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🎬 Movierooms – Playtest Update 0.2.260122

[p]Hey everyone! πŸ’œ[/p][p]First of all: we haven’t disappeared! Even if we’ve been a bit quiet lately (sorry about that πŸ˜…), we’ve actually been working harder than ever behind the scenes. During the holidays we really pushed development, and this new Playtest build includes massive improvements across the whole game.[/p][p]Thank you, as always, for your patience and for all the bug reports and feedback, they truly guide our priorities every day.[/p][p][/p]
✨ What’s new in this update
[p]This version focuses on stability, smoother controls, better tutorials, and core systems rework.
[/p][h2]πŸ—οΈ Building & Controls Improvements[/h2]
  • [p]Smoother room construction tools (drag corners, move selections, better feedback);[/p]
  • [p]Improved wall placement;[/p]
  • [p]Doors now take less space, making props easier to place;[/p]
  • [p]Fixed props snapping and positioning issues;[/p]
  • [p]Reduced loading times.
    [/p]
[h2]πŸŽ₯ Camera[/h2]
  • [p]Different zoom speeds for keyboard and mouse wheel;[/p]
  • [p]Smoother movement and navigation;[/p]
  • [p]Better focus on selected objects.
    [/p]
[h2]πŸ‘₯ Staff & UI[/h2]
  • [p]Faster and more responsive employee hiring panel;[/p]
  • [p]Removed duplicate movies;[/p]
  • [p]General UI polish and usability tweaks.
    [/p]
[h2]πŸ“– Tutorial Overhaul[/h2]
  • [p]Reworked to be clearer and fully guided;[/p]
  • [p]Fixed multiple softlocks and broken steps;[/p]
  • [p]Sandbox & 1900 improvements;[/p]
  • [p]Fixed ESC issues, stuck steps, missing texts, and visual glitches.
    [/p]
[h2]πŸ†• New Features[/h2][p]You can now:[/p]
  • [p]Click and drag employees and move them wherever you want;[/p]
  • [p]Get visual feedback and outlines;[/p]
  • [p]Prevent invalid placements automatically (animations coming soon!)
    [/p]
[h2]🚻 Smarter AI Behaviors[/h2]
  • [p]Customers correctly use toilets;[/p]
  • [p]Added queue system and waiting logic;[/p]
  • [p]Better navigation overall.
    [/p]
[h2]πŸ’Ύ Save System – First Version![/h2][p]This is a big milestone for us πŸŽ‰[/p][p]The first implementation of the Save/Load System is now working in Sandbox:[/p]
  • [p]Save rooms[/p]
  • [p]Save props[/p]
  • [p]Save employees positions[/p]
  • [p]Save customers[/p]
  • [p]Save wall & floor colors[/p]
  • [p]Save money, time, and movie schedules[/p]
  • [p]Profile loading from menu[/p]
  • [p]Scene reload after saving[/p]
[p]More polish is coming, but it’s finally here, but we are working on a better UI for the saves page!
[/p][h2] πŸ› Bug Fixes[/h2]
  • [p]Mission Manager issues[/p]
  • [p]Mission UI refactor[/p]
  • [p]Particle & projector crashes[/p]
  • [p]Props destroyed correctly with rooms[/p]
  • [p]Multiple Sandbox & historical level fixes[/p]
  • [p]Many stability improvements[/p]
[p][/p]
πŸš€ Early Access News
[p]We also want to share something important. Besides development, we’ve recently found support for our pre-launch release phase, which is helping us move forward more safely and sustainably. Because of that, and because we want to ship a stronger version - Early Access will move to March 4th (instead of February 10th). But in February, you will see many advertisements and streamers playing Movierooms![/p][p] Why the delay?[/p][p]We want to include:[/p]
  • [p]🎭 Special Mission 1900 featuring the story of the first French woman projectionist[/p]
  • [p]πŸ”” A proper notification/warning system[/p]
  • [p]🧩 UI improvements[/p]
  • [p]✏️ Clearer texts, objectives, and equipment details[/p]
  • [p]Extra polish and stability = Basically: a better and more complete experience on day one.[/p][p][/p]
πŸ’œ Always... Thank you πŸ’œ
[p]We know we don’t always communicate as often as we’d like, we’re a small team and sometimes we get buried in development, but please know that we’re fully committed to Movierooms every day.[/p][p]Your feedback, patience, and support mean the world to us. [/p][p]
Huge improvements are finally visible, and we can’t wait for you to try this build.[/p][p]πŸ‘‰ Update your Playtest and let us know what you think![/p][p]
See you soon, Mad Pumpkins Team
πŸŽƒπŸŽƒπŸŽƒ[/p]