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Update 1.5.004

Update 1.5.004
+ Fixed: after destroying the goblin’s camp sometimes appeared random items instead of stolen by goblins.
+ Fixed switching between windowed and fullscreen modes. Sometimes it may caused a crash.
+ Fixed some other cases of crashes including generation of underground goblins colonies.
+ Fixed some cases of self destruction of blocks with dragon’s eggs when using the light spell.
+ Improved the golem’s AI.
+ Fixed achievement Gourman.
Mods support:
+ Added ability to switch items in the mods editor by drag and drop.
+ Added support of resource_bind.xml file to bind items to the particular world type.
+ Fixed quantity of items which player may get in mod when reaching needed level.
+ Other minor fixes.

Update 1.5.000



List of changes:
+ Added a dialog to set priorities for dwarves tasks. In a compact version of the dialogue, the player can choose one of the following options: preparation for the battle - focus on the manufacture of weapons; resource collection - extraction and transfer of collected resources; balanced mode and custom. In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
+ Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
+ Reduced trees cut down time.
+ Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
+ Fixed: the wrong weapon fell out from the cave goblins.
+ Fixed: the orcs skeletons did not appear from the underground graves.
+ Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
+ Fixed some crash issues.
+ Other minor fixes and improvements.

Game modifications:
+ Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.
You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.
+ New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
+ New mod available with new blocks, secret rooms and fishman's armor set.

Update 1.4.015

Update 1.4.015

+ Fixed some crashes when switching between windows with the ALT+TAB combination and in other cases.
+ Fixed errors of the multiplayer mode at the cross-platform game Windows/MacOS.
+ Fixed: for players in multiplayer game, except the creator of the server, animals could quit cells and farms.
+ Corrected effects when use some equipment. For example, the cap of the shaman didn't increase ability of the magician.
+ Fixed: a dwarf with the swimmer ability didn't sink in a lava and didn't receive damage from it.
+ Fixed cancellation of process of a training of the dwarf.
+ Fixed: archer towers didn't attack ghosts.
+ Fixed: at restart of level the siege mode remained active.
+ Fixed animation of dwarves when using a pickaxe.
+ Fixed: ashes could be removed only after removal of the background block.
+ Fixed: many-tier beds could stand on heaps of ashes at combustion of the lower tiers.
+ Fixed gathering of loot by dwarves in biomes near a stockpile.
+ Other minor fixes and improvements.

Update 1.4.014 Happy Lunar New Year!



Changelog
+ With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
+ Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
+ Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
+ A number which shows the cost of the spell indicates when this value becomes too big.
+ Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
+ Imps always deliver the current item to the warehouse before disappearing.
+ New beast descriptions have been added to the bestiary.
+ Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
+ Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
+ Many other minor fixes and improvements.

Multiplayer
+ Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
+ Fixed bug when archer towers inflicted damage to the dwarves of other player.
+ Fixed some cases of appearance of invisible enemies in secret rooms.
+ Fixed the number of runes appeared depending on the number of players.
+ Fixed 2 chests with the flag of the same color.
+ Fixed sleeping dwarf of the other player on my bed.
+ Fixed displaying of the level size in the server settings.

Update 1.4.014 Happy Lunar New Year!



Changelog
+ With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
+ Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
+ Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
+ A number which shows the cost of the spell indicates when this value becomes too big.
+ Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
+ Imps always deliver the current item to the warehouse before disappearing.
+ New beast descriptions have been added to the bestiary.
+ Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
+ Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
+ Many other minor fixes and improvements.

Multiplayer
+ Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
+ Fixed bug when archer towers inflicted damage to the dwarves of other player.
+ Fixed some cases of appearance of invisible enemies in secret rooms.
+ Fixed the number of runes appeared depending on the number of players.
+ Fixed 2 chests with the flag of the same color.
+ Fixed sleeping dwarf of the other player on my bed.
+ Fixed displaying of the level size in the server settings.