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Update 1.9.002

Update 1.9.002


Attention! To view all changes and improvements you may need to restart the game world.

[h2]BASE GAME[/h2]
  • Added Large Carnivorous Bush. He appears in place of overgrown 3x3 blocks of common predatory bushes, has a large number of hp and spits at the dwarves caught in the radius of destruction.
  • Added a bandage as an inexpensive alternative to the Health Elixir which is available at the initial stage of technology tree. The "Use to the maximum" option has been added to the context menu for using the elixir and bandage to restore the dwarves' health as much as possible.
  • Balance Tuning: Leather and Silver Armor have been made lighter to motivate their use on ranged units (archers and mages). Increased the durability of the turret with a flamethrower by 3 times.
  • Added option to customize your game "all researched" to start a world with a fully open tech tree.
  • The dwarf death icon was displayed 2 times which gave the impression that 2 dwarves died instead of 1.
  • Fixed: the existing minecarts were blocking the installation of additional minecars.
  • Fixed: some training dummies could not be demolished.
  • Fixed: dwarves massively did not want to go to train when pressing the CTRL + T keyboard shortcut.
  • Pressing the SHIFT combination with the left mouse button on the dwarf immediately takes it under direct control.
  • Fixed: the main warehouse could be demolished in direct control mode.
  • Fixed: it was impossible to gather water from a block with a stone or other object at the bottom.
  • Fixed missing fireworks in gifts during the Chinese New Year event.
  • Fixed being able to search for deposits in unexplored territory by trying to replace with a block of dirt.
  • Many other small changes and fixes.


[h2]DLC Heart of Evil[/h2]
  • Added a new kind of elves who fight with melee weapons. The rooms of the dark fortress are reinforced with additional guards from new and old elves.
  • Many new blocks have been added: rubble of earth and debris, new sets of blocks for fortress rooms, shelves for boxes, heaps of various ores mixed with earth, elements of disassembled zombie factories, bookcases and shelves, pennants and banners of different sizes, stacks of ingots, boards and stones, fortified arches of mines, treasury rooms and other objects and structures.
  • Rooms of the dwarves' fortress modified and filled with new items.
  • Elves stop repairing factories after defeating the Dark Lord. The mutual shelling of the fortresses stops.
  • Dwarf-farmers recaptured from the gargoyles also seek to leave the dark fortress through portals just like the freed captives.
  • Drawn a new background for underground sinkholes.
  • Improved the AI ​​of the NPC dwarves. Now they do not stop waiting in blocks filled with water. When attacking a player's dwarves nearby NPC dwarves come to the rescue.
  • Added more lighting for different objects, fixed some cases of incorrect lighting.
  • Fixed animations for zombie factories.
  • Fixed cases of spawning translucent mobs.
  • Fixed: dwarves' NPC posts could be demolished in direct control mode.


[h2]Other DLC[/h2]
  • When rats are destroyed by pets the corresponding drop will now appear.
  • Fixed: sometimes the back layer of earth blocks in Lonely Mountain disappeared. Borders of the earth blocks with ore were missing.
  • Fixed: dwarves werewolves start breaking their own doors and hatches.
  • Fixed drop from a pirate ship.


[h2]Editor[/h2]
  • Added the ability to set parameter for elements of armor and weapons to increase health of dwarves.
  • Added the ability to set a drop for blocks of the Entity type and set a link to another item which will replace the original one during demolition (closed safe / hacked). Added the ability to specify the time of construction and demolition.
  • A parameter has been added to the player's profile to disable camera tracking of the selected dwarf during prolonged inactivity.
  • Fixed: some installed objects were not displayed in the room editor: elevators, secret passages.