1. Hakan's War Manager
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Hakan's War Manager News

Update Announcement

Hello respected Khans, I am the developer of the game, Cevozby Han.

I hope things are going well in your clan and all the victories are with you. We know that as a Khan you want to be more involved in the wars and create deeper strategies. I have an important announcement for you regarding this. While developing the war mechanics, we decided that the wars should be 3D and our work in this direction continues.

Soldiers and Formation:
In the wars, there used to be direct battles between armies, but now soldiers will be able to fight one by one (each soldier will represent a group of soldiers) and they will move in formation.


Battle Styles:
Soldiers will be able to use attacks such as flanking, surrounded and shoot and scoot while fighting.

Strategy:
Of course, determining strategy is a must. By diversifying the tactics you can determine before the battle, you will be able to dominate the battles more.

We will give you more information about the developments in the future.

Note: Some images and systems may change in the future.

Major Update Announcement - Bug Fixes

Hello everyone, respected Hans, I am Cevozby Han, the developer of HWM.

I hope things are going well in your clan, I continue to work to offer you a better gaming experience. I will tell you about the updates we plan to make and the bug fixes we have solved.

Big Update
Deepening the war: We know that the wars do not fully satisfy you, the Khans, and you want to dominate the wars and make more maneuvers. For this reason, we started to work on deepening the war. We plan to add many options such as flank attacks, surrounding the army, follow, hit and run, and let you experience this in the game.
Map effect: An essential part of battlefields is, of course, the advantages and disadvantages of battlefields. Forests, puddles that must be crossed, mountains that cannot be crossed, etc. Many factors can change the course of the war. Studies on these continue.

We plan to bring the game to its full version with these updates. We will provide more detailed explanations in the coming weeks.

bugfix
Spy system: We noticed that the money requested in the spy system is unfair, especially for weak clans. For this reason, we have made sending spies to other clans completely free. Now you can spy on clans as you wish.
Units that went wrong during the battle: Sometimes when you clicked on the units more than once, they would lose their target and move to another target. We fixed this problem.

Have fun!
Cevozby

Bug Fixes

Hello dear Khans, I am HWM developer Cevozby Khan.

Today I will tell you about the bug fixes we made this week.

Bug Fixes:


  1. After scouting, you could see the leader by turning the leader card on the screen where we showed the talented leader our scouts found, but when you went to another place and came back to the scout page, the card remained face down again. We fixed this issue and now the card is set to always stay on after opening.

  2. One of the most necessary things when creating a strategy is to learn the moves your opponent will make in advance. For this, you could send a spy to the clan you would be playing against, and thus you could learn the possible tactics they would use. This system started to not work properly and was constantly saying that the opponent would attack with only one method. We have solved this problem and now you can make your strategies by taking the opposing clan's moves into consideration.


Our aim is to offer you a more optimized and less buggy gaming experience. I am constantly working to give you a better gaming experience. See you next week.

Have fun!
Cevozby Khan

Minor Update - Bug Fixes

Greetings Khans, I am HWM developer cevozby.

I hope your clans are doing well, I will tell you about this week's announcements.

Minor improvement:
  • Camera movement in the battle scene has been made possible by holding down the middle mouse button as well as using the "W-A-S-D" keys.


Bug fixes:
  • Errors in the UI section related to different screen resolutions have been fixed.
  • After drawing a path for an army, when the path was drawn again, the army would follow a part of the previously drawn path and then return to the new path. The error has been fixed.
  • While drawing a path for the army, the drawn path may not be visible, the error has been fixed.

New Pathfinding System & More

Hello Khans,

I’m Cevozby from Oba Games, and I have a fantastic update for you this week. Here’s what I’ve been working on over the past two weeks:

[h2]New Pathfinding System:[/h2]
One of the biggest challenges in our game was the inability to directly order your units to execute complex tactics. Now, with a Door Kickers-style pathfinding system, you can!

How it works:
First, left-click on the unit you want to command. Then, left-click and hold again to start drawing the path line.


Once you’ve finished drawing the path, simply release the left click.


If the path disappears after clicking somewhere else, don’t worry—it will reappear when you click on the unit again.


If you don’t like the path you’ve drawn, right-click on the unit to delete it.


In most cases, your unit will follow the path you’ve set.

[h2]Japanese Language Support:[/h2]
I’m excited to announce that our game now supports the Japanese language! This is a big deal for us, as our game draws inspiration from the Kingdom manga. A huge thanks to XX for their contribution in correcting translation mistakes. If you find any errors or misrepresentations, please feel free to reach out via Discord or Steam.

Steam Summer Sale:
We’re participating in the Steam Summer Sale with our deepest discount yet. We’re aiming for a full release later this year, so stay tuned and continue your journey to become Hakan!

Thank you for your continued support.

Best,
Cevozby