Dino Path Trail Demo - New Update is Live

Howdy, Gunslingers!
First and foremost, we’d like to thank everyone who has played and shared their feedback on Dino Path Trail Demo! We truly appreciate it. Your input helps us shape the game, so don’t hesitate to share your thoughts with us on Discord and Steam! ːccheartː
Today, we're releasing the new update with another round of fixes and improvements to make your dino-hunting, gun-slinging, and survival-roguing experience smoother, faster, and deadlier (for your enemies, not you… hopefully). 🦖
Here’s what’s changed in this update:
[h2]🛠️ Major Fixes:[/h2]
- Reworked Difficulty Scaling: Adjusted difficulty progression to feel more balanced across different runs. Less unfair spikes, more "I should have dodged that!" moments.
- Faster, More Responsive Weapons: Every weapon now feels snappier and quicker to use, making combat more fluid and satisfying.
- Improved Mouse & Keyboard Interaction: You can now interact with close objects without having to "aim" at them. Smooth and simple!
- New Game Shortcut: You can now start a new run directly from the end-game screen. Because who needs a break, right?
[h2]🐛 Minor Fixes & Tweaks:[/h2]
- Swarm Tactics Upgrade: Enemies now attack with more widened timing when ganging up on you. Stay sharp, Gunslinger!
- More Lichens! Increased spawn rate, so go gather them like a true survivalist.
- Weapon Wheel Bug Fixed: If you were struggling to equip weapons properly with mouse & keyboard, that’s now fixed.
- Craft Confirmation Prompt Added: Closing the crafting interface with pending crafts will now ask for confirmation instead of making you regret your life choices.
- Inventory Full Bug Squashed: Items will no longer mysteriously disappear when your inventory is full. No more void-eating your loot!
- Stun Fix: Now all enemies can be properly stunned. Time to test your crowd control skills.
- Chain-Crafting Now Works Properly: Fixed an issue where items weren’t being consumed correctly when crafting multiple times in a row.
- Molotov Nerfed: The burning area duration has been reduced. Less standing in fire, more actual fighting.
- Shotgunner Enemy Damage Lowered: Getting blasted at close range is still painful, just... slightly less deadly now.
🔥 That’s All for Now!
Another patch, another batch of fixes and improvements. Thanks for all your feedback, bug reports, and cowboy-dino chaos! Keep those six-shooters loaded and let us know how these updates feel!