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Mage and Monsters II News

Patch 0.29: Endless harder, Procellus 45% cooldown reduction

Patch 0.29:

- Demon racial bonus nerfed from 20/40/60% chance to spawn skeletons to 10/20/30% chance to spawn skeletons.
- An additional Skeleton Monarch now spawns for each endless endgame level past endgame round 3.
- Added a setting in options to auto start rounds in the endgame.

- Procellus can now reach 45% cooldown reduction, instead of max 30% like other heroes.
- Ranged units range upgrade from +5% to +10%.

- Golden Touch cooldown from 22 to 26.
- Golden Touch base units sacrificed from 3 to 2.
- Golden Touch upgrade from +1 unit sacrificed to 50% chance to sacrifice an additional unit.
- Golden Touch max unit sacrificed from 6 to 5.




Patch 0.28g: Impossible less impossible

Patch 0.28g:
Impossible difficulty nerfed: From +300% health and +150% damage to +220% health and +110% damage at level 20.

Patch 0.28e: Elven Archers buffed

Patch 0.28e:
- Reroll cost for new units from 4 gold before level 10 and 5 gold after, to 3 gold before level 10 and 4 gold after.
- Elven Archers from 5 to 12 health.
- Elven Archers Rapid Fire base increased attack speed from +40% to +60%.
- Elven Archers Rapid Fire Upgrade from +20 to +30%
- Demon Imps from 15 to 22 health.

Patch 0.28d: Healing Wave buffs

Patch 0.28d:
- Reroll cost for new units from 5 gold before level 10 and 7 gold after, to 4 gold before level 10 and 5 gold after.
- Frost shock can now max be upgraded 5 times.
- Healing Wave base heal from 10 to 14 health per second.
- Healing Wave heal upgrade from +5 to +8 health per second.
- Healing Wave base attack speed increase from 30% to 40%.
- Healing Wave attack speed upgrade from +10 to +20% increased attack speed.

0.28c: Reverted and fixed Elven Defenders

0.28b:
- Fixed a reroll bug.
0.28c:
- Reverted and fixed Elven Defenders. They now have damage reduction again instead of deflection.