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HWM Development Update V.0.2.7

Greetings, Esteemed Khans!

Omer here from Oba Games, bringing you another dev update.

Unfortunately, I started the week with a bout of sickness, and, in true small indie team fashion, managed to share the "joy" with a teammate. So, if you find yourself around the capital of Turkey, maybe hold off on visiting our studio for a bit.
Here's what we managed to pull off in our half-dead, half-sick work timeline:

[h2]Updates:[/h2]

[h3]League System[/h3]
This mammoth update is still in the works. Here's what's cooking:
  • We've crafted the fixture, giving structure to the battles.
  • Clans now have their own schedules, adding a layer of strategic planning.
  • While your battle is ongoing, other clans' battles are quietly simulating in the background.
  • The league's starting and ending dates have been set. Get ready, as the league kicks off around May.
  • We're cooking up some pre-season activities, involving training sessions and friendly battles.
  • The league ranking table is now in order, showcasing clans in their rightful ranks.
  • UI System: This is still a topic under discussion. We're looking to enhance the user interface, and if you have any suggestions, we're all ears.


[h3]Battle System[/h3]
Currently, in the draft phase, we're working on refining the battle system:
  • I'm tinkering with changes to make battles more dynamic, especially in terms of unit positioning and strategic maneuvers like wing attacks or penetration moves.
  • We're looking to create more separation at the backside to add a layer of anticipation until both sides start making critical impacts with their backside forces.
[h2]Fixing:[/h2]
  • We've tackled the special character problem once more. You can now proudly see the "ğ" letter in all its glory.
  • The "vs." animation in battles, which is occasionally stacked over, has been fixed.
  • Units' size arrangement has been changed to squares instead of rectangles. This adjustment is a step towards solving some issues, with more comprehensive solutions in the pipeline.


Despite the challenges, we're pushing forward to make "Hakan's War Manager" the best it can be. Your feedback and patience mean the world to us.

Best regards,
Oba Games Team