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Risimon News

Devlog #6 – Fan Translations: Power to the Community!

[p]Thank you again for all the support — more of you are waiting for Risimon every day, and it truly motivates us![/p][p][/p][h2]🌍 Game Translations[/h2][p][/p][p]Many of you have asked whether the game will be translated into your language.

We are a small studio, and translating a game of this size into multiple languages while maintaining the quality we want is simply beyond our means.
[/p][p]However, we do want it to be possible — with your help!

We’ve implemented an open text customization system, allowing anyone to modify, adapt, translate, and add their own language freely.[/p][p][/p][p][/p][p][/p][h2]📌 How to participate Translations[/h2][p][/p][p]For now, you can find a space to discuss on our Discord.
There, you’ll be able to:[/p]
  • [p]group up by language,[/p]
  • [p]coordinate proofreading,[/p]
  • [p]share files,[/p]
  • [p]propose improvements,[/p]
  • [p]and even create your own variants.[/p]
[p][/p][p][/p][h2]
🔧 For the Final Release[/h2][p][/p][p]Our goal is to integrate these translations directly into the Steam Workshop.[/p][p]This will allow each fan translation to:[/p]
  • [p]be published as a Workshop mod,[/p]
  • [p]be updated easily,[/p]
  • [p]be rated, shared, and improved by the community,[/p]
  • [p]and be installed by players with a single click.[/p]
[p]We want Risimon to be a game that lives through its community, and we'll do everything we can to make your work easy and enjoyable.[/p][h3][/h3][h3]👉 Join us on Discord to contribute ![/h3][p][/p][p]PS: The update that will let you purchase capture cubes is almost ready — just a little more patience![/p][p][/p]

Devlog #5 - 30k Whishlists & Demo news

[p]Unbelievable—thanks to you, we’ve hit a new milestone: 30,000 wishlists! We’re working our asses off on the game and will have BIG updates coming SOON!

Meanwhile, here’s a sneak peek at the features we’re working on:[/p][p][/p][p]- A store where you can finally swap your Risicoins for Risicubes and other handy items[/p][p][/p][previewyoutube][/previewyoutube][p]- Boarding house rooms to store your Risimons!
[/p][previewyoutube][/previewyoutube][p]Stay tune ![/p]

Devlog #4 - OST, Dedicated Demo Steam Page and 20k Whishlists

Thank you for playing the demo—we’ve hit 20,000 Wishlists! This is absolutely incredible!

We have created a dedicated page for the demo on Steam. Please share your feedback there; it helps us a lot!

And since many of you asked for it, here is the demo OST!

Devlog #3 - The creation process of a Risimon

Risimons are the sheer core of our game. Far from being mere creatures, they are the physical manifestation of our disturbed minds. This devlog will show you the different steps of their conception process!

The lucky woman who’s going to accompany us throughout this devlog is none other than Elecstasy! And she’s just as excited as you are ...

Let’s start with the first concept art addressing the specification.



Once all the criteria are met :nerd:, we move on to the pre-rendering phase!
It is a simplified version, yet as close as possible to the final visual, confirming the color shades to guide the pixel artist. The pre-render also includes the Risimon’s back.



Upon validation, the pre-render is delivered to our pixel art Michelangelo, along with a few animation instructions to bring life to the Risimon.

The animation of a Risimon consists of 3 sequences:
- A Stand: the main part of the animation, relatively still.
- A Blink: an alternative to the Stand, adding a bit of variety to the looping animation.
- A Bonus: an animation that highlights the unique trait of the Risimon — with a touch of humor, weirdness, cuteness, or gore). This animation triggers less frequently and is the one you’ll see when the risicube opens.

The animation of the Risimon shown from the back follows the same sequence, but without the Bonus animation.

On average, 200 sprites are necessary to produce the front and back animations of a single creature, and there are 201 Risimons in total!



It's the sequence of all these steps that allows you to appreciate the final result. Without further ado: Elecstasy!



To truly infuse those lovely creatures with a soul, our musicians assign the Risimon a unique cry that you'll hear when it enters the battle!

We hope this little devlog helps you appreciate the game and the work done by our teams!

Devlog #2 - Demo is coming SOON!

Here we are at last!
The entire Risimon development team is proud to announce the release date for the demo!

[previewyoutube][/previewyoutube]
[h2]Brace yourself![/h2]