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Devlog #7 – Behind the Scenes: Top 1000 & Crazy Demo Stats!

[p]Hi everyone![/p][p]Today, we want to do something a little different. No patch notes, no feature announcements, but a deep dive behind the scenes into our stats.[/p][p]And spoiler alert: The numbers are beyond our wildest expectations.[/p][p][/p]
The 40k Wishlist Milestone
[p]It's official: we have just crossed the 44,000 wishlists mark. (Sorry, it happened so fast we missed the exact moment to celebrate 40k!)[/p][p]For an indie studio, this is a huge symbolic number. Why? Because thanks to your massive support, we have just entered the TOP 1000 Most Anticipated Games on Steam (Global Rank).[/p][p]With tens of thousands of games currently in development on the platform, being in the top 1000 is an incredible validation of our hard work. It gives us crucial visibility for the upcoming launch.[/p]
[p]To our fellow devs: We know how hard this ranking is to reach. If you have any questions about our marketing strategy or what worked for us, don't hesitate to ask in the comments![/p]
[p]Here is a breakdown of the different wishlist spikes we’ve experienced so far:[/p][p][/p][p][/p]
The Demo: A Confirmed Addiction?
[p][/p][p]This is where the numbers get really interesting (and a little crazy). We launched the demo hoping for some feedback, but the response was massive.[/p][p] [/p][p]Here is the raw data:[/p]
  • [p]Players: Over 25,000 people have played the demo.[/p]
  • [p]Median Playtime: 1 hour and 20 minutes.[/p]
[p]To put that last figure in perspective: the Steam average for a demo in our genre is often much lower.[/p]
  • [p]1% of players spent more than 20 HOURS on the demo.[/p]
[p]Yes, 20 hours. On a demo. To you, the "1%": you are absolute legends. Thank you for playing the game inside out (and finding bugs for us to fix!), it is the best possible motivation for the team.[/p]
Why Share This?
[p]In the video game industry, there is a tendency to hide numbers, whether out of fear of failure or false modesty.[/p][p]When we started, we struggled to find reliable data on other developers' stats. Now that we have our own, we want to break this cycle by publishing them:[/p]
  1. [p]To thank you: These numbers aren't ours, they are yours. Every wishlist, every hour played is thanks to you.[/p]
  2. [p]To provide visibility for other indies: It is hard to find reliable data on the success (or failure) of games in our genre. If these numbers can help another dev pitch their game or compare their stats, then this post will have served its purpose.[/p]
[hr][/hr]
What's Next?
[p]These numbers put a "positive pressure" on us: we must deliver a game worthy of these expectations. We are currently working on the final major features and bringing all the game elements together.[/p][p][/p][h3]If you haven't wishlisted the game yet, please do! [/h3][p]It's the best way to support us and help us aim for the Top 500![/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for being the best community we could hope for.[/p][p]Merry Christmas everyone, see you next year![/p][p]The 410 Studio Team[/p][p][/p][p][/p]

[RISIMON DEMO] # v2.0.8

[h2]Features: [/h2]
  • [p]\[FANTRAD] QoL Reload button added in languages[/p]
  • [p]\[QoL] Language will automatically adjust to your steam settings if available[/p]
[h2] Fixes: [/h2]
  • [p]Font issues solved (in text inputs with special characters)[/p]
  • [p]Missing encounter information in Map[/p]
  • [p]\[Y] replacement in some custom dialog not correctly done[/p]
  • [p]Risimon replaced by NPC in Barn cutscene[/p]
  • [p]Player Parameters generation if corrupted during first launch[/p]
[h2] Adjustment: [/h2]
  • [p]Added Cyrilic & Greek to font characters for future fantrad[/p]

[RISIMON DEMO] # v2.0.7

[h2]Fixes:[/h2]
  • [p]Unity Memory leak fixed[/p]
  • [p]Mapping correction[/p]
  • [p]Fix an issue with collision not appearing in really edge cases[/p]
  • [p]Personality buff/debuff not displayed[/p]
  • [p]Fix Skibidim stats not loaded[/p]
[p][/p][h2]Adjustment:[/h2]
  • [p]More censorship in the streamer censorship mode :nerd:[/p]
  • [p]Reduce level of Skibidim, impossible to kill after the fix[/p]

[RISIMON DEMO] # v2.0.6

[h2]Language: [/h2]
  • [p]Chinese language update[/p]
  • [p]You can now use special characters in player name & risimon names (will not work with pixelart font)[/p]
[h2] Fixes: [/h2]
  • [p]Sleep Status works correctly now[/p]
  • [p]"Financial advice" Text info corrected[/p]
  • [p]Collision fix in Route 2 & Clichy[/p]
  • [p]Phone opening several Steam windows[/p]
  • [p]Fix compatibility with Proton (for steamdeck)[/p]
[h2] Adjustments: [/h2]
  • [p]Fantrad features improvement (you can now reload the imported texts without quitting the game)[/p]
  • [p]Move Learning panel minor modification to fit text[/p]
  • [p]Added "spacebar" as confirmation button[/p]
  • [p]Added "escape" as cancel button[/p]
  • [p]Increase Confused Status trigger frequency[/p]

[RISIMON DEMO] v2.0

Demo update is finally out !
[p]We had so much fun making it !

[/p][p][/p][p]We hope you’ll like it [/p][p](and if not, please don’t insult our moms too much on Twitter).
[/p][h2]Language[/h2]
  • [p]Simplified Chinese added[/p]
  • [p]Traditional Chinese added
    [/p]
[h2]Features[/h2]
  • [p]\[Steam Cloud] You can launch the demo again to save your progress in the CLOUD ːsteamhappyː[/p]
  • [p]\[Steamdeck] Virtual keyboards are now supported[/p]
  • [p]\[UIs] Complete overhaul of all UI and Navigation Backend (and some frontend visuals) [/p]
  • [p]\[UIs] Added Menu: Parameters[/p]
  • [p]\[UIs] Added Menu: Vendors now accessible! Go buy plenty of Risicubes[/p]
  • [p]\[UIs] Added Menu: Risimon Lodge[/p]
  • [p]\[UIs] Added Menu: Map[/p]
  • [p]\[UIs] Dynamic Type Chart added to the Fight and Team Menu (perform move on enemy and corresponding matching affinity will unlock)[/p]
  • [p]\[ERGONOMICS] Game now keeps running even if out of focus[/p]
  • [p]\[ERGONOMICS] You can play the game in windowed mode[/p]
  • [p]\[ERGONOMICS] Risimons can now use held consumables in Fight[/p]
  • [p]\[MODDING] Texts trad can be freely created using provided templates : join us on Discord for more information
    [/p]
[h2]Fixes[/h2]
  • [p]Fight Texts and Display workflow[/p]
  • [p]UI sounds mapping [/p]
  • [p]Too many to be listed (:nerd:)
    [/p]
[h2]Adjustments[/h2]
  • [p]AI adjustments [/p]
  • [p]First trainer team reworked.[/p]
  • [p]Added some consumables to enemy Risimons[/p]
  • [p]Some minor changes in mapping[/p]
  • [p]Correction in description texts[/p]
  • [p]Sound balancing adjustments[/p]
  • [p]"Well-worn condom" can now be given to Risimons (use at your own risk)[/p]