Update v3.03
Crypt of the NecroDancer v3.0.3 is now available! We'd like to give a special thank you to community member Elyscape who provided extensive support for the MacOS ARM64 build. NecroDancer v3.0.3 should now run correctly on Apple M1 devices!
[h2]New features and changes[/h2]
[h3]Additions[/h3]
[h3]Changes[/h3]
[h2]General Bugfixes[/h2]
[h3]Stability[/h3]
[h3]Steam Workshop & Modding[/h3]
[h3]Level Editor[/h3]
[h3]Input[/h3]
[h2]Gameplay Fixes[/h2]
[h3]Enemies[/h3]
[h3]Bosses[/h3]
[h3]Characters[/h3]
[h3]Items[/h3]
[h3]Traps[/h3]
[h3]Lobby[/h3]
[h3]Visual Fixes[/h3]
[h2]New features and changes[/h2]
[h3]Additions[/h3]
- Added support for playing the Daily Challenge in co-op mode
- Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music
- Added support for changing the skin of Mary's Lamb via workshop mods
- Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)
[h3]Changes[/h3]
- Changed the minimap to display players as blinking blue pixels
- Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk
- Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk
[h2]General Bugfixes[/h2]
[h3]Stability[/h3]
- Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode
- Huge thanks to Elyscape for their help with this fix!
[h3]Steam Workshop & Modding[/h3]
- Fixed custom music failing to be imported on Windows for users with special characters in their username
- Fixed some skins rendering incorrectly while standing on a wire
- Fixed Nocturna skins displaying her human head sprite in Bat Form
- Fixed modded character skins applying incorrectly when only the head spritesheet or only the body spritesheet is replaced
[h3]Level Editor[/h3]
- Fixed shop floor not being available in the level editor
- Fixed level editor spawning additional characters in player-locked levels
- Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present
- Fixed Pre-Angered Pawnbroker being invincible when placed in the editor
[h3]Input[/h3]
- Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows
[h2]Gameplay Fixes[/h2]
[h3]Enemies[/h3]
- Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen
- Fixed clones using the Cadence clone sprite, regardless of the character being played
- Fixed Hard Mode Sarcophagi sometimes spawning as lords
- Fixed Shop Wall Mimics leaving floating torches behind
- Fixed Sleeping Gargoyle Mimics not being killable by piercing damage
- Fixed Moles spawning on tar tiles
- Fixed phasing Moles getting stuck behind walls in Randomizer Mode
- Fixed Leprechaun taking longer than intended to disappear
- Fixed spirits sometimes spawning inside other enemies when the player gains telepathy
- Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage
[h3]Bosses[/h3]
- Fixed Coral Riff tentacles moving too quickly in Randomizer Mode
- Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting
- Fixed Devils summoned by Fortissimole moving too quickly
- Fixed Fortissimole acting one beat too early after the player enters his arena
[h3]Characters[/h3]
- Fixed Dove's bombs dealing damage to enemies instead of teleporting them
- Fixed gold picked up by Monk/Coda not being added to the run's total score
- Fixed Crown of Greed working for Monk/Coda
- Fixed Skulls dropping a gold coin for Monk/Coda
- Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard
- Fixed Nocturna's Bat Form sprite being cut off after transforming in water
[h3]Items[/h3]
- Fixed Fireball spell always knocking enemies to the right, instead of away from the player
- Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels
- Fixed pushback from unaffordable items causing the No Return Tile to deal damage
- Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation
- Fixed possible desync when 'Spell Prevpos' quirk is enabled
[h3]Traps[/h3]
- Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps
- Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap
[h3]Lobby[/h3]
- Fixed lobby animations sometimes being sped up after increasing replay playback speed
[h3]Visual Fixes[/h3]
- Fixed Mystery Mode attempting to conceal the sprite of the No Return tile
- Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap
- Fixed lobby walls having a different color on the minimap than in 2.59
- Fixed enemies on stage tiles not appearing on the minimap
- Fixed health bar sometimes showing filled hearts on the death screen