1. Arcane Wilds Playtest
  2. News

Arcane Wilds Playtest News

Update 0.4.28

We are very excited to bring you a completely reworked UI and improved procedural map generation with much better variety in today's update.

Full list of changes:
Complete UI overhaul:
- Entirety of the UI now has a new, improved style
- Better widescreen support

New mission map generation:
- Islands have now much more variety in shape
- Lakes can now also be generated in some of the biomes
- Improved resource and camp distribution

New, high-poly art models for:
- Baykok
- Wendigo
- Temple
- Villager

Other:
- Added color grading for camera
- Increased zoom limit on home island and for observers
- Zoom limit can now be adjusted

Bugfixes:
- Minimap markers in Equilibrium are now correctly displayed
- Hero can no longer be cancelled from a ship
- Tomb will automatically drop carried items that are not essence
- Enemies will no longer try to attack tombs

Update 0.4.27

Today's update introduces Colonel Smith as a controllable hero unit, improves the unlockable perks and comes with a new notification system.

Full list of changes:

Mission faction improvements:
- New hero: Colonel Smith himself is now a controllable hero unit
- Hero spawns a tomb on death and can be respawned
- Faction itself has been renamed to Hawk-Eye Regiment
- Removed Shock Cavalry unlock perk (Unlock happens automatically at level 8)
- Improved and replaced some of the unlockable perks

Improved notification system:
- Added clearly visible on-screen titles for important events such as objective changes
- Introduced in-world objects to better mark objectives or other notifications such as pings
- Incorporated more minimap icons for special highlights such as your hero

Balancing:
- Removed starting melee armor of Horseback Warrior

Bugfixes:
- Resolved an issue where multiple perks of the same row could be active at the same time

Update 0.4.26

Today a big update has arrived which revamps the mission reward system and the academy, while also bringing a variety of balance changes.

Full list of changes:

Mission reward rework:
- Earned loot during missions is now displayed in more detail on return
- Loot amount now mainly depends on achievements completed in a mission

Academy rework:
- Medals are now shown in game and are unlocked during a mission
- Narrator added to tutorial mission
- Old wise man is now available for help

Balancing:
- Snipe can be dodged by quickly moving out of range
- Lasso pulls target closer without the huntsman needing to move
- Units within a shroud receive less damage from ranged attacks
- Melee units get faction dependent bonuses on main upgrades
- Adjusted combat stats of multiple melee units, especially the warrior
- Various more small adjustments

Update 0.4.25

Update 0.4.25 focuses on quality of life improvements and polishing.

Full list of changes:

Mission:
- Improved resource tooltips and difficulty display on home island
- Military hospital now shows effect radius while placing and when selected
- Adjusted difficulty in horde missions
- Removed performance lag spikes during horde missions

General:
- Health bar animations are now displayed with a consistent duration
- Buttons on victory screen now appear slightly later
- Fixed spelling errors and wrong numbers in various tooltips

AI:
- AI recovers faster economically after unsuccessful rushes

Modding:
- Unit upgrades now work through mesh replacements instead of actor replacements