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  3. HWM Development Update V.0.2.8

HWM Development Update V.0.2.8

Greetings, Esteemed Khans!

Omer here with another weekly update. I've decided to shake things up a bit and give you more than a dry log of updates. Let's see what happened this week:

[h2]Updates[/h2]

[h3]In-Battle Update:[/h3]
  • We listened to your feedback and increased the battle map size. It was getting a bit cramped for our units, hindering their clashes. A bigger map provides more room for strategic maneuvers.
  • Unit size got a boost! Now, you can witness a more grandiose clash of armies. While they might not be fully clashing yet, the increased size adds to the immersive feel of commanding an army.
  • Changes in unit representation: With the increase in unit size, the low numbers now appear much smaller in the battle screen compared to larger numbers. This tweak enhances the overall visual experience.
  • Movement mechanics got a revamp. We transitioned from a grid-based movement system to a simpler navigation-based one. This change aims to inject more soul into our units' movements.
  • Unit stats underwent adjustments. Base stats and leader effects now ensure that the pacing of the game isn't affected by the larger map size.
  • Clarifying battle roles: Wings are now positioned farther away from the center, and backup lines maintain equal distance. This provides a clearer distinction in battle roles.


[h3]League Update:[/h3]
  • A friendly match system is in the works. Soon, you'll be able to test your tactics and leaders during your off weeks.
  • Short Calendar update: Now, you can see the next two weeks on the short calendar, displaying your battle matches according to the season.
  • Time Pass update: Clicking the continue button now allows you to pass the week, taking you directly to battles if scheduled. It's a simple but crucial feature for managing your clan's time effectively.
  • Long Calendar update: We're working on enhancing the long calendar, providing a more detailed look at upcoming events. Expect its completion by next week.


[h3]UI Update:[/h3]
  • Stadium update: With units' animations and zoom options, our field has become even more crucial. We're giving it a makeover to align with the enhanced visuals.
  • Dark UI update: Progress is a bit slow on this front, but fear not! One of our team members is now dedicated to giving the Dark UI the attention it deserves.


We're making strides toward the Early Access release, and your feedback has been invaluable. Keep the suggestions coming as we shape "Hakan's War Manager" together.

Best regards,
Oba Games