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Timemelters - Friend Pass News

TimeMelters is part of Quebec Games Celebration!

[p]TimeMelters is proud to be featured in the Quebec Games Celebration on Steam, a major annual sale highlighting hundreds of games created by Quebec studios. During this event, players from around the world can discover local titles, enjoy special discounts, try demos, and watch developer showcases celebrating the creativity of Quebec’s game industry. [/p][p]If you’ve been waiting to dive into TimeMelters, now is the perfect time to jump in, bend time, and fight through dark fantasy battles—at a special price as part of this celebration of Quebec-made games.[/p][p]Cheers![/p]

Small bug fixes, balancing tweaks, and cross platform support

Hey everyone!

We hope your summer is off to a fantastic start and that you're making the most of the Steam Summer Sale! We're thrilled to announce that TimeMelters will launch on PS5 on July 11th, and we've been working tirelessly to make it happen. The porting process has been an incredible journey, and doing it all in-house has taught us a lot, resulting in improved optimization on PC as well.

We're excited to share that the co-op mode will now feature cross-platform play with PS5, and you'll be able to use the PC Friend's Pass too! So, if you have friends on PC or PS5 who haven't tried the game yet, now is the perfect time to let them know.

The update includes bug fixes, further optimizations, and balance tweaks. Stay tuned for more updates, and thank you for your continued support!

And don't forget, TimeMelters is 40% off for a few more days during the Steam Summer Sale!

Cheers!

Small hotfix update

Hello everyone, we just updated the game to fix an issue where the cursor could minimize the game in windows 11.

Thanks again for your support!

Spanish language support and Hotfix!

Hey everyone, we are releasing a hot fix for TimeMelters today that also includes the Spanish language update!

There were a few issues that sprung up on us that needed some quick addressing, but we decided to also include a few features and bug fixes that were ready for an upcoming patch. The Patch notes are:

The final video at the end of the game sometimes played more than once
People running Windows 11 and a duel monitor set up where running into issues with the mouse losing focus, or not being able to click on anything
We fixed a few small bugs in the challenges
We added the name of the coop player in certain areas of the game
Added Spanish language option
Added up and down mouse wheel sensitivity for Spirit Sight
Other minor bugs and optimizations

We're up to 78 reviews on Steam with a 93% Positive rating, which is incredible. We also happened to be one of the top 10 rated games in 2024 with a Metacritic of 89!! We almost can't even believe it. So thank you all for the overwhelming support, and we will continue to making TimeMelters as good a game as it can be leading up to this console launch later this years.

Patch 1.1 released!

Hey all, we hope you've been enjoying the post 1.0 launch as much as we have! There are a lot of great reviews coming in, which is incredible. It's also a lot of fun for us to see people playing, understanding and having fun while exploring TimeMelters.

We already have a post game patch that is ready to go live, mainly fixing a few little bugs here and there:

Buffed the Fire Storm perk, increasing the shots from a Fire Spirit on an Orb.
Added a ping icon for user feedback when you right click in coop
Added a video that shows REDACTED in Clawdenvale
Fixed a bug with the horizontal/vertical mouse sensitivity
Fixed a coop/controller bug, it would vibrate when it wasn't suppose to
Fixed a bug where the player couldn't move after summoning the void spirit
Fixed an issue where videos would randomly stop playing properly
Fixed a bug where players would still have a bit of agony mana left but could not use it
Increased mana in strategist in Kamorr
Fixed a coop bug when the client player uses spirit blast right when they rewind time
Fixed a bug in the solo campaign where the first Community Challenge was still locked after playing Lancestorm
Fixed a bug with the sky in Elfarness
Fixed a bug with some particles FX that would not scale properly
Fixed bugs with some vegetation assets
Rebalanced a few challenges
Fixed other minor bugs/issues
Minor optimizations

We wanted to get this patch out fast to fix some of these issues that popped up after launch, and we're happy with how quickly we were able to turn this around. Going forward, we are working on adding Spanish text to the game!

Thank you all again, TimeMelters wouldn't be where it is now without all of your help. We truly appreciate it more than you can ever know,

The AutoExec team