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Devlog #6 – Fan Translations: Power to the Community!

[p]Thank you again for all the support — more of you are waiting for Risimon every day, and it truly motivates us![/p][p][/p][h2]🌍 Game Translations[/h2][p][/p][p]Many of you have asked whether the game will be translated into your language.

We are a small studio, and translating a game of this size into multiple languages while maintaining the quality we want is simply beyond our means.
[/p][p]However, we do want it to be possible — with your help!

We’ve implemented an open text customization system, allowing anyone to modify, adapt, translate, and add their own language freely.[/p][p][/p][p][/p][p][/p][h2]📌 How to participate Translations[/h2][p][/p][p]For now, you can find a space to discuss on our Discord.
There, you’ll be able to:[/p]
  • [p]group up by language,[/p]
  • [p]coordinate proofreading,[/p]
  • [p]share files,[/p]
  • [p]propose improvements,[/p]
  • [p]and even create your own variants.[/p]
[p][/p][p][/p][h2]
🔧 For the Final Release[/h2][p][/p][p]Our goal is to integrate these translations directly into the Steam Workshop.[/p][p]This will allow each fan translation to:[/p]
  • [p]be published as a Workshop mod,[/p]
  • [p]be updated easily,[/p]
  • [p]be rated, shared, and improved by the community,[/p]
  • [p]and be installed by players with a single click.[/p]
[p]We want Risimon to be a game that lives through its community, and we'll do everything we can to make your work easy and enjoyable.[/p][h3][/h3][h3]👉 Join us on Discord to contribute ![/h3][p][/p][p]PS: The update that will let you purchase capture cubes is almost ready — just a little more patience![/p][p][/p]