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Patch #8: Mods & Steam Workshop!

[p]Patch #8[/p][p]Mods, Mods, MODS![/p][p][/p][p]Today, 8 days after ea launch, thanks to massive effort by Buckminsterfullerene, a genius modder on our discord, I am proud to announce that Whiskerwood now has mods![/p][p]Please head over to Whiskerwood's Steam Workshop to browse our mod selection. Or join our Discord where any player can suggest mod ideas, or download mod files directly as zips. And of course if you've not yet let your voice be heard please consider leaving a review.[/p][p]I grew up playing mods, and I got my start making games helping make mods. It has always been a dream of mine to make a game that had a proper modding scene. Thank you Buckminsterfullerene![/p][p][/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p]
[p]Any mod can be added to Whiskerwood by simply unzipping it into the folder: %localappdata%/Whiskerwood/Saved/Mods[/p]
[p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.164 Patch #8[/p][p]Features[/p]
  • [p]Added official modding support![/p]
  • [p]Setup Steam Workshop for mods![/p]
[p]Gameplay[/p]
  • [p]In years with harsh winters, autumn temperatures now fall later and spring temperature recover quicker[/p]
  • [p]Add stockpile controls to the Fire Tender[/p]
  • [p]Add stockpile controls to the Luxury Supplier[/p]
  • [p]Reduce Fire Tender stockpile capacity to 21[/p]
  • [p]Increase Luxury Supplier stockpile capacity to 21 per item[/p]
[p]UI[/p]
  • [p]Fix Apprentices being filtered incorrectly in the population overview[/p]
[p]Bugs[/p]
  • [p]Fix build tool sometimes using erroneously high elevation when zoomed far out[/p]
  • [p]Fix yearly temperatures occasionally being warmer or colder than intended[/p]
  • [p]Fix Whiskers not using paths or trains in some situations[/p]
  • [p]Fix belts getting stuck if built on top of storage sheds[/p]
  • [p]Fix edge case which caused a hole in the terrain ground[/p]
  • [p]Fix Tea & Fine Tea not being acceptable by Input Hoppers[/p]
  • [p]Fix building heat tooltip not converting to player’s temperature unit[/p]
  • [p]Fix ‘Steampunk’ achievement[/p]
  • [p]Fix Jump Pad and Rail Booster not reporting steam consumption stats[/p]
  • [p]Fix swift trait's description being inaccurate[/p]
[p]Acknowledgements[/p]
  • [p]Massive thank you to Buckminsterfullerene for helping add mod support and making so many exciting mods![/p]
  • [p]Thank you to Sam on the Discord for reporting the swift trait’s description issue[/p]
  • [p]Thank you to Elevin & Emme_arta on Discord for feedback on spring and autumn temperatures[/p]
  • [p]Thank you to Richard on Discord for reporting that Apprentices weren’t filtered correctly in the population overview[/p]
  • [p]Thank you to r4v4g3 on Discord for reporting a hole in the terrain[/p]
  • [p]Thank you to Spawsh & Zewtastic on Discord for reporting the unused Fire Tender stockpile capacity[/p]
[p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [/p][p][/p][p]We also have a compilation of tips and tricks sourced from the community to help you out right here:[/p][p][dynamiclink][/dynamiclink][/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]