Update #1: Fixes, Tweaks, and More

Howdy, Gunslingers!
Huge thanks to everyone who's been playing, dying, surviving, and sharing feedback on the full release of Dino Path Trail. We read everything, and every report helps us make the game better. Your feedback’s been a huge help - please feel free to share more on Discord or right here on Steam. We’re checking everything ːccheartː
Today we’re rolling out our first patch - a solid batch of bug fixes, tweaks, and polish to make your survival smoother, nastier (for the dinos), and just a little more fair (for you… most of the time) 🦖
[h2]🛠️ Here’s what’s changed in this update:
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- The following achievements are now properly unlockable: First Steps, Poison for Everybody, Lucky Cowgirl, Fire and Flames, Blood Everywhere, Bulletproof vest!, The Old Team.
- Removed a bug that allowed you to craft higher-tier items without having built the required worktable level.
- Removed a bug that would cause players to spawn in the first exploration map without weapons/throwables.
- The game is now warning you when it is saving. You will also be warned when quitting the game.
(We are also working on a possible way to allow you to manually save in the exploration maps and regenerate them in one of the future updates) - Added an option to easily switch display from the Graphics Settings.
- Fixed a bug that was allowing you to die in the tutorial using explosives.
- Fixed a bug that was affecting your max health negatively when leaving the tutorial map and starting your first run.
- Bounty Hunter and Scavenger are now properly triggering their services when you build their homes in the hub.
(They will also give you an introductory dialogue where they explain what they do) - Fixed a visual bug related to the Bug Report tool not closing properly.
- Fixed a bug that was allowing you to craft and possess more than 1 mod of the same type, which was consuming your materials and sending the crafted mod into oblivion.
(This bug was probably also related to weapons upgrades doing the same, but we are still tracking this bug) - Fixed the items acquired notification getting stuck on the left of the screen in some situations.
- Interacting too soon with the chest to pick the mod in the tutorial is no longer possible and will prevent you from getting stuck there.
- Fixed a bug that was spawning only the scavenger in NPC tiles.
- Fixed the second part of the tutorial to properly trigger combat music.
- Fixed a bug that was not visually updating the bounty after moving to a new map.
- Lowered prices of shops inside and outside run.
- Decreased “Slow” status effect on the drawing and shooting speed of weapons.
- Fixed a bug that caused the smelter to smelt the wrong amount of items.
- Fixed a bug that caused items to be consumed twice when using a two handed weapon.
- Increased the delay between money floating texts.
- Fixed a bug that was preventing the loading screen to disappear at the end of the loading process.
See you on the trail!
