Update 0.4.22
New update with AI enhancements, gameplay balancing and UI customization:
AI:
- AI is now much more efficient when handling carriages and supplies to build structures
- Resolved many scenarios where it could get stuck in its build order
- AI can now also use spellcasters and cavalry units
- It attacks and defends relics more actively
- It now allies villages, gathers supplies from them and attacks hostile villages
- It no longer expands to resource locations where allied harvesters are at work
User Interface:
- Team colors can now by turned on and off
Balancing:
- Obtaining a second relic grants a 10% attack speed bonus on all units
- Removed collision from totems, standards and burrowed barrels
Army balancing:
- Reduced movement speed of standard bearer
Colony balancing:
- Increased saloon build speed
- The cleric's mass heal ability no longer heals units engaged in combat
- Increased faction specific damage bonus under morale
Tribe balancing:
- Increased overall duration to complete a ritual
- Additional ritual performers now reduce ritual duration by a higher amount
- Increased faction specific armor bonus under morale
Bugfixes:
- Blacksmith can now research again
AI:
- AI is now much more efficient when handling carriages and supplies to build structures
- Resolved many scenarios where it could get stuck in its build order
- AI can now also use spellcasters and cavalry units
- It attacks and defends relics more actively
- It now allies villages, gathers supplies from them and attacks hostile villages
- It no longer expands to resource locations where allied harvesters are at work
User Interface:
- Team colors can now by turned on and off
Balancing:
- Obtaining a second relic grants a 10% attack speed bonus on all units
- Removed collision from totems, standards and burrowed barrels
Army balancing:
- Reduced movement speed of standard bearer
Colony balancing:
- Increased saloon build speed
- The cleric's mass heal ability no longer heals units engaged in combat
- Increased faction specific damage bonus under morale
Tribe balancing:
- Increased overall duration to complete a ritual
- Additional ritual performers now reduce ritual duration by a higher amount
- Increased faction specific armor bonus under morale
Bugfixes:
- Blacksmith can now research again