1. Whiskerwood
  2. News
  3. Patch #10: Production Limits, Farm to Field Assignment, Optimizations

Patch #10: Production Limits, Farm to Field Assignment, Optimizations

[p]Patch #10[/p][p][/p][p]Highlight:[/p]
[p]+Build the Management Office to set limits on production at factories and resource camps![/p][p]+Assign fields to farms to control the behaviour of farmers![/p]
[p][/p][p]Thank you to everyone who gave feedback over the past 2 weeks![/p][p]Since our launch into early access we've noticed a few highly requested features from that feedback. Namely:[/p]
  1. [p]Farm to field assignments[/p]
  2. [p]Production Limits[/p]
[p]Production limits are now in the game through the newly added Management Office which, once built and staffed, can control production in the entire colony. Of course managing so many factories require a hardworking educated whisker and they will expect a higher level of living standards to match their skills. In the future, once we've implemented ferries, these Management Offices will have a range and you will need multiple to cover remote islands. For now this office's controls are global.[/p][p]The farm prioritization assignments in contrast requires no new construction. Every farm can now have 1 or more farm fields marked as their priority. A toggle controls if this priority means the farmers only work on the assigned fields, or if they help out on other fields when otherwise idle.[/p][p]We've also landed a ton of gameplay rebalancing driven by feedback from players. Plus 4 crash bugs which impacted 400+ population colonies and optimizations improving save file sizes and heavy pollution rendering. [/p][p]I want to thank the community for trusting us as we spent this week working on this larger patch. To be honest when we switched from daily to weekly patches I was worried players would complain. Instead every player who noticed the change was excited at the prospect at seeing large features get progress. Thank you for that trust.[/p][p][/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][p][/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.170 Patch #10[/p][p]Features[/p]
  • [p]Add Management Office to enable management over production limits at factories[/p]
  • [p]Add farm field assignment. Farms can now be linked to fields. Per building toggle between prioritizing linked fields or exclusive working only linked fields.[/p]
  • [p]Add setting to swap pan/orbit between RMB and MMR[/p]
  • [p]Optimize save file size by recomputing ore traces at load time to improve packed data coherency for improved compression. Reduces giant save files by 4MB[/p]
  • [p]Optimize pollution rendering on giant colonies with improved slice chunking [/p]
[p]Gameplay[/p]
  • [p]Boost the number of fuel generated per coal from 5 to 21[/p]
  • [p]Boost coal ore per coal cell on new maps from 3 to 8[/p]
  • [p]Reduce smuggling value of fuel from 13 to 3[/p]
  • [p]Reduce tax value of coal ore from 13 to 8[/p]
  • [p]Boost pollution generation of boilers by 3x[/p]
  • [p]Boost max Cafe storage capacity from 21 to 34[/p]
  • [p]Boost max Dining Hall storage capacity from 34 to 55[/p]
  • [p]Boost water storage of showers from 5 to 55[/p]
  • [p]Boost soap capacity at Steamy Bath and Showers by ~60%[/p]
  • [p]Make random quests backoff if refused by decreasing their offer chance as time goes on without being accepted[/p]
  • [p]Boost Water Pump ocean drain speed by 8x[/p]
  • [p]Reduce Smoked Fish trade value from 13 to 5[/p]
  • [p]Reduce Furniture trade value from 55 to 34[/p]
  • [p]Boost Simple Cloths trade value from 13 to 21[/p]
  • [p]Boost Cloths trade value from 21 to 55[/p]
  • [p]Boost Medicine trade value from 55 to 144[/p]
[p]UI[/p]
  • [p]Fix Steam radiator UI incorrectly implying it generates pollution[/p]
  • [p]Improved description of Piecework Trinkets policy to make clear the work is occurring by all whiskers at home after work hours[/p]
[p]Bugs[/p]
  • [p]Fix existing whiskers walking slower overall after loading a save[/p]
  • [p]Fix some situations where logistics workers would not move requested resources[/p]
  • [p]Fix opening voiced dialog using a different between the text and voice over[/p]
  • [p]Fix rain and other weather effects missing shaders at low effects quality setting[/p]
  • [p]Fix stone path quest getting offered even without stone paths unlocked[/p]
[p]Crash Fixes[/p]
  • [p]Fix crash in toolbar when hovering over an object but data is missing[/p]
  • [p]Fix crash in elevator load logic when whisker standing positions became invalid[/p]
  • [p]Fix crash when whisker attempts to climb on a cliff face but no side is climbable[/p]
  • [p]Fix crash when HZBO breaks on large colonies when zooming far out [/p]
[p]Mod API[/p]
  • [p]Add a Mod hook called “BP_MainMenuLoad”. Triggered after BP_Startup but unlike startup will be triggered every time the main menu loads not just the first time.[/p]
  • [p]Fix camera pan speed being impacted by unreal time dilation as used by various mods[/p]
  • [p]FIx crash in adding rows to complex data tables through ModAPI[/p]
  • [p]Fix path replacement not triggering building placed ModAPI delegate[/p]
  • [p]Add scrollbar when mod options exceed the screen’s width[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to Buckminsterfullerene on Discord for reporting the add row crash[/p]
  • [p]Thank you to Marks over email for reporting the toolbar crash[/p]
  • [p]Thank you to Kralmir on Discord for explaining the piecework trinket policy misunderstanding[/p]
  • [p]Thank you to drakmire2 on Steam forums for pointing out the mismatch between the voice over and the text[/p]
  • [p]Thank you to Buckminsterfullerene on Discord for reporting the that path replacement was not triggering the relevant delegate[/p]
  • [p]Thank you to Scotty on Discord for requesting the BP_MainMenuLoad hook to accommodate the localization mods.[/p]
  • [p]Thank you to Kara_Pabuc on the Steam forum for requesting the setting to switch orbit and pawn between right and middle mouse buttons[/p]
  • [p]Thank you to Fraywind on the Discord for suggesting the Showers hold a tankful of water as storage[/p]
  • [p]Thank you to Vargras on Discord for requesting the soap increase[/p]
  • [p]Thank you to Swalter in a positive Steam Review for explaining he felt annoyed by how often declined quests were getting reoffered[/p]
  • [p]Thank you to r4v4g3 on Discord for reporting the mod options overflow issue[/p]
  • [p]Thank you to Sisel on Discord for reporting the elevator standing position crash[/p]
  • [p]Thank you to DeathWolf121212 on Discord for reporting the invalid climbing wall crash[/p]
  • [p]Thank you to Kroneus and Sisesl on Discord for reporting the HZBO crash[/p]
[p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [/p][p][/p][p]We also have a compilation of tips and tricks sourced from the community to help you out right here:[/p][p][dynamiclink][/dynamiclink][/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]