.
  • Selling more items causes him to re-roll his shop's contents, presenting a different choice of three items.
  • After purchasing an item, selling more equipment will not cause the shop items to reappear.
  • Selling enough items causes the Pawnbroker to present his Special Offer!

[h3]Equipment Sprites[/h3]
  • Displays all held and equipped items on the player character's sprite.
  • The visibility of equipment sprites can be controlled in the 'Change Skin' menu.
  • By default, equipment sprites are only visible on the default skin, and hidden when selecting a custom skin.

[h2]New Game Modes[/h2]
[h3]Versus Modes[/h3]
    Engage in combat with other players in Player versus Player modes!
  • Instead of going through the floors of the crypt together, use various items and strategies to defeat your opponents!
  • Arenas are procedurally generated, combining 2 zones into 1 floor!
  • As the game progresses, various events can happen on the arena. This includes shop travel runes spawning, everyone becoming confused, and... telemonkeys?!

[h3]Versus mode: Deathmatch (default)[/h3]
  • In this mode, the winner is the player who manages to get the most points, which are earned by defeating others.
  • Getting defeated by taking damage from enemies or floor hazards results is penalized by losing one point.
  • However, if the above happens shortly after taking damage from a player, that player will be considered the killer. In this case, there's no penalty and the other player gains a point normally.
  • Players respawn shortly after being defeated, so you can get back to the action quickly!
  • To view the list of players and their points, use the 'Toggle player list' hotkey ('Tab' by default, configurable in menu controls).
  • By default, a deathmatch consists of 3 rounds on different floors. However, this (and many other things) can be changed in the 'Custom rules' menu after entering Versus Mode!

[h3]Versus mode: Last One Dancing[/h3]
  • The winner is simply the player who manages to survive the longest - no complicated rules here!
  • To enable this mode, change the game mode in the 'Custom rules' menu.

[h3]Team Up With Other Players[/h3]
  • The modes above can also be played in teams, which can be enabled within 'Custom rules'!
  • Players can either be assigned to teams automatically or choose their teams manually.

[h3]Use never-before-seen items, which appear exclusively in Versus[/h3]
  • Wind Tomes: push away nearby enemies and players! It may also be used to surprise your opponents with bombs...
  • Goblin Bomber Charm: makes you drop a lit bomb when defeated.
  • Ring of Gluttony: makes food heal you a bit more.
  • Ring of Whirlwind: casts a greater wind spell which pushes enemies away when you get hit and also prevents the damage, then shatters.
  • Essences: these mysterious items allow you to enchant your weapon to a specific material!
  • Electricity Tomes: temporarily grants electric attack powers (note: this item will only appear if the AMPLIFIED DLC is enabled)

[h3]Versus-Specific Item Tweaks[/h3]