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Castillon News

Player levelling and choice of spells!

Hey everyone!

I'm excited to announce we'll be moving spells out of the loadout and into the battle itself. Giving you more choices and flexibility to play as you like!

So will it be a focus on units, towers, player skills or economy? That'll be up to you as the commanding wizard!

Rune sockets!

Towers in Castillon now can be fitted with runes of power found by exploring the map and defeating enemies!

Different combinations of magic schools will lead to additional augmented abilities!

We're looking to extend the sockets into other areas like weapons and barracks. So stay tuned for updates!

Double the resource collection rate, more choices and more fun!

After another round of great feedback, we've tweaked the resource collection by workers a fair bit!

This means early game theres more choices available opening up the building options. I'm super happy with this suggestion and welcome further feedback when our test sessions resume!

As always keep an eye out for more right here by wishlisting!

Highscore system update

Following ever helpful feedback, we've added a clearer scoring system at the end of a win. There are also some lovely quality of life issues we're tackling such as the building placement controls and the ever expanding waves of enemies tweaking.

Stay tunes for more updates as we continue to develop Castillon!

Better rotation controls, treasure chests, new spells!

I'm excited to share that after plenty of very nicely worded feedback (people basically saying they hate the old rotation of buildings when being placed), I've reworked it to follow the controller right stick or mouse! Lovely controls are back in town!

Also to note, some people weren't finding the little hidden treasure chests strewn about the map. Keep an eye out!

Finally, check out the mine spell. You'll have a "literal" blast!