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Sonic Racing: CrossWorlds News

Sonic Racing: CrossWorlds Ver.1.3.1 Patch Notes

[p]Thank you for your continued support of Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.3.1. In this update, we’ve expanded the racing experience, improved online modes, and increased reward amounts. Thanks to an active online player base capable of supporting multiple matchmaking pools, we have changed the system so that you can play World Match even during Festivals! We appreciate all of the players’ feedback and patience, and we’re happy to introduce this update for our dedicated Sonic Racing: CrossWorlds community. [/p][p]In addition, we’ve put a renewed focus on Rings. Eight new Ring-related Gadgets have been added, along with the new Bonus Ring Frenzy mode.[/p][p]We also have a string of new collaborations planned, starting with Mega Man, so please stay tuned.[/p][p]Thank you for playing Sonic Racing: CrossWorlds![/p][hr][/hr][p]Please update your game to the latest version to access the online modes, including World Match, and downloadable content. [/p]
  • [p]PS5/PS4: Ver.1.3.1[/p]
  • [p]Nintendo Switch/Nintendo Switch 2: Ver.1.3.1[/p]
  • [p]Xbox XS/One: Ver.1.3.1[/p]
  • [p]Steam: Ver.1.3.1[/p]
  • [p]Epic: Ver.1.3.1[/p]
[h3]Mode Updates[/h3]
  • [p]World Match can now be played even during Festivals[/p]
  • [p]Increased Donpa Ticket rewards in World Match/Legend Competition by at least double[/p]
  • [p]Updated all modes (except Time Trial) with Bonus Ring Frenzy and Item Box Frenzy [/p]
  • [p]Increased maximum rating in World Match from 99,999 to 999,999[/p]
[h3]Content Updates [/h3]
  • [p]Added 8 new Gadgets that expand how you can use Rings[/p]
  • [p]Added a new Frenzy Mode, “Bonus Ring Frenzy,” which causes bonus rings to appear on the course[/p]
  • [p]Added the album “Sega Racing & Variety,” containing 8 classic Sega racing tracks[/p]
  • [p]Added 5 collaboration decals including Joe Musashi[/p]
  • [p]Added 30 decals from brand collaborations[/p]
[h3]New Options[/h3]
  • [p]It’s now possible to add/change a button that triggers the ability of Gadgets[/p]
  • [p]It’s now possible to disable rental plates from automatically equipping during Festivals[/p]
[h3]Other Additions and Adjustments[/h3]
  • [p]Balance adjustments for races and Gadgets[/p]
  • [p]Other adjustments, bug fixes, and additions to future live-service data[/p]
[h2]Mode and Content Update Details[/h2][h3]World Match/Legend Competition[/h3]
  • [p]World Match can now be played even during Festivals![/p]
  • [p]World Match maximum rating has been increased from 99,999 to 999,999.[/p]
  • [p]Increased Donpa Ticket rewards in World Match/Legend Competition[/p]
[p]Mode[/p]
[p]World Match[/p]
[p]Legend Competition[/p]
[p]Ver.[/p]
[p]Up to Ver.1.2.2[/p]
[p]From Ver.1.3.1[/p]
[p]Up to Ver.1.2.2[/p]
[p]From Ver.1.3.1[/p]
[p]1st[/p]
[p]20[/p]
[p]40[/p]
[p]15[/p]
[p]70[/p]
[p]2nd[/p]
[p]16[/p]
[p]35[/p]
[p]15[/p]
[p]60[/p]
[p]3rd[/p]
[p]12[/p]
[p]30[/p]
[p]15[/p]
[p]50[/p]
[p]4th[/p]
[p]8[/p]
[p]25[/p]
[p]15[/p]
[p]40[/p]
[p]5th[/p]
[p]8[/p]
[p]25[/p]
[p]15[/p]
[p]40[/p]
[p]6th[/p]
[p]8[/p]
[p]25[/p]
[p]15[/p]
[p]40[/p]
[p]7th[/p]
[p]8[/p]
[p]20[/p]
[p]15[/p]
[p]30[/p]
[p]8th[/p]
[p]8[/p]
[p]20[/p]
[p]15[/p]
[p]30[/p]
[p]9th[/p]
[p]4[/p]
[p]10[/p]
[p]15[/p]
[p]30[/p]
[p]10th[/p]
[p]4[/p]
[p]10[/p]
[p]15[/p]
[p]30[/p]
[p]11th[/p]
[p]4[/p]
[p]10[/p]
[p]15[/p]
[p]30[/p]
[p]12th[/p]
[p]4[/p]
[p]10[/p]
[p]15[/p]
[p]30[/p]
[h3]Festivals[/h3][p]Adjusted CPU strength based on differences in player skill[/p][p]We have added new rules to make Festivals even more fun![/p][h3]New Frenzy Mode[/h3][p]Added new Frenzy mode: Bonus Ring Frenzy.[/p][p]*Occurs in all modes except Time Trial.[/p][p] [/p][p]Item Box Frenzy can now occur outside of Team Matches as well.[/p][p]*Occurs in all modes except Time Trial.[/p][p][/p][h3]New Content – Music & Decals[/h3][p]Added the album “Sega Racing & Variety,” featuring classic Sega racing tracks.[/p][p]Can be used from the Jukebox[/p][p][/p][carousel][/carousel]
  • [p]Jukebox tracks[/p]
    • [p]MAGICAL SOUND SHOWER[/p][p]From: OutRun[/p]
    • [p]Let's Go Away[/p]
    • [p]Soul on Desert[/p][p]From: Sega Rally 2[/p]
    • [p]Like THE Wind (B COURSE) - ARCADE ver.[/p][p]From: Power Drift[/p]
    • [p]Outride a Crisis[/p][p]From: Super Hang-On[/p]
    • [p]Main Theme (Enduro Racer)[/p][p]From: Enduro Racer[/p]
    • [p]God Only Knows[/p]
    • [p]Like the Wind \[Reborn][/p][p]From: Power Drift[/p]
  • [p]Collaboration decals[/p]
    • [p]5 decals including Joe Musashi[/p]
    [carousel][/carousel]
    • [p]6 decals from Five Guys[/p]
    [carousel][/carousel]
    • [p]7 decals from Menchies[/p]
    [carousel][/carousel]
    • [p]4 decals from Fogo de Chão[/p]
    [carousel][/carousel]
    • [p]8 decals from Funko POP![/p]
    [carousel][/carousel]
[h3]Addition of Live-Service Data[/h3][p]We have updated content for future live operations.[/p][h2]Gadget Additions and Settings in Ver.1.3.1[/h2][h3]New Option: “Autoselect Rental Plate”[/h3][p]Under Festival’s Special Rules, when a rental plate matching the rule is provided, the equipped Gadgets will automatically switch. Turning this option OFF prevents the Gadget Plate from switching automatically. This can be set under “Options > Race Settings.”[/p][p][/p][p]We have confirmed an issue where, when the “Auto Select Rental Plate” option is OFF, the transition animation that plays when race rules change does not display correctly. This issue is scheduled to be fixed in a future update.[/p][h3]New Gadgets[/h3][p][/p][p]We’ve added 8 gadgets![/p][p]These gadgets can be obtained once your Gadget Plate reaches “Master Plate” or higher.[/p]
  • [p]Ring Gain[/p]
    • [p]Champion Bonus[/p]
    • [p]Travel Choice Bonus[/p]
  • [p]Ring Ability[/p]
    • [p]Double Rings[/p]
    • [p]Low-Ring Speed Up[/p]
    • [p]Ring Engine[/p]
    • [p]Hyper Ring Engine[/p]
  • [p]Item Control[/p]
    • [p]Item Summon[/p]
  • [p]Upgrade/Add Item[/p]
    • [p]Go Go Omochao[/p]
[p]The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:[/p][p]*These can be purchased if your gadget plate is “Master Plate” or higher[/p]
  • [p]Character Type Kit[/p]
    • [p]Acceleration Character Kit[/p]
  • [p]Advanced Kit[/p]
    • [p]Ace Pilot Kit[/p]
    • [p]All-Rounder Kit[/p]
    • [p]Wisp Hoarder Kit[/p]
[h2]Competitive Balance Adjustments[/h2][p]With Ver.1.3.1, we’re aiming to expand tactical variety through Gadget customization. We’ve added new Gadgets and adjusted existing gadgets to enable new playstyles, such as spending held Rings as a resource and gaining benefits by intentionally holding no Rings. Along with this, we’ve expanded Ring Gain Gadgets to further support these new strategies. [/p][p]In Ver.1.2, strategies involving continuously gaining invincibility from Ultimate Charge had become dominant, so we shortened its invincibility duration. Since this change risked making comeback strategies from lower positions too strong, we also shortened the duration of the Drill item when used from higher positions. [/p][p]In addition, because strategies for climbing from 4th–8th place still had challenges, we strengthened Collision Boost which serves as the starting point for tactics that move players up the ranks by colliding with other machines. Gadgets with similar effects, such as Ring Thief and Spin Drift, are also intended to become more effective through this adjustment. [/p][p]We will continue balance adjustments based on Gadget usage rates and win rates.[/p][h3]Gadget Adjustments[/h3]
  • [p]Collision Boost/Power Machine Kit/Power Character Kit: Increased the duration of the Boost. [/p]
    • [p]Previously, Collision Boost gave only a momentary speed boost and often failed to result in moving the racer up in position, so we adjusted it to make it more effective in overtaking other racers.[/p]
  • [p]Crash Pads: Now triggers a Ring halving effect when hit by Ring Thief.[/p]
  • [p]Ultimate Charge/Handling Machine Kit: Reduced the invincibility duration on a Level 4 Boost (from 3 seconds to 1.5 seconds.)[/p]
    • [p]Ultimate Charge was designed as a racing‑focused Gadget that lets skilled players block attacks. However, as player skill has improved, it was enabling far more defensive opportunities than intended, making it difficult for other Gadgets to compete. This adjustment creates a clearer opening after activation, preserving the original idea of rewarding players’ skill in defending against attacks while still giving others more chances to counter.[/p]
  • [p]Acceleration Character Kit: Removed the Mini Ring Thief from this kit.[/p]
    • [p]Due to its high win rate and the increased customization options made possible by new Gadgets introduced Ver.1.3.1, we’ve reduced the number of effects bundled into this kit.[/p]
  • [p]Inventory Swap: The Gadget Button UI will now gray out when swap is not possible.[/p]
[h3]Item Adjustments[/h3]
  • [p]Because using the Drill item made it too easy to jump to 1st place in the final lap, its effect duration has been shortened when the player is in 4th place or higher. Furthermore, the speed drop that occurs just before the Drill effect ends now happens earlier.[/p]
  • [p]The Special Item Box had low competitive value, so its item lineup and appearance rates have been adjusted.[/p]
  • [p]In some cases, Item Box Frenzy made it harder than normal to obtain items, so we adjusted box placement and behavior to make items easier to get.[/p]
[h3]Online Adjustments[/h3]
  • [p]Fixed an issue where desync caused by network conditions could unfairly allow other players to steal Item Boxes.[/p]
  • [p]CPU racers were too likely to be in the lead early in a race, affecting player to player interaction, so we reduced their pace right after the start. (This does not apply to Rival races, such as those in Grand Prix.)[/p]
[h3]Team Match Adjustments[/h3]
  • [p]In Team Matches, ally CPUs were sometimes too slow and put players at a disadvantage, so we’ve increased their pace. (This does not apply to Rival races, such as those in Grand Prix.)[/p]
  • [p]Powerful items had a greater impact than intended in Team Matches, so their drop rates were reduced. King Boom Boo, in particular, diminished the benefit of running in the lead outside the final lap, so its drop rate was lowered.[/p]
  • [p]Super Team Boost made it too easy to return to the front, so its duration when far from 1st place was shortened. To increase the advantage of running in the lead outside the final lap, the duration of Super Team Boost when triggered in upper positions was increased.[/p]
[h3]Course Adjustments[/h3]
  • [p]Adjusted Ring and Item Box placement in PAC-VILLAGE & MAZE and Sky Road where there wasn’t enough risk reward balance. (These adjustments do not affect Time Trial.)[/p]
[h3]Other Adjustments[/h3]
  • [p]Expanded the Titles screen display to accommodate upcoming Festivals and Legend Competition Titles.[/p]
  • [p]When playing as Tangle, her tail could sometimes block the camera and obscure the view of the course. We adjusted the tail’s movements so it no longer obstructs visibility.[/p]
  • [p]In the Epic Games Store version, DirectInput controllers can now be used.[/p]
  • [p]In World Match, Festivals, and Legend Competition lobbies, Fair Play Points will now decrease if a player intentionally disconnects or closes the application.[/p]
[h2]Bug Fixes[/h2][h3]Jukebox[/h3]
  • [p]Fixed an issue where certain classic Sonic tracks would disappear from the Jukebox after performing specific actions. Updating to Ver.1.3.1 will automatically restore and unlock all affected tracks.[/p]
[h3]Festivals[/h3]
  • [p]Fixed an issue where animations did not play correctly during the Festival award ceremony when using AI Racer skins.[/p]
  • [p]Fixed some unintended designs for Hatsune Miku Festival Titles [/p]
[p]Title before fix[/p][p][/p][p]Title after fix[/p][p][/p][h3]Legend Competition[/h3]
  • [p]Fixed an issue where the grade up animation displayed before the actual required rating.[/p]
[h3]Time Trial[/h3]
  • [p]Fixed an issue where achieving a goal time identical down to the last three digits to a rank target incorrectly resulted in being graded one rank lower. (Past records will not be updated.)[/p]
[h3]Online Competition[/h3]
  • [p]Fixed an issue where collisions with other players’ machines caused excessive slowdown when pinned against a wall.[/p]
  • [p]An issue where invincibility durations could appear longer than intended due to network issues was fixed by synchronizing invincibility end-timing correctly.[/p]
[h3]Machines[/h3]
  • [p]Fixed an issue where Boost type machines sometimes did not bounce correctly on collision with other machines.[/p]
  • [p]Fixed an issue where being hit by an item attack while drifting or jumping caused the machine to float too high.[/p]
[h3]Frenzy Time[/h3]
  • [p]Fixed an issue where Boost Frenzy ending during item selection could result in not receiving an item.[/p]
  • [p]Fixed an issue where the Omochao Warp activating when being lapped during Boost Frenzy sometimes made items unusable.[/p]
[h3]Courses[/h3]
  • [p]Fixed various course specific issues.[/p]
    • [p]Urban Canyon: Drifting and air tricks sometimes became unusable after passing the third Transformation Gate[/p]
    • [p]Market Street: Early split path on the hill caused a dramatic temporary position drop.[/p]
    • [p]Coral Town: Homing Punch and Slicer behaved incorrectly near the final corner.[/p]
    • [p]Chao Park: Players could sometimes be launched off course in the second corner after the jump area.[/p]
    • [p]Aqua Forest: There would be odd behavior if a player took damage while crossing the first Dash Ring.[/p]
    • [p]Aqua Forest: After the third Transformation Gate, the machine wouldn’t transform into Water Mode.[/p]
    • [p]Minecraft World: Players would be unable to enter the final portal on 3rd lap and return to the main course.[/p]
    • [p]Minecraft World: Players would fail to transform into Flight Mode in last section of the track on 3rd lap.[/p]
    • [p]Minecraft World: BGM failed to play correctly on the 3rd lap if set from Jukebox.[/p]
    • [p]Hidden World: Players would fail to transform into Land Mode at the final Transformation Gate.[/p]
    • [p]Dragon Road: Dark Gaia Phoenix’s flame attack when the river splits could hit players even during Charge Jumps on water. Fixed by making it easier to avoid by jumping.[/p]
    • [p]Digital Circuit: Players would fall endlessly out of bounds at the intersection area in the final part of the course.[/p]
[p]Additional minor gameplay issues were also fixed.[/p][h3]Warp Ring (Item) and Warp Ring Specialist (Gadget)[/h3][p]When using the Warp Ring item, an issue occurred where players could perform major course shortcuts or jump several positions at once. This has been fixed in the current version.[/p][p]With this fix, the item can now be used more reliably in offline play and Friend Matches. However, because future course additions and online player behavior could still cause unexpected issues, the Warp Ring Item and the Warp Ring Specialist Gadget will not be usable in World Match, Festivals, or Legend Competition.[/p][p]We sincerely apologize to players who were looking forward to using them. They will remain available for use against CPU opponents and in Friend Matches.[/p][h2]Current Known Issues[/h2]
  • [p]In Ver. 1.3.1, when a player is World Match Legend Rank 1, a Donpa Ticket reward that does not actually exist may appear on the rank gauge. This will be fixed in a future update. We apologize for the inconvenience and appreciate your patience.[/p]
[p][/p][p]We’re committed to keeping the game fun, fair, and enjoyable for everyone, and we’ll continue improving it based on your feedback.[/p][p]Thank you for playing Sonic Racing: CrossWorlds![/p][p][/p]

The Sonic Racing: CrossWorlds – PAC-MAN Pack is available now!

[p]The PAC-MAN Pack is out today! PAC-MAN, Blinky, Inky, Pinky, and Clyde are speeding into Sonic Racing: CrossWorlds! Venture through Pac-Village, chomp Pac-Dots, and escape the iconic Maze in the PAC-MAN Mobile. [/p][previewyoutube][/previewyoutube][h3]Available Content[/h3]
  • [p]New Racers: PAC-MAN, Blinky [/p]
    • [p]Skins: Inky, Pinky, Clyde[/p]
  • [p]New Machine: PAC-MAN Mobile[/p]
  • [p]New Course: PAC-VILLAGE & MAZE[/p]
  • [p]New Music: (available via Jukebox)[/p]
    • [p]Pac-Village & Maze: Intro[/p]
    • [p]Pac-Village & Maze: Village[/p]
    • [p]Pac-Village & Maze: Village: Final Lap[/p]
    • [p]Pac-Village & Maze: Maze[/p]
    • [p]Pac-Village & Maze: Maze: Final Lap[/p]
    • [p]PAC-MAN: Character Select[/p]
    • [p]PAC-MAN: Result[/p]
    • [p]PAC-MAN's Park (Overseas)[/p]
    • [p]Start Music[/p]
    • [p]Coffee Break Music[/p]
  • [p]Additional sounds, decals, and emotes[/p]
[p]*The game must be updated to the latest version to use downloadable content[/p][h3]How to Obtain[/h3]
  • [p]If you own the Digital Deluxe Edition or Season Pass:[/p]
    • [p]Launch the game to access the PAC-MAN Pack content. (You must clear the tutorial first.)[/p]
  • [p]If you own the Standard Edition:[/p]
    • [p]Purchase the PAC-MAN Pack from your platform’s store page or in-game. (Please follow the appropriate steps in the main menu.)[/p]
[p]*For more details, please check your respective platform’s store page.[/p][h3]PAC-MAN Festival[/h3][p][/p][p]To celebrate the release of the PAC-MAN Pack, we’ll be holding the PAC-MAN Festival this weekend![/p]
  • [p]Period: January 8, 2026 (Th) 7:00 PM EST – January 11, 2026 (Sun) 6:59 PM EDT[/p]
[p][/p][p]Earn Festival Points during the event period to unlock exclusive items![/p][p][/p][p]Notes:[/p]
  • [p]Gadgets obtainable in the Festival may be distributed in future live updates.[/p]
  • [p]Festival rewards may become available through other means in the future.[/p]
  • [p]Please note: deleting your save data will also delete Festival rewards, which cannot be re-earned.[/p]
[p]PAC-MAN™& ©Bandai Namco Entertainment Inc.[/p][p][/p]

Sonic Racing: CrossWorlds Ver.1.2.2 Patch Notes

[p]Thank you all for playing Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.2.2, which addresses various bugs and issues.[/p][p]Please update your game to the latest version to access the online modes, including World Match, and downloadable content. [/p]
  • [p]PS5/PS4: Ver.1.2.2[/p]
  • [p]Nintendo Switch/ Nintendo Switch2: Ver.1.2.2[/p]
  • [p]Xbox XS/One: Ver.1.2.2[/p]
  • [p]Steam Ver.1.2.2[/p]
  • [p]Epic Ver.1.2.2[/p]
[h2]Patch Summary[/h2]
  • [p]Fixed an issue where the Sonic Adventure decal would disappear after restarting the game.[/p]
  • [p]Fixed several other issues.[/p]
[h3]Sonic Adventure Decal[/h3][p]Players who logged in between 4:00 PM PST on November 20, 2025, and 3:59 PM PST on December 12, 2025 will now be able to use the Sonic Adventure decal.[/p][p]Previously, players who downloaded the Sonic Adventure Decal would have it disappear from their save file after restarting the game. This has been fixed.[/p][p]Once you have updated to Ver. 1.2.2, please log in to obtain the decal.[/p][h3]Known Issues[/h3]
  • [p]Certain tracks in the Jukebox may disappear after inputting specific commands.[/p]
    • [p]This issue will be addressed in a future update.[/p]
[p]Thank you for your continued support of Sonic Racing: CrossWorlds.[/p][p][/p]

Sonic Racing: CrossWorlds Ver.1.2.0 Patch Notes

[p]Thank you all for playing Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.2.0![/p][p]Please update your game to the latest version to access the online modes, including World Match, and downloadable content. [/p]
  • [p]PS5/PS4: Ver.1.2.0[/p]
  • [p]Nintendo Switch/ Nintendo Switch2: Ver.1.2.0[/p]
  • [p]Xbox XS/One: Ver.1.2.0[/p]
  • [p]Steam: Ver.1.2.0[/p]
  • [p]Epic: Ver.1.2.0[/p]
Content Update Summary
  • [p]Added new event mode “Legend Competition”[/p]
  • [p]Increased maximum World Match rating from 9,999 to 99,999[/p]
  • [p]Added multi-round options to Friend Match[/p]
  • [p]Added 2 collaboration tracks to the Jukebox[/p]
  • [p]Added 12 collaboration decals [/p]
  • [p]Added 6 new gadgets[/p]
  • [p]Gadget balance changes[/p]
  • [p]Anti-Cheat measures[/p]
  • [p]Other adjustments and bug fixes[/p]
[h2]Content Update Details[/h2][h3]Legend Competition[/h3][p]A new mode “Legend Competition” has been added. This mode will occur regularly, with the first competition being held from December 4, 2025 through December 21, 2025.[/p][p][/p][h3]World Match Rating[/h3][p]We’ve increased the maximum rating from 9,999 to 99,999.[/p][h3]Friend Match Settings[/h3][p]You can now set races to have multiple rounds in Custom Matches in Free Race![/p]
  • [p]No more going back to the lobby after each race! [/p]
[p]New Content[/p]
  • [p]Jukebox tracks[/p]
    • [p]No.1 - Crazy Raccoon[/p]
    • [p]Hongami Precious Moment – Inugami Korone, Tomoya Ohtani[/p]
  • [p]Collaboration decals[/p]
    • [p]REJ Assemble[/p]
    • [p]REJ Chilidog[/p]
    • [p]REJ ALWAYS CHASING[/p]
    • [p]REJ SUPERCHAOSMODE[/p]
    • [p]REJ LOGO[/p]
    • [p]CR AKAMI KARUBI[/p]
    • [p]CR RAS[/p]
    • [p]CR VANILLA[/p]
    • [p]CR RION[/p]
    • [p]CR AMATSUKI[/p]
    • [p]CR JASPER[/p]
    • [p]CR x SONIC[/p]
[h2]Gadget Additions and Adjustments in Ver.1.2.0[/h2][p]Since launch, we’ve observed two common strategies emerge in online matches: [/p]
  1. [p]Using drift-type gadgets to maintain top positions.[/p]
  2. [p]Staying in 9th – 12th place and using item control gadgets to get powerful items late in the race and quickly jump to top positions.[/p]
[p]Both strategies made it very difficult for those in 4th – 8th place to make a comeback.[/p][p]Therefore, in Ver.1.2.0, we’ve added and strengthened support-type and item-type gadgets to make it easier to make comebacks from 4th – 8th place.[/p][p]We will continue monitoring online gadget usage and win rates to adjust balance going forward.[/p][h3]New Gadgets[/h3][p][/p][p]We’ve added 6 gadgets![/p][p]Note: Gadgets can be obtained once your Gadget Plate reaches “Silver Plate” or higher.[/p]
  • [p]Item Control Type[/p]
    • [p]Lucky Pair[/p]
    • [p]Double Down[/p]
  • [p]Support Type[/p]
    • [p]Ring Mercy[/p]
    • [p]Damage Mercy[/p]
    • [p]Item Mercy[/p]
    • [p]Strong Finish[/p]
[p]The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:[/p][p]*These can be purchased if your gadget plate is “Master Plate” or higher[/p][p][/p][p][/p]
  • [p]Boost Character Kit[/p]
  • [p]Power Character Kit[/p]
  • [p]Handling Character Kit[/p]
  • [p]Comeback Kit[/p]
  • [p]Sea Dog Kit[/p]
[h3]Gadget Adjustments[/h3]
  • [p]Quick Recovery: Further reduced downtime after taking a hit. [/p]
    • [p]Previously, Quick Recovery provided a large benefit when hit, but losing rings often led to lower final positions. The gadget has been adjusted to allow more mid-position endurance.[/p]
  • [p]Acceleration Machine Kit: Recovery timing further reduced to align with Quick Recovery’s adjustments.[/p]
  • [p]Wisp Chance UP: Reduced the influence on item probability. [/p]
    • [p]Previously, Wisp Chance UP made it too easy to collect powerful items before the race’s end and aim for top positions. We’ve dialed this back a bit.[/p]
  • [p]Invincible Start: Vehicles now flash just before the effect ends to make timing clearer.[/p]
[h3]Other Adjustments[/h3]
  • [p]Adjusted the appearance of Silver and Blaze’s AI skins and the color of Race Park rivals “Team Dimension,” as they could be mistaken for Invincible state. [/p]
    • [p]For the eagle-eyed, the new color scheme is based on the “Turquoise Blue” aura Silver the Hedgehog emits when activating his abilities![/p]
[p][/p]
  • [p]Improved machine handling after collisions with other machines in water areas.[/p]
  • [p]Improved directional input detection to make it easier to use items in the intended direction while drifting.[/p]
  • [p]Adjusted race communication to prioritize syncing information that affects race progression, improving correct reflection of Invincibility such as Ultimate Charge activation.[/p]
  • [p]Strengthened anti-cheat measures for races and race results in online play such as World Match on PC.[/p]
[h2]Concerning Anti-Cheat Measures[/h2][p]With Patch Ver.1.2.0, we have strengthened our anti-cheat measures to ensure a fair and secure online environment. These improvements focus primarily on countering cheating behaviors that give players an unfair advantage in World Match and Time Trial.[/p][p]If cheating activity continues to increase, we may be required to consider additional anti-cheat measures across a broader range of systems, depending on the situation. To ensure that all players can enjoy the game safely and fairly, we kindly ask for your continued cooperation in maintaining a fair and secure gameplay environment. [/p][p]We will continue to listen to the community and make ongoing improvements to protect the player experience and ensure that the game remains a healthy and enjoyable environment for everyone.[/p][p]Thank you once again for your continued support of Sonic Racing: CrossWorlds.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed Festival announcements showing old information before events began.[/p]
  • [p]Fixed a bug where auto-acceleration failed to activate for several seconds after manual input.[/p]
  • [p]Improved smoothness and visibility of left/right movement in item warning display.[/p]
  • [p]Fixed a bug where Charge Dash would not activate when passing through Transform Rings in mid-air drift state using Dash type.[/p]
  • [p]Fixed a bug where attacks from the “King Boom Boo” item could be avoided using Charge Jump or Handle Assist.[/p]
  • [p]Fixed a bug where “King Boom Boo” item attacks in mid-air could cause fire pillar direction to be incorrect.[/p]
  • [p]Fixed a bug where using the “Laser” item caused Dash type machine appearance to break at certain times.[/p]
  • [p]Fixed a bug where using the “Boost” item obtained during Boost Frenzy at the exact end of Frenzy could make the item unusable.[/p]
  • [p]Fixed a bug where using the “Tornado” item during Boost Frenzy could make items unusable until Frenzy ended.[/p]
  • [p]Adjusted Dash Gate placement in Dash Gate Frenzy on certain courses where more gates than intended were placed.[/p]
  • [p]Fixed a bug in course “Wonder Museum” where machines could get stuck in the Tornado.[/p]
  • [p]Fixed a bug in course “Sky Road” or “Minecraft World” where using “Slicer” or “Homing Punch” when crossing Travel Rings or End Portals could cause incorrect tracking.[/p]
  • [p]Fixed a bug in course “Steampunk City” where colliding from the side with ground where trains run could cause machines to sink into the ground.[/p]
  • [p]Fixed a bug in course “White Cave” where using “Drill” in cave areas could cause machines to sink into the ground.[/p]
  • [p]Fixed several other gameplay-related bugs.[/p]
[p][/p]