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サキュバスヘヴン News

Bug Fixes & Minor Updates

Bug Fixes


  • Fixed an issue where Slug performed an attack action after climaxing during masturbation.
  • Fixed an issue where semen attachment processing didn't work properly after changing the semen mask during an event.
  • Fixed an issue where semen was not applied to futanari penises.
  • Updated the mosaic to always maintain a square shape, regardless of aspect ratio.
  • Fixed an issue where only the wooden horse trap activated, even if other traps were inactive after capturing.
  • Changed the stamina gauge to not display when character incapacitated.
  • Renamed the English term for critical H cut-ins to be clearer (Critical H Scene → Critical H Cut-in).
  • Corrected an error in the English translation of the "Give Up" TIPS.
  • Fixed audio distortion during close proximity to Divinity Reia that made the sound unpleasant.
  • Fixed an issue where Dorothy's down animation would not loop.
  • Fixed glitches in Dorothy's down animation.
  • Fixed glitches in the Mosquito restrained animation while clothed.
  • Fixed glitches in the Arachne Queen restraint animation.
  • Adjusted Dorothy's twin tails to prevent them from rotating more than 90 degrees, as it disrupted the visual appearance.


Changes


  • Added 8 new bnefits.
  • Modified high-platform treasure chests so Mimics will not appear.
  • Traps now leave traces after activation.
  • Added a maximum contamination parameter to characters (for users accessing user data).

Bug Fixes

Bug Fixes


  • Fixed an issue where the magic attack power boost effect of the Blessing "Nude" was not applied.
  • Fixed an issue where the defense boost effect of the Blessing "Price of Enhancement" was also applied to enemies.
  • Fixed an issue where the stamina recovery inhibition effect during combat for the Blessing "Invisible Binds" was not working.
  • Improved the stability of penis erection control.
  • Adjusted the delay time before stamina recovery resumes after stamina is consumed.
  • Fixed an issue where repeatedly attacking after destroying a door would trigger Steam achievement checks each time.
  • Fixed a bug where chests appearing in the underground cavern corridors were slightly floating.


Changes


  • Added new choices when acquiring curses from cursed chests.
  • Made minor adjustments to the futanari sex animations with the Succubus Sisters.

Fixed a critical bug

Fixed a critical bug that occurred in the previous version.

Bug Fixes


  • Fixed an issue where allies would spawn in strange positions if a room transition occurred while they were downed.

Bug Fixes and Specification Changes

The following fixes and changes have been made.

Bug Fixes


  • Fixed an issue where the selection of blessings at the altar was not working correctly.
  • Fixed a bug where allies under the "Charm" effect could be released from restraints unconditionally.
  • Fixed an issue where allies under the "Charm" effect would attempt to evade their own attacks.
  • Fixed a bug where using item transformation could sometimes create consumables with 0 remaining uses.
  • Fixed an issue where returning to the title screen with F5 immediately after transitioning to the game over scene caused the sound to stop working.
  • Fixed a bug where message skip sound would continue to play if the player transitioned to the title screen during playback.
  • Fixed an issue where the sensitivity increase notification for the penis would appear even if "Futanari" was internally enabled but suppressed in the options.
  • Clarified the Chinese translation for the "Treat as Naked" option.


Changes


  • Adjusted the timing for accepting dodge inputs during attack animations for playable characters.
  • Added restraints as an accessory in the battle gallery.
  • Added a "Camera Shake" setting to the options menu.
  • Added a "Spatial Reverb Effect" setting to the options menu.
  • Added a "Borderless Windowed" option to the "Screen Mode" settings.
  • Added a "Screen Size" setting to the options menu. As a result, direct window size adjustments are no longer possible.
  • Improved certain UI elements to prevent visual degradation at high resolutions.
  • Changed mechanics so that excess damage dealt to enemies or objects does not reduce weapon durability.
  • Modified destructible objects to no longer display 0 damage, except for breakable walls and doors.
  • Brightened the post-battle arena lighting slightly.
  • Increased the ease of semen attachment.


Bug fixes and some specification changes

The following fixes and changes have been made.

[h2]Bug Fixes[/h2]

  • Fixed a bug where Nelly's greatsword combo could pass through certain doors at the final hit
  • Fixed a bug where the save data's timestamp was not displayed correctly
  • Fixed an issue with the enemy Serra's face material settings
  • Fixed a bug where, if an ally who was charmed restrained the player and the charm effect wore off midway, the ally would continue to display the restraining motion even after the escape
  • Fixed a bug where item enhancements, adhesive, and lock effects were not carried over to converted items, used items, or destroyed items
  • Fixed a bug where, during magic conversion, if the magic replenishment was not triggered and the item went into a new inventory, the same higher enhancement value was not reflected even if present
  • Fixed a bug where the enhancement value was not retained when Ice Brand was broken and repaired
  • Fixed a bug where enhancement values were not reflected in the suggestion during weapon magic conversion
  • Fixed a bug where important cache keys could potentially overlap
  • Fixed visual issues with the walls in the long corridors of the Catacombs
  • Fixed an issue where some of the coffins in the Catacombs Alchemy Workshop were tilted
  • Fixed a bug where the announcement for curse prevention was not localized
  • Fixed errors in the English translations of certain benefits, items, and announcements


[h2]Changes[/h2]

  • Changed to explicitly show the unlock conditions for Unknown Loadout, Battle Gallery, Game Over, and Arena
  • Added variation to the entrance of the Slime Pool
  • Added variation to the depths of the Slime Pool
  • Changed the Slime Pool boss change pattern to be dependent on system flags
  • Adjusted damage calculation for Serra's greatsword finisher
  • Changed so that AI input does not interfere while the player is inputting special attacks when the benefit “Mad Warrior” is in effect
  • Changed so that poison, charm, and other accumulation values recover more quickly outside of combat
  • Changed so that allies do not receive additional charm accumulation while already charmed
  • Differentiated item drop momentum between treasure chests on high platforms and regular treasure chests