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  3. Update v3.03

Update v3.03

Crypt of the NecroDancer v3.0.3 is now available! We'd like to give a special thank you to community member Elyscape who provided extensive support for the MacOS ARM64 build. NecroDancer v3.0.3 should now run correctly on Apple M1 devices!

[h2]New features and changes[/h2]

[h3]Additions[/h3]
  • Added support for playing the Daily Challenge in co-op mode
  • Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music
  • Added support for changing the skin of Mary's Lamb via workshop mods
  • Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)

[h3]Changes[/h3]
  • Changed the minimap to display players as blinking blue pixels
  • Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk
  • Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk


[h2]General Bugfixes[/h2]

[h3]Stability[/h3]
  • Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode
    • Huge thanks to Elyscape for their help with this fix!

[h3]Steam Workshop & Modding[/h3]
  • Fixed custom music failing to be imported on Windows for users with special characters in their username
  • Fixed some skins rendering incorrectly while standing on a wire
  • Fixed Nocturna skins displaying her human head sprite in Bat Form
  • Fixed modded character skins applying incorrectly when only the head spritesheet or only the body spritesheet is replaced

[h3]Level Editor[/h3]
  • Fixed shop floor not being available in the level editor
  • Fixed level editor spawning additional characters in player-locked levels
  • Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present
  • Fixed Pre-Angered Pawnbroker being invincible when placed in the editor

[h3]Input[/h3]
  • Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows


[h2]Gameplay Fixes[/h2]

[h3]Enemies[/h3]
  • Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen
  • Fixed clones using the Cadence clone sprite, regardless of the character being played
  • Fixed Hard Mode Sarcophagi sometimes spawning as lords
  • Fixed Shop Wall Mimics leaving floating torches behind
  • Fixed Sleeping Gargoyle Mimics not being killable by piercing damage
  • Fixed Moles spawning on tar tiles
  • Fixed phasing Moles getting stuck behind walls in Randomizer Mode
  • Fixed Leprechaun taking longer than intended to disappear
  • Fixed spirits sometimes spawning inside other enemies when the player gains telepathy
  • Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage

[h3]Bosses[/h3]
  • Fixed Coral Riff tentacles moving too quickly in Randomizer Mode
  • Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting
  • Fixed Devils summoned by Fortissimole moving too quickly
  • Fixed Fortissimole acting one beat too early after the player enters his arena

[h3]Characters[/h3]
  • Fixed Dove's bombs dealing damage to enemies instead of teleporting them
  • Fixed gold picked up by Monk/Coda not being added to the run's total score
  • Fixed Crown of Greed working for Monk/Coda
  • Fixed Skulls dropping a gold coin for Monk/Coda
  • Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard
  • Fixed Nocturna's Bat Form sprite being cut off after transforming in water

[h3]Items[/h3]
  • Fixed Fireball spell always knocking enemies to the right, instead of away from the player
  • Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels
  • Fixed pushback from unaffordable items causing the No Return Tile to deal damage
  • Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation
  • Fixed possible desync when 'Spell Prevpos' quirk is enabled

[h3]Traps[/h3]
  • Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps
  • Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap

[h3]Lobby[/h3]
  • Fixed lobby animations sometimes being sped up after increasing replay playback speed

[h3]Visual Fixes[/h3]
  • Fixed Mystery Mode attempting to conceal the sprite of the No Return tile
  • Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap
  • Fixed lobby walls having a different color on the minimap than in 2.59
  • Fixed enemies on stage tiles not appearing on the minimap
  • Fixed health bar sometimes showing filled hearts on the death screen