Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding
[p]Patch #5[/p][p]Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes. [/p][p]Sadly a good number of crash reports proved to be rendering driver crashes. We were able to fix every crash sent to us of the crashes which occured in our game's code. Crashes which occured in drivers or rendering code sadly we can at best provide workarounds for. If you are experiecing a crash which Patch #5 has not fixed for you, please try the DX11 workaround detailed here: https://steamcommunity.com/app/2489330/discussions/2/662718826094434188/[/p][p]Of course please do continue reporting crashes and sending us crashdumps! And if you've not already reviewed Whiskerwood please consider doing so :)[/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.161 Patch #5[/p][p]Crash Fixes[/p]
- [p]Fix crash when loading save with invalid train cars[/p]
- [p]Fix crash in construction sites if whisker dies en route[/p]
- [p]Fix having to click overtime twice on buildings from old saves which already had overtime active before[/p]
- [p]Fix the idle warning not resetting when moving an Earthworks Camp[/p]
- [p]Fix Earthworks Camp triggering an incorrect idle warning when paused[/p]
- [p]Fix Earthworks Camp not clearing idle warning when razed[/p]
- [p]Optimize some unnecessary pathfinding attempts[/p]
- [p]Farmers will now only stock fertilizer when needed for a field in range with fertilization toggled on[/p]
- [p]Shrink max work range of the farm building by 15%[/p]
- [p]Fix bonfire range matching higher tier heaters[/p]
- [p]Reduce heat output of bonfire and heater to match tech progression[/p]
- [p]Fix population tooltip not properly counting Whiskers who earned their skills from school[/p]
- [p]Fix worker slots not properly displaying Whisker skills when earned from school or having both craftsmanship and scholarly skills[/p]
- [p]Thank you to CK on the discord for reporting the invalid train car crash[/p]
- [p]Thank you to Zewtastic on Discord for reporting that schooled Whiskers weren’t counted in the population tooltip[/p]
- [p]Thank you to Suddsy on Discord for reporting that schooled Whisker skills weren’t displayed on work slots[/p]
- [p]Thank you to Fraywind & Cmdr D. on Steam for reporting that overtime had to be clicked twice sometimes[/p]
- [p]Thank you to Zewtastic on Discord for reporting that moving an Earthworks Camp didn’t reset the idle warning[/p]
- [p]Thank you to Shayem on Discord for reporting that pausing an Earthworks Camp caused an incorrect idle warning[/p]
- [p]Thank you to matte on Discord for feedback on the Farm range[/p]