Fusion3 Blog - Auto Compiling & The Shader Editor
[p]A new Fusion3 Blog entry is live! https://www.patreon.com/posts/fusion3-blog-137895395[/p][p][/p][p]
[/p][p]In this blog entry we are going to talk briefly about auto compiling and how it will hopeful increase productivity when doing in tool testing iteration and introduce also the new shader editor![/p][p][/p][p]Check out this latest Fusion3 blog and many others to see the progress on the next version of Clickteam Fusion 2.5. Please subscribe to our Patreon, even at the free tier you get notifications on cool news, articles on #MadeWithFusion games and other Clickteam related stuff.[/p][p][/p][p]https://www.patreon.com/c/Clickteam[/p]