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[RISIMON DEMO] v2.0

Demo update is finally out !
[p]We had so much fun making it !

[/p][p][/p][p]We hope you’ll like it [/p][p](and if not, please don’t insult our moms too much on Twitter).
[/p][h2]Language[/h2]
  • [p]Simplified Chinese added[/p]
  • [p]Traditional Chinese added
    [/p]
[h2]Features[/h2]
  • [p]\[Steam Cloud] You can launch the demo again to save your progress in the CLOUD ːsteamhappyː[/p]
  • [p]\[Steamdeck] Virtual keyboards are now supported[/p]
  • [p]\[UIs] Complete overhaul of all UI and Navigation Backend (and some frontend visuals) [/p]
  • [p]\[UIs] Added Menu: Parameters[/p]
  • [p]\[UIs] Added Menu: Vendors now accessible! Go buy plenty of Risicubes[/p]
  • [p]\[UIs] Added Menu: Risimon Lodge[/p]
  • [p]\[UIs] Added Menu: Map[/p]
  • [p]\[UIs] Dynamic Type Chart added to the Fight and Team Menu (perform move on enemy and corresponding matching affinity will unlock)[/p]
  • [p]\[ERGONOMICS] Game now keeps running even if out of focus[/p]
  • [p]\[ERGONOMICS] You can play the game in windowed mode[/p]
  • [p]\[ERGONOMICS] Risimons can now use held consumables in Fight[/p]
  • [p]\[MODDING] Texts trad can be freely created using provided templates : join us on Discord for more information
    [/p]
[h2]Fixes[/h2]
  • [p]Fight Texts and Display workflow[/p]
  • [p]UI sounds mapping [/p]
  • [p]Too many to be listed (:nerd:)
    [/p]
[h2]Adjustments[/h2]
  • [p]AI adjustments [/p]
  • [p]First trainer team reworked.[/p]
  • [p]Added some consumables to enemy Risimons[/p]
  • [p]Some minor changes in mapping[/p]
  • [p]Correction in description texts[/p]
  • [p]Sound balancing adjustments[/p]
  • [p]"Well-worn condom" can now be given to Risimons (use at your own risk)[/p]