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  3. Playtest 6th Patch note

Playtest 6th Patch note

  • [p]Day timer now pauses during the 1st day on a new level until you take action.[/p]
  • [p]New enemy death vfx[/p]
  • [p]HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming[/p]
  • [p]Codex bugs rectified[/p]
  • [p]Wizard's auto projectiles no longer whiff targets[/p]
  • [p]Reduced Holy Knights AOE damage[/p]
  • [p]Reduce Bone Wall's Health.[/p]
  • [p]Pause Icon near day timer shown when game is paused[/p]
[p]Hundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'![/p][p][/p]