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Bloodrush: Undying Wish News

Patch 0.0.4: Readability and Balancing (+a Sneak Peek for what's coming!)

[p]Hey everyone! In this patch, we're reducing the damage of some problematic enemies and hazards, improving the readability of some items, and adding a Credits Screen![/p][p]For the next update, we hope to introduce more QoL and Accessibility features, make some trickier balance adjustments, and fix the bugs that escaped this patch.[/p][p][/p][h3]Features[/h3]
  • [p]Credits Screen: we finally have a credits screen! A lot of people poured a lot of work and love into this game, and we're thankful for every one of them;[/p]
  • [p]Hold Shoot to Repeat option now introduced in the Accessibility menu;[/p]
[h3]Game Improvements[/h3]
  • [p]Greatly improved Healing Statue meter readability;[/p]
  • [p]Healing Statues, Directional Statues, Fungi and Torches now display an outline showing their cooldown timer;[/p]
  • [p]Healing Statue tutorial section added to the Directional Statue tutorial;[/p]
  • [p]Adjusted positioning for the Training Grounds inside the Art Selection Area;[/p]
  • [p]Better visual feedback for damage done via Directional Statues;[/p]
[h3]Balance Adjustments[/h3]
  • [p]Damage taken by the Player from Abysms reduced to 5 (was 10) and is non-lethal to the Player;[/p]
  • [p]Slitherbones arrow damage reduced to 5 (was 8);[/p]
[h3]Fixes[/h3]
  • [p]Boss pickup rewards appearing outside arena limits;[/p]
  • [p]Slitherbones not dropping their arrow on taking damage;[/p]
[p][/p][p]Also, here's a sneak peek for what's coming in September...[/p][p][/p][p]The Star of Yesteryear[/p][p][/p][p]Thanks for all the support, everyone, and please leave a Steam review if you can![/p][p]Have a nice day![/p][p]-Dan[/p]

If you've been having crashes, please try Compatibility Mode!

[p]We're trying out a fix for some game crashes that have been reported over the last week. If you've suffered a crash (or some arenas look really funky), please try Compatibility Mode and let us know if it works![/p][p][/p][p]Thanks![/p][p]-Dan[/p]

Patch 0.0.3: The Bullet Hell patch

[p]Hey, everyone! This patch is a beefier one. The Greed and Pride Sin have been reworked, the Revolver Aspects have been buffed, and the Slitherbones has been nerfed![/p][p]For the next patch, we plan on improving understandability of some key mechanics (such as healing statues and arena rewards) and continuing with our QoL improvements and bugfixes.[/p][p][/p][p]Silver Revolver 2.0[/p][h3]Game Improvements[/h3]
  • [p]Greed Sin 2.0: You regain Bullets with every shot at Ardor B or higher. You lose an Ardor level when taking damage;[/p]
  • [p]Pride Sin 2.0: 2x Ardor at Blood above 50%. You take 2x damage from enemies;[/p]
  • [p]Silver Revolver Aspect 2.0: your bullets have a 20% chance of ricocheting;[/p]
  • [p]Light Revolver buff: your bullets have a 50% chance of stunning (was 20%);[/p]
  • [p]Slitherbones nerf: arrow projectile speed reduced. Attack animation has been tweaked to improve readability;[/p]
  • [p]Doll nerf: attack speed has been decreased;[/p]
  • [p]Envy Sin buff: Healing from indirect damage doesn't get halved anymore;[/p]
  • [p]Weapon Aspects now appear shuffled between all potential weapons;[/p]
  • [p]Deflect time stop effect has been increased;[/p]
[h3]Fixes[/h3]
  • [p]Smokeshot sometimes not connecting when it should;[/p]
  • [p]Path of the Damned spawn positions were weird;[/p]
  • [p]Lanterns not appearing in the Inventory;[/p]
  • [p]Flasks appearing over the new weapon after a Boss' first defeat, leading to confusion;[/p]
  • [p]Dialog in chinese not wrapping over to the next line;[/p]
  • [p]Getting infinite Lost Souls with 'Give Up' button exploit fix;[/p]
  • [p]Statues tutorial softlock fix;[/p]
[p][/p][p]Thanks for all the support, everyone, and please leave a Steam review if you can![/p][p]Have a nice day![/p][p]-Dan[/p]

Patch 0.0.2: Balance Changes, Fixes and QoL improvements

[p]Hey, everyone! This patch mostly addresses QoL issues and some visual/experience bugfixes. For fans of the Revolver, we're also buffing the Precise Shot![/p][p]For the next update, we're looking into buffing/reworking the Greed Sin and introducing more QoL improvements. We're also investigating some crashes ocurring on the Steam Deck.[/p][p][/p][h3]Game Improvements[/h3]
  • [p]Precise Shot buff: damage increased from 2 to 4;[/p]
  • [p]Bloodtrigger nerf: explosion duration reduced, damage reduced from 10 to 8;[/p]
  • [p]Speedrun timer now only ticks during combat;[/p]
  • [p]Hold Button to Repeat now only affects the attack button;[/p]
  • [p]'Death is Inevitable' text changed to 'Death is Inevitable?' after Cassius' blood bolt;[/p]
  • [p]Controls UI text now reads 'Exit' instead of 'Cancel';[/p]
  • [p]Swapped 'Give Up' and 'Options' button positions;[/p]
[h3]Fixes[/h3]
  • [p]Enemies getting stuck at the corner of certain arenas;[/p]
  • [p]Confusion around whether to hit or interact with certain Statues;[/p]
  • [p]Cassius dash attack hitbox not working;[/p]
  • [p]Codex statue not interactable in the Fountain;[/p]
  • [p]Whims tutorial sometimes losing focus on the Controller;[/p]
  • [p]Reticle Range option being reset after every arena;[/p]
  • [p]Reroll UI appearing over dialog;[/p]
  • [p]Game not saving after purchases with Morrigan;[/p]
  • [p]'Glutinous Hubris' whim text bug;[/p]
  • [p]Morrigan saying 'world' instead of 'word' in English dialog;[/p]
[p][/p][p]Thanks for all the support, everyone, and please leave a Steam review if you can![/p][p][/p][p]Have a nice day![/p][p]-Dan[/p]

Patch 0.0.1: Hotfixes and a light gardening

[p]Hey everyone, welcome to our first patch! This is mostly to address potential hard-locks and some complaints in regards to the spikes in the Witchery Woods.[/p][p]We hope to address further QoL and balance suggestions in upcoming patches.[/p][p][/p][h3]Game Improvements[/h3]
  • [p]Give Up button - if you're stuck, you may end your Journey prematurely to escape;[/p]
  • [p]Spikes now deal damage half as frequently;[/p]
  • [p]Spikes have been reduced or removed in various arenas in the Witchery Woods;[/p]
  • [p]Earthbreak description now mentions its stun duration;[/p]
[h3]Fixes[/h3]
  • [p]Hard-lock after rerolling arenas in the Arena Hub;[/p]
  • [p]Cancel label appearing in UIs that can't be cancelled;[/p]
  • [p]Morrigan talking about an upcoming Cassius' rematch after it already happened;[/p]
[p][/p][p]Thanks for all the support, everyone, and please leave a Steam review if you can![/p][p][/p][p]Have a nice day![/p][p]-Dan[/p]