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  3. Bug fixes and some specification changes

Bug fixes and some specification changes

The following fixes and changes have been made.

[h2]Bug Fixes[/h2]

  • Fixed a bug where Nelly's greatsword combo could pass through certain doors at the final hit
  • Fixed a bug where the save data's timestamp was not displayed correctly
  • Fixed an issue with the enemy Serra's face material settings
  • Fixed a bug where, if an ally who was charmed restrained the player and the charm effect wore off midway, the ally would continue to display the restraining motion even after the escape
  • Fixed a bug where item enhancements, adhesive, and lock effects were not carried over to converted items, used items, or destroyed items
  • Fixed a bug where, during magic conversion, if the magic replenishment was not triggered and the item went into a new inventory, the same higher enhancement value was not reflected even if present
  • Fixed a bug where the enhancement value was not retained when Ice Brand was broken and repaired
  • Fixed a bug where enhancement values were not reflected in the suggestion during weapon magic conversion
  • Fixed a bug where important cache keys could potentially overlap
  • Fixed visual issues with the walls in the long corridors of the Catacombs
  • Fixed an issue where some of the coffins in the Catacombs Alchemy Workshop were tilted
  • Fixed a bug where the announcement for curse prevention was not localized
  • Fixed errors in the English translations of certain benefits, items, and announcements


[h2]Changes[/h2]

  • Changed to explicitly show the unlock conditions for Unknown Loadout, Battle Gallery, Game Over, and Arena
  • Added variation to the entrance of the Slime Pool
  • Added variation to the depths of the Slime Pool
  • Changed the Slime Pool boss change pattern to be dependent on system flags
  • Adjusted damage calculation for Serra's greatsword finisher
  • Changed so that AI input does not interfere while the player is inputting special attacks when the benefit “Mad Warrior” is in effect
  • Changed so that poison, charm, and other accumulation values recover more quickly outside of combat
  • Changed so that allies do not receive additional charm accumulation while already charmed
  • Differentiated item drop momentum between treasure chests on high platforms and regular treasure chests