Update 1.4.014 Happy Lunar New Year!

Changelog
+ With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
+ Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
+ Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
+ A number which shows the cost of the spell indicates when this value becomes too big.
+ Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
+ Imps always deliver the current item to the warehouse before disappearing.
+ New beast descriptions have been added to the bestiary.
+ Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
+ Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
+ Many other minor fixes and improvements.
Multiplayer
+ Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
+ Fixed bug when archer towers inflicted damage to the dwarves of other player.
+ Fixed some cases of appearance of invisible enemies in secret rooms.
+ Fixed the number of runes appeared depending on the number of players.
+ Fixed 2 chests with the flag of the same color.
+ Fixed sleeping dwarf of the other player on my bed.
+ Fixed displaying of the level size in the server settings.