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  3. Update 1.9.003

Update 1.9.003



Attention! To view all changes and improvements you may need to restart the game world.

[h2]BASE GAME[/h2]
  • Added a new set of armor which is obtained from wooden armor when it is upgraded. It allows with a little effort to raise the defense.
  • Added armor for mages which does not provide significant protection but does not decrease movement either. It significantly enhances the magician's skill and provides periodic generation of mana.
  • Added metal staff - intermediate between wooden and silver staffs.
  • Added wooden boots for the initial set of armor.
  • Added runes of ice and fire which can drop from rune doors along with recipes. They can be used to reforge a steel sword and give it new properties.
  • Added the most durable mithril shield.
  • Added a multi-barreled mithril rifle into the worlds which have sulfur deposits.
  • Added an armored box which increases the number of items carried by 1 and gives additional protection.
  • Improved AI of dwarves - when demolishing a block under themself at a high altitude the dwarg tries to cling to the back wall of the cave to not fall down.
  • Changed the settings for the speed of digging various ores and smelting ingots for more balanced progress in the technology tree.
  • A section with hotkeys has been added to the diary.
  • More than 50 big size images have been added to item recipes.
  • Fixed some cases of overlap and intersection of secret rooms with goblin colonies and elf grottoes.
  • For the Horn spell it is allowed to dig marked blocks in the same radius as the attack of the monsters. This is necessary in order to collect dwarves near a crowd of monsters without destroying the last block between dwarves and monsters. And then without canceling the gathering spell dig a path to them.
  • The healing effect of the bandage is increased to 15%.
  • Other minor fixes and improvements.


[h2]DLC Lonely Mountain[/h2]
  • Changed drops from boxes in accordance with the items drawn on them.
  • Sometimes the trolls had too many health hearts.
  • Fixed: earth blocks up to lava could not be generated from the edge of the map, so the dragons could fly out to the surface.
  • Fixed: dwarfs did not consume the milkshake considering it an elixir.


[h2]DLC Heart of Evil[/h2]
  • Fixed the scrolls of the ancient portal falling out of the boss.
  • Elf altars in a dark fortress strengthens the defenses of nearby elves. Showing this an effect is displayed near it - shields over their heads.
  • Added drop rings of power from elves which enhance different skills. Added a Great Ring to the tech tree which can be forged from several regular ones.
  • Added missing recipe descriptions for some items.
  • Fixed: sometimes secret recipes were given that could not be crafted.
  • Fixed some animations for zombie factories.


[h2]Other DLCs[/h2]
  • After a while pets imps could get stuck in one place and stop collecting resources.
  • Werewolves killed the sheep in the paddock when they were marked for shearing.
  • Dwarves riding wyverns did not explore darkened areas.


[h2]Editor, mods[/h2]
  • Updated templates for helmets, boots, armor, shields, backpacks and firearms (backpack_template, boot_template, cuirass_template, helmet_template, shield_template, gun_template, big_gun_template).
  • Attention modders - check your armor and update pictures for the correct image in the game!
  • Dwarf blanks have also been added for those who want to paint the armor themselves. Path: \ Doc \ Templates \ Skins \ dwarf_template.psd
  • Added Mana generation parameter to the editor for items. It sets a value - the number of generated units of mana per second. For example, a value of 0.01 indicates that 1 unit of mana will be generated once every 100 seconds. If the dwarf is equipped with several things the effect is cumulative. When a full unit of mana is generated it flies away from a dwarf (like from a mana generator) and is added to the total amount of mana. In the recipe of the item the output of the inverse value in seconds has been added - for the example above "100 s" will be displayed.
  • In the editor the ability to customize the order of displaying items in the inventory has been added - the "order" field.
  • Added a parameter for dealing increased damage to undead in the editor - undead damage.