Launch Patch #1: More Educated Whiskers, More Settings, +BugFixes
[h3]Thank you for playing our game![/h3][p][/p][p]Today has been an incredible rush of feedback, questions, and above all: players playing our game! I am so thankful to everyone. The volume of feedback has been overwhelming, but I appreciate everyone's patience. [/p][p][/p][p]Based on feedback from everyone we've worked through the night and early morning to prepare this patch. It includes a few fixes and features we could not land in time for the EA launch build, plus a bunch of changes and fixes requested by players on the Steam forum, Steam Reviews, and Discord.[/p][p][/p][p]It is incredible seeing so many players enjoy our game for the design we worked towards! I know some players find the difficulty challenging, so I've made the Cozy difficulty preset better accommodate their play style. Namely the tax ship now only comes once a season on average in the Cozy difficulty. As before Cozy has no Pirates, lower taxes, more resources in the ground, and faster research. I strongly encourage anyone who feels Normal mode is too punishing to give Cozy a try! We made Cozy exactly for players who want a more relaxing, aka cozy, experience![/p][p][/p][p]I should also call out we found a bug in the Educated whisker spawning logic which made them oddly rare for certain play throughs. This patch should bring their spawn rate closer to our intended rate. [/p][p] [/p][p]As well, if you do not mind I want to mention Steam reviews. I read every Steam review and try to find ways to improve the game. Positive or negative, we consider all feedback equally. I want to say thank you to the players who've reported bugs and even crashes in positive reviews. I understand it takes trust in us as developers to give such important feedback in a positive review. Thank you.[/p][h3][/h3][p]Now onto the changelog!
[/p][hr][/hr][p][/p][h2]Changelog[/h2][p]v0.6.157 Launch Patch #1 [/p][p]Features[/p]
[dynamiclink][/dynamiclink]
[/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.
[/p]
[/p][hr][/hr][p][/p][h2]Changelog[/h2][p]v0.6.157 Launch Patch #1 [/p][p]Features[/p]
- [p]Add setting to disable edge scrolling[/p]
- [p]Add mouse locking toggle to settings[/p]
- [p]Add setting to disable dock camera view movement[/p]
- [p]Add range indicator to earthworks camp[/p]
- [p]Make range of the earthworks camp match mining camp[/p]
- [p]Make time between Cozy difficulty tax ships and average of once per season instead of once per half season[/p]
- [p]Increase brightness of path decoration lighting[/p]
- [p]Increase chances for receiving the first educated & craftsmaster Whiskers[/p]
- [p]Make partially terraformed rock gray to match terraformed rock color[/p]
- [p]Boost tax credit reward for Respect and Statues quest[/p]
- [p]Support more rows when tracking extra resources on HUD[/p]
- [p]Stop workplace overview from hiding worker list when too many buildings exist[/p]
- [p]Fix photo mode ui hide binding conflicting with unpause binding[/p]
- [p]Improve margin between traits and expectations on the landing ui[/p]
- [p]Fix overly long idle animation causing whisker to appear stuck[/p]
- [p]Fix explorer guild whiskers slowing down on open dirt[/p]
- [p]Fix invalid field state where farmers don’t till & sow after reloading a save where all field crops have rotten[/p]
- [p]Fix water surface at map border sometimes visible in slice view[/p]
- [p]Fix mine walls not properly blocking sunlight propagation[/p]
- [p]Fix whiskers getting ejected from luxury supplier, bouncing, then repeating[/p]
- [p]Fix bathhouses sometimes disappearing after finishing construction[/p]
- [p]Fix learning duration being too long when learning Apprentice before Craftsmaster[/p]
- [p]Fix clothing consumption not being reported correctly[/p]
- [p]Thank you to zewtastic on Discord for reporting the bouncing luxury supplier bug[/p]
- [p]Thank you to DonutBeAlarmed on Discord for reporting the Tea Leaves and worker assignment overflow bugs[/p]
- [p]Thank you to r4v4g3 for reporting the Fishing Dock disappearance bug[/p]
- [p]Thank you to RonEmpire on Twitch for reproducing the ui bug where the topbar would grow double tall when too many resources were marked for tracking[/p]
- [p]Thank you to doomleika on Discord for reporting the school learning progress bug[/p]
- [p]Thank you to Scotty on Discord for suggesting we increase the brightness of path decoration lights[/p]
- [p]Thank you to RonEmpire on Twitch for suggesting edge scroll, mouse lock, and trade dock camera settings[/p]
- [p]And thank you to anyone else who I’ve forgotten to credit. Thank you for playing our game and suggesting improvements or reporting bugs :)[/p]
[dynamiclink][/dynamiclink]
[/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.
[/p]