Update #2: Fixes & Tweaks

Howdy, Gunslingers!
We’re back with our second update since launch - and it’s another step toward making your journey through Dino Path Trail smoother, meaner, and fairer.
Massive thanks to everyone who’s been playing, surviving, breaking the game, and telling us about it. We seriously read everything - and your feedback has been a huge driver for this patch.
If you’ve got more thoughts, bugs, or just want to shoot the breeze, drop by our Discord or post right here on Steam. We’re listening ːccheartː
[h2]🛠️ Here’s what’s changed in this update:
[/h2]
- Fixed UIs of buttons, hints, tutorial, and quests that had overlapping text
- Lowered Raptors family evasion chance
- Added more explanatory descriptions to statuses, dinosaur blessings, and explosives
- Changed “Stun” status to remove evasion
- Changed “Slow” status to decrease evasion instead of decreasing the drawing and shooting speed of weapons
- Panacea now correctly removes all Debuffs
- Increased time needed for bounty hunters to spawn
- The following mods will now work on all shots:
- Explosive Bullets
- Hunter Bullets
- Penetrating Bullets
- Ricocheting Bullets
- Thunder Bullets
- Fragmenting Bullets - Fixed a bug that would make the second boss disappear and never reappear
- Fixed a bug that was preventing users from moving after being stunned
- Fixed a bug that would block users using the controller from exiting menus under certain circumstances
- Fixed a bug on Questlog not showing/hiding properly.
- Fixed a bug that would prevent users from completing quests taken from Grim Claws during exploration
- Fixed a bug that prevented Grim Claws gather materials quest from showing the current progress.
- Fixed a bug that was locking the boss entrance sequences while reloading a weapon
- Fixed a bug that prevented the loading screen music from fading out under certain circumstances
Thanks again for sticking with us.
More updates are on the way - and the trail’s only getting wilder ❤️
