Patch #9: Warehouse logistics improvements & Bug Fixes
[p]Patch #9[/p][p]Hello Everyone,[/p][p]A bunch of players requested a way to toggle the acceptance of goods into a warehouse while it was being constructed. To address this we started work on construction phase configuration and added this control. Going forward we have a bunch of tickets of similar construction phase configuration requests which can leverage this UI flow.[/p][p]We also made buildings better communicate when their entrance was out of reach. Many players got confused by the Flax Spinner's second floor entrance, and this improvement helps that situation plus any other player might hit.[/p][p]Of course please consider reading the full changelog, today's patch is quite a large one.[/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.166 Patch #9[/p][p]Gameplay[/p]
- [p]Warehouses under construction can be set to reject all resources until configured by player[/p]
- [p]When bulldozing warehouses the lost resources preview is sorted with highest amounts first[/p]
- [p]Refund value blips when bulldozing will show (+n) instead of (-n)[/p]
- [p]Add input hint for quick elevation controls (Shift + Mousewheel to quickly change slice elevation)[/p]
- [p]Inaccessible construction entrances will display their entry positions when hovered by cursor[/p]
- [p]Fix warehouses having stuck ‘inbound’ resources if disabled while being delivered[/p]
- [p]Fix Firetender workers indicating ‘Headed to work’ while idle.[/p]
- [p]Fix Earthworks workers indicating ‘Idle’ while performing work.[/p]
- [p]Fix Stockpile assignment UI not dismissing in some situations.[/p]
- [p]Fix deleting excess Offices removing a policy slot.[/p]
- [p]Fix Woven Cloaks not being reported consumed in statistics[/p]
- [p]Fix Whiskers repeatedly attempting to deliver to inaccessible construction sites[/p]
- [p]When manually selecting a student to assign to a school, the list is now automatically filtered for Whiskers who don’t have the taught skill/guild, yet[/p]
- [p]Assigning students to schools via the plus button will now automatically filter for Whiskers who don’t have the taught skill/guild, yet[/p]
- [p]Fix typo in description of Rebellion Fervor[/p]
- [p]The new storage capacity of Fire Tenders & Luxury Suppliers is now correctly applied to buildings in existing saves. Currently stored items above capacity are not lost.[/p]
- [p]Fix schooled Whiskers keeping old guild modifiers when changing guild[/p]
- [p]Earthworks labor now correctly applies Hard Labor thoughts[/p]
- [p]Fix spring planting quest triggering too early[/p]
- [p]Fix thoughts summary not displaying all of day’s thoughts when loading save[/p]
- [p]Fix a a crash that could happen when generating a map with many large islands[/p]
- [p]Add ModAPI for adding new datatable rows [/p]
- [p]Add ModAPI for linking extra datatables as moddable[/p]
- [p]Add ModAPI for adding new runtime translations[/p]
- [p]Add ModAPI delegate to hook on new day starting[/p]
- [p]Add ModAPI linkage for SlotDecoratives[/p]
- [p]Fix ModAPI for construction spawning not triggering correct delegate[/p]
- [p]Thank you to r4v4g3 on Discord for pushing the limits of our ModAPI[/p]
- [p]Thank you to Lickorice on Discord for suggesting the new day hooks[/p]
- [p]Thank you to Buckminster for requesting the datatable extension tooling to allow new building mods[/p]
- [p]Thank you to ruff on Discord for debugging the construction delegate ModAPI[/p]
- [p]Thank you to RonEmpire & CaptCharlie82 on Discord for drawing attention to automatic assignment for students[/p]
- [p]Thank you to Anteprefix on Discord for reporting the murmur typo[/p]
- [p]Thank you to madbroetchen & Simply Matt & Lord Yanaek on Discord for reporting that schooled Whiskers retained old guild modifiers[/p]
- [p]Thank you to Goiaba_Rei on Discord for reporting construction pathing bug[/p]
- [p]Thank you to Gregor Pepe for reporting a crash during map generation[/p]
- [p]Thank you Fargel on Discord for reporting inconsistency in thoughts breakdown[/p]