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Mage and Monsters II News

Patch 0.29e: Spell balance

Patch 0.29e:
- Buying units initial gold cost from 25 to 30 gold.
- Summon melee and ranged from 6 units summoned to 4 units summoned.
- Toxic Blast base damage per second from 4 to 6 damage.
- Toxic Blast upgrade from +2 to +3 damage every second.
- Golden Touch cooldown from 26 to 23 seconds.
- Beast racial bonus from 15 to 20% chance to strike twice each attack.
- Human racial bonus from 15 to 22% chance to pierce armor on attack.

Patch 0.29d: Fixed spell bugs and nerfed summon spellls

Patch 0.29d:
- Fixed a bug causing you to not get your 8th spell when buying it.
- Fixed a bug with Healing Wave +2 units hit upgrade, causing it to have no effect (the units hit always stayed at 8 before).
- Summon melee and ranged spells from 20 to 25 sec cooldown.

Patch 0.29b: Can now purchase units from current and previous tier

Patch 0.29b:
- You can now purchase units from the previous tier after upgrading to a higher tier.
- Fixed a bug that caused bless to not give bonus damage to ranged non-hero units.

Patch 0.29a: Demon Synergy Buffed

Patch 0.29a:
Demon Synergy from 10/20/30% to 15/30/45% chance to spawn skeletons for Tier 1/2/3 units.

Patch 0.29: Endless harder, Procellus 45% cooldown reduction

Patch 0.29:

- Demon racial bonus nerfed from 20/40/60% chance to spawn skeletons to 10/20/30% chance to spawn skeletons.
- An additional Skeleton Monarch now spawns for each endless endgame level past endgame round 3.
- Added a setting in options to auto start rounds in the endgame.

- Procellus can now reach 45% cooldown reduction, instead of max 30% like other heroes.
- Ranged units range upgrade from +5% to +10%.

- Golden Touch cooldown from 22 to 26.
- Golden Touch base units sacrificed from 3 to 2.
- Golden Touch upgrade from +1 unit sacrificed to 50% chance to sacrifice an additional unit.
- Golden Touch max unit sacrificed from 6 to 5.