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Crypt of the NecroDancer News

SYNCHRONY Update v3.3.1

Crypt of the NecroDancer v3.3.1 is now available!
  • Changed item hints of Shovel of Courage, Ring of Protection, Ring of Shielding and Karate Gi to match their new stats
  • Fixed errors after resuming a saved game from an older version
  • Fixed Shrine of Space sometimes creating levels without exit stairs
  • Fixed Monk starting with 7 hearts in Single Zone Mode
  • Fixed the game failing to launch on some versions of macOS
  • Fixed game freezes while loading graphical assets for some mods

SYNCHRONY Update v3.3.0

Happy Thanksgiving to our American friends! Here's a patch for your day off. For everyone else... hope you're enjoying your day as normal.

Crypt of the NecroDancer v3.3.0 is now available!
[h2]New features[/h2]
  • Added Discord Rich Presence integration and game invitation support
  • Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode

    • Defeat enemies to collect their gems, or steal them from other players!
    • The top-scoring player wears a shiny crown... which reveals their position to everyone else!
    • Drop 50% of your gems on death, including those collected in previous rounds!
    • After 3 rounds, the player with the most gems wins!
  • Added GOG Galaxy cross-play support for Apple Silicon Macs
  • Added option to generate floors with more/fewer rooms in the level editor
  • Added advanced option to retain custom rules after closing a multiplayer session
  • Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)
  • Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)
  • Added Mumble positional audio integration
  • Added Integration options menu to configure mod.io/Discord/Mumble integration
  • Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')

[h2]Balance changes[/h2]
Items:
  • 🔹 Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)
  • 🔹 Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage
  • 🔹 Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase
  • 🔹 Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)
  • 🔹 Winged Boots: Added the ability to toggle the floating effect via the 'Throw' button
  • 🔹 Ring of Shielding: Now protects any equipped Shields from taking damage or breaking
  • 🔹 Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart
  • 🔻 Ring of Pain: Changed area damage to be parryable by Blademasters
  • 🔹 Courage Shovel: Added protection against Wall Spikes
  • 🔹 Courage Shovel: Added to Monk's and Coda's item pool
  • 🔻 Courage Shovel: Reduced dig strength from Stone to Dirt
  • 🔹 Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs
  • 🔻 Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them
  • 🔹 Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)
  • 🔻 Freeze Spell: Increased cooldown from 15 to 20 kills
  • 🔻 Freeze Spell: Increased blood cost from 1 to 1.5 hearts
  • 🔻 Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa
  • 🔻 Shield Spell: Increased blood cost from 1 to 1.5 hearts
  • 🔹 Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities
  • 🔻 Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze
  • 🔹 Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
Enemies:
  • 🔻 Ogre: Changed behavior to avoid attacking until it has been visible for a full beat
  • 🔻 Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit
  • 🔻 Frankensteinway: Removed the shield's damage reflection
  • 🔹 Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
Characters:
  • 🔹 Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy
  • 🔹 Monk: Increased starting health from 2 hearts to 3 hearts
  • 🔹 Monk: Reduced maximum number of enemies per floor
  • 🔹 Mary: No longer encounters Orcs in Zone 5
  • ▫️ Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
Shrines:
  • 🔹 Shrine of War: Increased probability of encountering Shrine of War to match other shrines
  • 🔹 Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items
  • 🔻 Shrine of Pain: No longer applies a +1 item tier boost to its reward items
  • ▫️ Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
Randomizer mode:
  • 🔻 Yetis: Added movement speed limit of at least 3 beats per move if health is greater than 1
  • 🔻 Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)
  • 🔻 Deep Blues: Reduced average health of Pawns
Versus mode:
  • 🔹 Projection Spell: Now grants brief invincibility upon casting
  • 🔹 Vanish Spell: Now grants brief invincibility upon casting
  • 🔹 Vanish Spell: No longer interrupted when hit while invincible

[h2]Other changes[/h2]
  • Changed Heart Transplant to telegraph the end of its effect by showing beat bars
  • Changed credits to use higher quality graphics for enemies

[h2]Modding features[/h2]
  • Added support for declaring a dependency on the latest version of a mod (use [noparse]"ModName_io_12345": true[/noparse])
  • Added single-player chat visibility mode for mods
  • Added "embedded client" mode with asynchronous rendering, accessible via the [noparse]MultiInstance[/noparse] module

    • This allows rendering a "picture-in-picture" view of the game from a different perspective
  • Added support for joining the same session multiple times via embedded clients

[h2]Bugfixes[/h2]
[h3]Gameplay bugfixes[/h3]
  • Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact
  • Fixed Shrine of Space causing level generator to generate different items in subsequent levels
  • Fixed Boss Shrine causing level generator to generate different items in subsequent levels
  • Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box
  • Fixed Shrine of Space generating too many catacomb walls in Zone 3
  • Fixed Shrine of Space sometimes overriding shop walls in Zone 3
  • Fixed Shrine of Space sometimes failing to generate its extra room
  • Fixed Shrine of Space sometimes creating inaccessible rooms
  • Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm
  • Fixed extra items being granted when a non-Chaunter character uses the Lantern
  • Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup
  • Fixed Tar Monsters not creating tar when spawned by a dice trap
  • Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode
  • Fixed items sunken by an angry Pawnbroker reappearing on the next floor
  • Fixed Shopkeeper Familiar not collecting gold when deployed
  • Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player
  • Fixed Ogres being able to immediately swing their club when spawned during a boss fight
  • Fixed Deep Blues being able to castle after teleporting
  • Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss
  • Fixed Melody's final boss sometimes getting stuck in walls
  • Fixed non-Chaunter possessors being vulnerable to floor hazards
  • Fixed enemies continuing to target players who died during possession
  • Fixed enemies not despawning after falling down trapdoors
  • Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices
  • Fixed Leprechaun's gold drop being affected by Randomizer Mode
  • Fixed spawn caps not correctly handling multiple bosses on one level
  • Fixed Berserk Spell not applying its damage boost when struggling against a Monkey

[h3]Multiplayer bugfixes[/h3]
  • Fixed peer-to-peer message routing when connected to the same lobby from multiple clients
  • Fixed "Logged in from another session" error when trying to play over LAN
  • Fixed intro screen getting stuck when accepting lobby invitation
  • Fixed accepted lobby invitations not fully interrupting cutscenes
  • Fixed leaderboard player count not always updating correctly

[h3]Versus Mode bugfixes[/h3]
  • Fixed Vanish Spell being cancelled the same beat it is cast
  • Fixed Versus Mode spectator view not working correctly

[h3]Menu bugfixes[/h3]
  • Fixed Steam Input not detecting controllers on Apple Silicon Macs
  • Fixed Steam Overlay not working on Apple Silicon Macs
  • Fixed text display issues in key rebinder on some resolutions
  • Fixed keybindings in the controls menu's third column not being removable
  • Fixed uncommon crash when exiting the game via the menu

[h3]Level editor bugfixes[/h3]
  • Fixed black screen when playing a multi-character custom dungeon
  • Fixed editor text tool not preserving uppercase characters
  • Fixed editor camera mode persisting when editor UI is open at level start
  • Fixed entities dying to lava in level editor

[h3]Modding bugfixes[/h3]
  • Fixed settings not using [noparse]treeKey[/noparse] for sorting order
  • Fixed [noparse]boss.summonNearby()[/noparse] ignoring [noparse]components[/noparse] if [noparse]caster[/noparse] isn't specified
  • Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode
  • Fixed errors during level generation not being displayed correctly
  • Fixed Synchrony's balance tweaks taking priority over mods
  • Fixed "Popular on mod.io" section running out of mods too quickly
  • Fixed mod icons not always being loaded correctly from mod.io
  • Fixed image/audio preloader not handling modded files if the path contains Unicode characters
  • Fixed asset extractor not listing files if a translation mod is loaded
  • Fixed debug console only disabling leaderboards for the current run
  • Fixed heart HUD graphics not appearing in resource extraction menu

[h3]Audio bugfixes[/h3]
  • Fixed missed beats when the Heart Transplant's effect ends
  • Fixed 'Random' soundtrack option randomly causing Freddy to stop singing
  • Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed
  • Fixed Training song not looping correctly
  • Fixed Onyx weapons not playing the correct attack voice line
  • Fixed missing sound effects when a non-Chaunter character uses the Lantern

[h3]Visual bugfixes[/h3]
  • Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid
  • Fixed cutscene videos being cut off vertically on ultrawide display resolutions
  • Fixed inconsistent fade-out/darken behavior between floors and walls
  • Fixed Extra Mode labels sometimes being obscured by their shrine
  • Fixed giant enemies audibly trampling while hovering
  • Fixed missing particle effects when a non-Chaunter character uses the Lantern
  • Fixed some equipment sprites being stretched when submerged in water

2022 Steam Awards: Labor of Love



The Steam Awards are upon us again. It would mean a lot to our team if you would consider nominating Crypt of the NecroDancer for the Labor of Love category!

NecroDancer Trick-or-Treat Versus Mode Available Now! - SYNCHRONY Update v3.2.0

[h2]BOO!!! 👻🎃🍬[/h2]

We have a treat for you all today... and no, it's not a trick! It's time for NecroDancer's first ever online seasonal event with the SYNCHRONY DLC's spooky new Trick-or-Treat versus mode!! Take on other players in a battle to collect the most candy from now until November 13!

This patch also introduces some other new additions to Versus mode--such as the multi-layered "Raveyard" zone, Vanish and Projection spells & tomes, a lobby level, a match summary screen and post-game replay--plus lots of other changes and fixes! Let's dig in.

https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/

[h2]New features[/h2]
  • Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)

    • Enemies drop candy in addition to gold - collect the most candy across three rounds to win!
    • Players drop 50% of their held candy when defeated
    • Bosses drop a large candy bag upon being slain
    • Heal half a heart at any time by eating 10 pieces of candy
  • Added "Raveyard" zone to Versus Mode

    • Fight under the full moon in this spooky, multi-layered arena!
  • Added Vanish Spell to Versus Mode

    • Temporarily renders the caster invisible for 10 beats
    • Picking up items or attacking is not possible while invisible
    • Interacting with the world (digging, taking damage, etc.) ends the invisibility early
    • Greater version: lasts 20 beats instead
  • Added Projection Spell to Versus Mode

    • Creates 3 decoy characters that mimic the caster's appearance and movements
    • Each decoy mimics the caster's movement at a different offset (90°, 180°, 270°)
    • Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats
    • Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls
  • Added Vanish/Projection Tomes
  • Added a new lobby level to Versus Mode

    • Choose the game mode and level generation style using Shrines
    • Fight against players (or an unlimited supply of Skeletons) in a training arena
  • Added match summary screen and post-game replay to Versus Mode
  • Added asset extraction tool to the resource pack menu

    • Creates a template from images and sounds associated with selected entities/tiles
    • Opens automatically when creating a new resource pack
    • Manually accessible by pressing 'Tab' on a local resource pack
  • Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs
  • Added integration for auto-installing and auto-updating subscribed mods via mod.io
  • Added a section to showcase the most popular mods when visiting the mod management menu
  • Added support for placing text labels in the level editor using Ctrl+F (prefix "@")
  • Added custom rule to control Selective Shopkeeper Retaliation
  • Added advanced option to prevent DLCs from automatically loading when launching the game

[h2]Changes[/h2]
  • Changed the sprite of Aria's/Coda's heart container
  • Changed Shrine of the Feast's activation condition

    • Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed
    • Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption
  • Changed Shrine of Fire to self-destruct its rewards if activated via an explosion

    • The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means
  • Changed trapdoors to transport dropped items to the next floor
  • Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player
  • Changed players to respawn with a shovel after death in multiplayer
  • Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them
  • Changed minimap to always display the player's current segment in Versus Mode

[h2]Bugfixes[/h2]
[h3]Gameplay bugfixes[/h3]
  • Fixed shrines sometimes spawning items inside of walls
  • Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm
  • Fixed Dorian not collecting gold on Cadence's final boss fight
  • Fixed Berserk Spell causing softlocks on Melody's final boss fight
  • Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode
  • Fixed "8-ball" achievement unlocking when destroying trap rooms
  • Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active

[h3]Multiplayer bugfixes[/h3]
  • Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled
  • Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly
  • Fixed music speeding up when returning to the lobby from post-game replay in multiplayer
  • Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap
  • Fixed late-joining players not synchronizing their music time to the host when joining a paused session
  • Fixed Wallpigs delaying their fireball inconsistently in multiplayer
  • Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer
  • Fixed "Network issues detected" message showing briefly when the host pauses the game

[h3]Versus Mode bugfixes[/h3]
  • Fixed players blinking when entering the lobby in Versus Mode
  • Fixed visual stutter when looping instant replays
  • Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode
  • Fixed bosses always spawning at the map origin in Versus Mode
  • Fixed Versus Mode event countdowns showing after the round ends
  • Fixed items and enemies sometimes despawning in Versus Mode lobby
  • Fixed players not colliding with each other in Versus Mode lobby practice room
  • Fixed stacked items not being picked up immediately in Versus Mode
  • Fixed song not looping in 'Last One Dancing' Versus Mode
  • Fixed quick restart not showing a confirmation prompt in Versus Mode
  • Fixed Jade weapons not applying their poison effect on piercing attacks

[h3]Menu bugfixes[/h3]
  • Fixed game not pausing if window focus is lost during a cutscene or level transition
  • Fixed disabled DLCs being re-enabled mid-run after loading a saved game
  • Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup
  • Fixed Pause menu appearing on top of cutscenes in single-player

[h3]Modding bugfixes[/h3]
  • Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack
  • Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack
  • Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux
  • Fixed mod translation generator failing to process some script file paths
  • Fixed error when a mod calls [noparse]inventory.dropSlot()[/noparse] without passing a value for [noparse]keepItems[/noparse]
  • Fixed error when removing a script's last setting or snapshot variable while editing a mod
  • Fixed mod update checker not refreshing while in the lobby
  • Fixed procedural weapon graphics not reloading correctly when changing their parameters

[h3]Visual bugfixes[/h3]
  • Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition
  • Fixed co-op HUD health bar displaying incorrectly on the Steam Deck
  • Fixed Wallpigs facing the wrong way in the level editor's placement preview
  • Fixed Obsidian Shield displaying incorrectly in Mystery Mode

SYNCHRONY Update v3.1.5

Hey everyone! We're back again with some changes and quite a few bug fixes, namely to improve multiplayer stability as well as fix a few issues surrounding leaderboards submissions! Thank you as usual for all of your feedback and be sure to keep an eye out for more fun content we have coming down the pike!

[h2]New features & changes[/h2]
  • Added Modded/Custom Mode indicator to lobby
  • Added mode selection menu to Extra Modes room
  • Changed default font for Simplified and Traditional Chinese translations to Noto Sans
  • Changed Thief's spawn noise to use the sound volume level, instead of scaling with music volume

[h2]Bugfixes[/h2]
  • Fixed "Character Lock" mode disabling leaderboards
  • Fixed Low% leaderboards not being viewable in the lobby after touching an Extra Mode shrine
  • Fixed runs started in a previous game version not submitting to leaderboards
  • Fixed performance issues when hosting multiplayer lobbies
  • Fixed some audio device errors not being resolved correctly
  • Fixed error when registering sound groups in same script name across mods
  • Fixed [noparse]-connect-lobby-{GalaxyID}[/noparse] launch parameter not working
  • Fixed softlock when sliding on ice in lobby level
  • Fixed enemy health bars not rendering in lobby level
  • Fixed game browser menu counting incompatible lobbies twice
  • Fixed disconnected clients not being fully removed from online sessions
  • Fixed GOG lobbies sometimes not appearing in the game browser menu
  • Fixed players not disconnecting after a timeout when joining a GOG lobby
  • Fixed client getting stuck on log-in when trying to reconnect to a previously joined GOG lobby
  • Fixed network error when attempting to self-join Steam lobby using a second game instance
  • Fixed equipment sprites displaying in replays despite being disabled
  • Fixed fade-out being cut off when starting a custom mode run
  • Fixed Coda unlocking on partially completed All Characters runs