SYNCHRONY Update v3.1.2
Hi folks! We're back with some bugfixes for Crypt of the NecroDancer: SYNCHRONY v3.1.2! Thank you for all the feedback so far. Even if we don't respond directly to your posts in the forums, please know that we are reading everything.
[h2]Changes and Fixes in v3.1.2[/h2]
[h2]Known Issues[/h2]
[h2]Changes and Fixes in v3.1.2[/h2]
- Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)
- Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode
- Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode
- Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor
- Fixed Reflective Shield not inflicting full retaliation damage
- Fixed item name flyaways showing in mystery mode for non-English languages
- Fixed item pools not always being randomized correctly across runs
- Fixed possessed enemies dropping their innate weapons
- Fixed missing graphics on GPUs that do not support 8192x8192 textures
- Fixed negative audio latency settings not shifting input timing window correctly
- Fixed some enemies not using their unique hover animations
- Fixed Steam Deck switching to keyboard controls for Player 1 when interacting with the touch screen
- Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used
- Fixed legacy controller bindings being removed when resetting controls to default
- Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs
- Fixed localization template containing some inaccurate item hints
- Fixed Versus Mode starting room not always deleting all items in a row
[h2]Known Issues[/h2]
- Klarinetta and Diamond may display incorrect button prompts for items and bombs when using a controller or an alternate set of keyboard bindings. This is because the "Auto-Swap Diagonals" option currently checks the "Keyboard 1" page of the controls dialog.
- To work around the issue, please open the "Options" menu, navigate to "Reassign Controls", choose "Change menu controls", press 'right' to select the "Keyboard 1" page, and scroll down to "Auto-Swap Diagonals". Once you uncheck the option, Klarinetta and Diamond should now be able to place bombs and use items with the correct key bindings again!
- To work around the issue, please open the "Options" menu, navigate to "Reassign Controls", choose "Change menu controls", press 'right' to select the "Keyboard 1" page, and scroll down to "Auto-Swap Diagonals". Once you uncheck the option, Klarinetta and Diamond should now be able to place bombs and use items with the correct key bindings again!