π¬ Movierooms β Playtest Update 0.2.260122
[p]Hey everyone! π[/p][p]First of all: we havenβt disappeared! Even if weβve been a bit quiet lately (sorry about that π
), weβve actually been working harder than ever behind the scenes. During the holidays we really pushed development, and this new Playtest build includes massive improvements across the whole game.[/p][p]Thank you, as always, for your patience and for all the bug reports and feedback, they truly guide our priorities every day.[/p][p][/p]
[/p][h2]ποΈ Building & Controls Improvements[/h2]
[/p][h2] π Bug Fixes[/h2]
Huge improvements are finally visible, and we canβt wait for you to try this build.[/p][p]π Update your Playtest and let us know what you think![/p][p]
See you soon, Mad Pumpkins Team
πππ[/p]
β¨ Whatβs new in this update
[p]This version focuses on stability, smoother controls, better tutorials, and core systems rework.[/p][h2]ποΈ Building & Controls Improvements[/h2]
- [p]Smoother room construction tools (drag corners, move selections, better feedback);[/p]
- [p]Improved wall placement;[/p]
- [p]Doors now take less space, making props easier to place;[/p]
- [p]Fixed props snapping and positioning issues;[/p]
- [p]Reduced loading times.
[/p]
- [p]Different zoom speeds for keyboard and mouse wheel;[/p]
- [p]Smoother movement and navigation;[/p]
- [p]Better focus on selected objects.
[/p]
- [p]Faster and more responsive employee hiring panel;[/p]
- [p]Removed duplicate movies;[/p]
- [p]General UI polish and usability tweaks.
[/p]
- [p]Reworked to be clearer and fully guided;[/p]
- [p]Fixed multiple softlocks and broken steps;[/p]
- [p]Sandbox & 1900 improvements;[/p]
- [p]Fixed ESC issues, stuck steps, missing texts, and visual glitches.
[/p]
- [p]Click and drag employees and move them wherever you want;[/p]
- [p]Get visual feedback and outlines;[/p]
- [p]Prevent invalid placements automatically (animations coming soon!)
[/p]
- [p]Customers correctly use toilets;[/p]
- [p]Added queue system and waiting logic;[/p]
- [p]Better navigation overall.
[/p]
- [p]Save rooms[/p]
- [p]Save props[/p]
- [p]Save employees positions[/p]
- [p]Save customers[/p]
- [p]Save wall & floor colors[/p]
- [p]Save money, time, and movie schedules[/p]
- [p]Profile loading from menu[/p]
- [p]Scene reload after saving[/p]
[/p][h2] π Bug Fixes[/h2]
- [p]Mission Manager issues[/p]
- [p]Mission UI refactor[/p]
- [p]Particle & projector crashes[/p]
- [p]Props destroyed correctly with rooms[/p]
- [p]Multiple Sandbox & historical level fixes[/p]
- [p]Many stability improvements[/p]
π Early Access News
[p]We also want to share something important. Besides development, weβve recently found support for our pre-launch release phase, which is helping us move forward more safely and sustainably. Because of that, and because we want to ship a stronger version - Early Access will move to March 4th (instead of February 10th). But in February, you will see many advertisements and streamers playing Movierooms![/p][p] Why the delay?[/p][p]We want to include:[/p]- [p]π Special Mission 1900 featuring the story of the first French woman projectionist[/p]
- [p]π A proper notification/warning system[/p]
- [p]π§© UI improvements[/p]
- [p]βοΈ Clearer texts, objectives, and equipment details[/p]
- [p]Extra polish and stability = Basically: a better and more complete experience on day one.[/p][p][/p]
π Always... Thank you π
[p]We know we donβt always communicate as often as weβd like, weβre a small team and sometimes we get buried in development, but please know that weβre fully committed to Movierooms every day.[/p][p]Your feedback, patience, and support mean the world to us. [/p][p]Huge improvements are finally visible, and we canβt wait for you to try this build.[/p][p]π Update your Playtest and let us know what you think![/p][p]
See you soon, Mad Pumpkins Team
πππ[/p]